skia2/modules/canvaskit/paragraph.js
Mike Reed c48c3e5d57 Try new factory for ShapedLines
Known hacks for now:
- only default typeface
- only ascii support

Fonts have several limitations for now.

SkParagraph (our temporary backend) wants a fontmgr up front,
rather than just relying on the typefaces in its styles. This makes it
hard to inter-op with our JS api. Not a long-term problem, as this
backend is short-term. The hacky work-around is just to pass NULL for
the typeface for now.

Related but different, I haven't yet figured out how to "return" a
JS Typeface object. Something about bare-pointers and sk_sp. I'll figure
it out eventually, but for now I just set the output slot to null
as well. (there's a TODO in the .cpp)

Ascii support

JS strings are UTF16 (afaik). However, our current backend thinks in
terms of UTF8 offsets. Plus, (at the moment) when I try to access the
JS string for C++, it coerces to utf8 (std::string).

We can fix both of these eventually, but for now I'll just test with
ascii input characters, and the API can still work.


Change-Id: I62ca71b0b45d017ac8e3881c06720776dc2d75a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405400
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2021-05-06 23:01:47 +00:00

301 lines
12 KiB
JavaScript

(function(CanvasKit){
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
CanvasKit.Paragraph.prototype.getRectsForRange = function(start, end, hStyle, wStyle) {
/**
* This is bytes, but we'll want to think about them as float32s
* @type {Float32Array}
*/
var floatArray = this._getRectsForRange(start, end, hStyle, wStyle);
return floatArrayToRects(floatArray);
}
CanvasKit.Paragraph.prototype.getRectsForPlaceholders = function() {
/**
* This is bytes, but we'll want to think about them as float32s
* @type {Float32Array}
*/
var floatArray = this._getRectsForPlaceholders();
return floatArrayToRects(floatArray);
}
function floatArrayToRects(floatArray) {
if (!floatArray || !floatArray.length) {
return [];
}
var ret = [];
for (var i = 0; i < floatArray.length; i+=5) {
var r = CanvasKit.LTRBRect(floatArray[i], floatArray[i+1], floatArray[i+2], floatArray[i+3]);
if (floatArray[i+4] === 0) {
r['direction'] = CanvasKit.TextDirection.RTL;
} else {
r['direction'] = CanvasKit.TextDirection.LTR;
}
ret.push(r);
}
CanvasKit._free(floatArray.byteOffset);
return ret;
}
// Registers the font (provided as an arrayBuffer) with the alias `family`.
CanvasKit.TypefaceFontProvider.prototype.registerFont = function(font, family) {
var typeface = CanvasKit.FontMgr.RefDefault().MakeTypefaceFromData(font);
if (!typeface) {
Debug('Could not decode font data');
// We do not need to free the data since the C++ will do that for us
// when the font is deleted (or fails to decode);
return null;
}
var familyPtr = cacheOrCopyString(family);
this._registerFont(typeface, familyPtr);
}
// These helpers fill out all fields, because emscripten complains if we
// have undefined and it expects, for example, a float.
// TODO(kjlubick) For efficiency, we should probably just return opaque WASM objects so we do
// not have to keep copying them across the wire.
CanvasKit.ParagraphStyle = function(s) {
// Use [''] to tell closure not to minify the names
s['disableHinting'] = s['disableHinting'] || false;
if (s['ellipsis']) {
var str = s['ellipsis'];
s['_ellipsisPtr'] = cacheOrCopyString(str);
s['_ellipsisLen'] = lengthBytesUTF8(str) + 1; // add 1 for the null terminator.
} else {
s['_ellipsisPtr'] = nullptr;
s['_ellipsisLen'] = 0;
}
s['heightMultiplier'] = s['heightMultiplier'] || 0;
s['maxLines'] = s['maxLines'] || 0;
s['strutStyle'] = strutStyle(s['strutStyle']);
s['textAlign'] = s['textAlign'] || CanvasKit.TextAlign.Start;
s['textDirection'] = s['textDirection'] || CanvasKit.TextDirection.LTR;
s['textHeightBehavior'] = s['textHeightBehavior'] || CanvasKit.TextHeightBehavior.All;
s['textStyle'] = CanvasKit.TextStyle(s['textStyle']);
return s;
};
function fontStyle(s) {
s = s || {};
