9b14f26d0f
R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/313613004
200 lines
6.8 KiB
C++
200 lines
6.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPictureShader.h"
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#include "SkBitmap.h"
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#include "SkBitmapProcShader.h"
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#include "SkCanvas.h"
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#include "SkMatrixUtils.h"
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#include "SkPicture.h"
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#include "SkReadBuffer.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#endif
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SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix)
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: INHERITED(localMatrix)
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, fPicture(SkRef(picture))
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, fTmx(tmx)
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, fTmy(tmy) { }
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SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
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: INHERITED(buffer) {
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fTmx = static_cast<SkShader::TileMode>(buffer.read32());
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fTmy = static_cast<SkShader::TileMode>(buffer.read32());
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fPicture = SkPicture::CreateFromBuffer(buffer);
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}
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SkPictureShader::~SkPictureShader() {
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fPicture->unref();
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}
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SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix) {
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if (!picture || 0 == picture->width() || 0 == picture->height()) {
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return NULL;
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}
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return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix));
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}
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void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.write32(fTmx);
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buffer.write32(fTmy);
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fPicture->flatten(buffer);
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}
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SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const {
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SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
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SkMatrix m;
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m.setConcat(matrix, this->getLocalMatrix());
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if (localM) {
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m.preConcat(*localM);
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}
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// Use a rotation-invariant scale
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SkPoint scale;
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if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
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// Decomposition failed, use an approximation.
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scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
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SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
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}
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SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
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SkISize tileSize = scaledSize.toRound();
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if (tileSize.isEmpty()) {
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return NULL;
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}
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// The actual scale, compensating for rounding.
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SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
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SkIntToScalar(tileSize.height()) / fPicture->height());
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SkAutoMutexAcquire ama(fCachedBitmapShaderMutex);
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// TODO(fmalita): remove fCachedLocalMatrix from this key after getLocalMatrix is removed.
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if (!fCachedBitmapShader || tileScale != fCachedTileScale ||
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this->getLocalMatrix() != fCachedLocalMatrix) {
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SkBitmap bm;
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if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
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return NULL;
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}
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bm.eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(bm);
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canvas.scale(tileScale.width(), tileScale.height());
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canvas.drawPicture(fPicture);
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fCachedTileScale = tileScale;
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fCachedLocalMatrix = this->getLocalMatrix();
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SkMatrix shaderMatrix = this->getLocalMatrix();
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shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
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fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
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}
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// Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
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// Otherwise, the pointer may have been overwritten on a different thread before the object's
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// ref count was incremented.
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fCachedBitmapShader.get()->ref();
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return fCachedBitmapShader;
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}
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size_t SkPictureShader::contextSize() const {
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return sizeof(PictureShaderContext);
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}
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SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
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SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
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if (NULL == bitmapShader.get()) {
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return NULL;
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}
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return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
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const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
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PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
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(shader, rec, bitmapShader));
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if (NULL == ctx->fBitmapShaderContext) {
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ctx->~PictureShaderContext();
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ctx = NULL;
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}
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return ctx;
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}
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SkPictureShader::PictureShaderContext::PictureShaderContext(
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const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
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: INHERITED(shader, rec)
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, fBitmapShader(SkRef(bitmapShader))
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{
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fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
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fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
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//if fBitmapShaderContext is null, we are invalid
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}
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SkPictureShader::PictureShaderContext::~PictureShaderContext() {
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if (fBitmapShaderContext) {
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fBitmapShaderContext->~Context();
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}
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sk_free(fBitmapShaderContextStorage);
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}
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uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
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SkASSERT(fBitmapShaderContext);
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return fBitmapShaderContext->getFlags();
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}
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SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
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SkASSERT(fBitmapShaderContext);
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return fBitmapShaderContext->asAShadeProc(ctx);
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}
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void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkASSERT(fBitmapShaderContext);
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fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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}
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void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
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SkASSERT(fBitmapShaderContext);
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fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
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}
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#ifndef SK_IGNORE_TO_STRING
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void SkPictureShader::toString(SkString* str) const {
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static const char* gTileModeName[SkShader::kTileModeCount] = {
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"clamp", "repeat", "mirror"
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};
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str->appendf("PictureShader: [%d:%d] ",
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fPicture ? fPicture->width() : 0,
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fPicture ? fPicture->height() : 0);
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str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
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this->INHERITED::toString(str);
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}
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#endif
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#if SK_SUPPORT_GPU
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GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
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const SkMatrix* localMatrix) const {
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SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix));
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if (!bitmapShader) {
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return NULL;
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}
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return bitmapShader->asNewEffect(context, paint, NULL);
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}
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#endif
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