// Can't check for falsey as 0 width means "invisible".
if (s['weight'] === undefined) {
s['weight'] = CanvasKit.FontWeight.Normal;
}
s['width'] = s['width'] || CanvasKit.FontWidth.Normal;
s['slant'] = s['slant'] || CanvasKit.FontSlant.Upright;
return s;
}
function strutStyle(s) {
s = s || {};
s['strutEnabled'] = s['strutEnabled'] || false;
if (s['strutEnabled'] && Array.isArray(s['fontFamilies']) && s['fontFamilies'].length) {
s['_fontFamiliesPtr'] = naiveCopyStrArray(s['fontFamilies']);
s['_fontFamiliesLen'] = s['fontFamilies'].length;
} else {
s['_fontFamiliesPtr'] = nullptr;
s['_fontFamiliesLen'] = 0;
}
s['fontStyle'] = fontStyle(s['fontStyle']);
s['fontSize'] = s['fontSize'] || 0;
s['heightMultiplier'] = s['heightMultiplier'] || 0;
s['halfLeading'] = s['halfLeading'] || false;
s['leading'] = s['leading'] || 0;
s['forceStrutHeight'] = s['forceStrutHeight'] || false;
return s;
}
CanvasKit.TextStyle = function(s) {
// Use [''] to tell closure not to minify the names
if (!s['color']) {
s['color'] = CanvasKit.BLACK;
}
s['decoration'] = s['decoration'] || 0;
s['decorationThickness'] = s['decorationThickness'] || 0;
s['decorationStyle'] = s['decorationStyle'] || CanvasKit.DecorationStyle.Solid;
s['textBaseline'] = s['textBaseline'] || CanvasKit.TextBaseline.Alphabetic;
s['fontSize'] = s['fontSize'] || 0;
s['letterSpacing'] = s['letterSpacing'] || 0;
s['wordSpacing'] = s['wordSpacing'] || 0;
s['heightMultiplier'] = s['heightMultiplier'] || 0;
s['halfLeading'] = s['halfLeading'] || false;
if (s['locale']) {
var str = s['locale'];
s['_localePtr'] = cacheOrCopyString(str);
s['_localeLen'] = lengthBytesUTF8(str) + 1; // add 1 for the null terminator.
} else {
s['_localePtr'] = nullptr;
s['_localeLen'] = 0;
}
s['fontStyle'] = fontStyle(s['fontStyle']);
if (s['shadows']) {
var shadows = s['shadows'];
var shadowColors = shadows.map(function(s) { return s['color'] || CanvasKit.BLACK; });
var shadowBlurRadii = shadows.map(function(s) { return s['blurRadius'] || 0.0; });
s['_shadowLen'] = shadows.length;
var ptr = CanvasKit._malloc(shadows.length * 2, 'HEAPF32');
var adjustedPtr = ptr / 4; // 4 bytes per float
for (var i = 0; i < shadows.length; i++) {
var offset = shadows[i]['offset'] || [0, 0];
CanvasKit.HEAPF32[adjustedPtr] = offset[0];
CanvasKit.HEAPF32[adjustedPtr + 1] = offset[1];
adjustedPtr += 2;
}
s['_shadowColorsPtr'] = copyFlexibleColorArray(shadowColors).colorPtr;
s['_shadowOffsetsPtr'] = ptr;
s['_shadowBlurRadiiPtr'] = copy1dArray(shadowBlurRadii, 'HEAPF32');
} else {
s['_shadowLen'] = 0;
s['_shadowColorsPtr'] = nullptr;
s['_shadowOffsetsPtr'] = nullptr;
s['_shadowBlurRadiiPtr'] = nullptr;
}
if (s['fontFeatures']) {
var fontFeatures = s['fontFeatures'];
var fontFeatureNames = fontFeatures.map(function(s) { return s['name']; });
var fontFeatureValues = fontFeatures.map(function(s) { return s['value']; });
s['_fontFeatureLen'] = fontFeatures.length;
s['_fontFeatureNamesPtr'] = naiveCopyStrArray(fontFeatureNames);
s['_fontFeatureValuesPtr'] = copy1dArray(fontFeatureValues, 'HEAPU32');
} else {
s['_fontFeatureLen'] = 0;
s['_fontFeatureNamesPtr'] = nullptr;
s['_fontFeatureValuesPtr'] = nullptr;
}
return s;
};
// returns a pointer to a place on the heap that has an array
// of char* (effectively a char**). For now, this does the naive thing
// and depends on the string being null-terminated. This should be used
// for simple, well-formed things (e.g. font-families), not arbitrary
// text that should be drawn. If we need this to handle more complex
// strings, it should return two pointers, a pointer of the
// string array and a pointer to an array of the strings byte lengths.
function naiveCopyStrArray(strings) {
if (!strings || !strings.length) {
return nullptr;
}
var sPtrs = [];
for (var i = 0; i < strings.length; i++) {
var strPtr = cacheOrCopyString(strings[i]);
sPtrs.push(strPtr);
}
return copy1dArray(sPtrs, 'HEAPU32');
}
// maps string -> malloc'd pointer
var stringCache = {};
// cacheOrCopyString copies a string from JS into WASM on the heap and returns the pointer
// to the memory of the string. It is expected that a caller to this helper will *not* free
// that memory, so it is cached. Thus, if a future call to this function with the same string
// will return the cached pointer, preventing the memory usage from growing unbounded (in
// a normal use case).
function cacheOrCopyString(str) {
if (stringCache[str]) {
return stringCache[str];
}
// Add 1 for null terminator, which we need when copying/converting
var strLen = lengthBytesUTF8(str) + 1;
var strPtr = CanvasKit._malloc(strLen);
stringToUTF8(str, strPtr, strLen);
stringCache[str] = strPtr;
return strPtr;
}
// These scratch arrays are allocated once to copy the color data into, which saves us
// having to free them after every invocation.
var scratchForegroundColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
var scratchBackgroundColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
var scratchDecorationColorPtr = CanvasKit._malloc(4 * 4); // room for 4 32bit floats
function copyArrays(textStyle) {
// These color fields were arrays, but will set to WASM pointers before we pass this
// object over the WASM interface.
textStyle['_colorPtr'] = copyColorToWasm(textStyle['color']);
textStyle['_foregroundColorPtr'] = nullptr; // nullptr is 0, from helper.js
textStyle['_backgroundColorPtr'] = nullptr;
textStyle['_decorationColorPtr'] = nullptr;
if (textStyle['foregroundColor']) {
textStyle['_foregroundColorPtr'] = copyColorToWasm(textStyle['foregroundColor'], scratchForegroundColorPtr);
}
if (textStyle['backgroundColor']) {
textStyle['_backgroundColorPtr'] = copyColorToWasm(textStyle['backgroundColor'], scratchBackgroundColorPtr);
}
if (textStyle['decorationColor']) {
textStyle['_decorationColorPtr'] = copyColorToWasm(textStyle['decorationColor'], scratchDecorationColorPtr);
}
if (Array.isArray(textStyle['fontFamilies']) && textStyle['fontFamilies'].length) {
textStyle['_fontFamiliesPtr'] = naiveCopyStrArray(textStyle['fontFamilies']);
textStyle['_fontFamiliesLen'] = textStyle['fontFamilies'].length;
} else {
textStyle['_fontFamiliesPtr'] = nullptr;
textStyle['_fontFamiliesLen'] = 0;
Debug('no font families provided, text may draw wrong or not at all');
}
}
function freeArrays(textStyle) {
// The font family strings will get copied to a vector on the C++ side, which is owned by
// the text style.
CanvasKit._free(textStyle['_fontFamiliesPtr']);
}
CanvasKit.ParagraphBuilder.Make = function(paragraphStyle, fontManager) {
copyArrays(paragraphStyle['textStyle']);
var result = CanvasKit.ParagraphBuilder._Make(paragraphStyle, fontManager);
freeArrays(paragraphStyle['textStyle']);
return result;
};
CanvasKit.ParagraphBuilder.MakeFromFontProvider = function(paragraphStyle, fontProvider) {
copyArrays(paragraphStyle['textStyle']);
var result = CanvasKit.ParagraphBuilder._MakeFromFontProvider(paragraphStyle, fontProvider);
freeArrays(paragraphStyle['textStyle']);
return result;
};
CanvasKit.ParagraphBuilder.ShapeText = function(text, blocks, width) {
let length = 0;
for (const b of blocks) {
length += b.length;
}
if (length !== text.length) {
throw "Accumulated block lengths must equal text.length";
}
return CanvasKit.ParagraphBuilder._ShapeText(text, blocks, width);
};
CanvasKit.ParagraphBuilder.prototype.pushStyle = function(textStyle) {
copyArrays(textStyle);
this._pushStyle(textStyle);
freeArrays(textStyle);
};
CanvasKit.ParagraphBuilder.prototype.pushPaintStyle = function(textStyle, fg, bg) {
copyArrays(textStyle);
this._pushPaintStyle(textStyle, fg, bg);
freeArrays(textStyle);
};
CanvasKit.ParagraphBuilder.prototype.addPlaceholder =
function(width, height, alignment, baseline, offset) {
width = width || 0;
height = height || 0;
alignment = alignment || CanvasKit.PlaceholderAlignment.Baseline;
baseline = baseline || CanvasKit.TextBaseline.Alphabetic;
offset = offset || 0;
this._addPlaceholder(width, height, alignment, baseline, offset);
};
});
}(Module)); // When this file is loaded in, the high level object is "Module";