37f9a2694c
Committed: https://skia.googlesource.com/skia/+/8a8100349105c8c6de39fcb34e47679da7a67f54 Committed: https://skia.googlesource.com/skia/+/6c96672491b04cb782bce8fee778124df66524a0 Review URL: https://codereview.chromium.org/882223003
880 lines
33 KiB
C++
880 lines
33 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContext_DEFINED
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#define GrContext_DEFINED
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#include "GrClipData.h"
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#include "GrColor.h"
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#include "GrPaint.h"
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#include "GrPathRendererChain.h"
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#include "GrRenderTarget.h"
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#include "GrTexture.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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class GrAARectRenderer;
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class GrDrawTarget;
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class GrFontCache;
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class GrFragmentProcessor;
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class GrGpu;
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class GrGpuTraceMarker;
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class GrIndexBuffer;
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class GrIndexBufferAllocPool;
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class GrInOrderDrawBuffer;
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class GrLayerCache;
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class GrOvalRenderer;
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class GrPath;
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class GrPathRenderer;
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class GrPipelineBuilder;
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class GrResourceEntry;
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class GrResourceCache2;
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class GrTestTarget;
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class GrTextContext;
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class GrTextureParams;
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class GrVertexBuffer;
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class GrVertexBufferAllocPool;
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class GrStrokeInfo;
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class GrSoftwarePathRenderer;
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class SkStrokeRec;
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class SK_API GrContext : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrContext)
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struct Options {
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Options() : fDrawPathToCompressedTexture(false) { }
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// EXPERIMENTAL
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// May be removed in the future, or may become standard depending
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// on the outcomes of a variety of internal tests.
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bool fDrawPathToCompressedTexture;
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};
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/**
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* Creates a GrContext for a backend context.
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*/
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static GrContext* Create(GrBackend, GrBackendContext, const Options* opts = NULL);
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/**
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* Only defined in test apps.
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*/
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static GrContext* CreateMockContext();
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virtual ~GrContext();
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/**
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* The GrContext normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the context that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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* The flag bits, state, is dpendent on which backend is used by the
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* context, either GL or D3D (possible in future).
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources and assumes the underlying backend 3D API
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* context is not longer usable. Call this if you have lost the associated
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* GPU context, and thus internal texture, buffer, etc. references/IDs are
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* now invalid. Should be called even when GrContext is no longer going to
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* be used for two reasons:
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* 1) ~GrContext will not try to free the objects in the 3D API.
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* 2) Any GrGpuResources created by this GrContext that outlive
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* will be marked as invalid (GrGpuResource::wasDestroyed()) and
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* when they're destroyed no 3D API calls will be made.
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* Content drawn since the last GrContext::flush() may be lost. After this
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* function is called the only valid action on the GrContext or
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* GrGpuResources it created is to destroy them.
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*/
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void abandonContext();
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void contextDestroyed() { this->abandonContext(); } // legacy alias
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///////////////////////////////////////////////////////////////////////////
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// Resource Cache
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/**
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* Return the current GPU resource cache limits.
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*
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* @param maxResources If non-null, returns maximum number of resources that
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* can be held in the cache.
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* @param maxResourceBytes If non-null, returns maximum number of bytes of
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* video memory that can be held in the cache.
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*/
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void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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/**
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* Gets the current GPU resource cache usage.
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*
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* @param resourceCount If non-null, returns the number of resources that are held in the
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* cache.
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* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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* in the cache.
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*/
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void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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/**
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* Specify the GPU resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxResourceBytes The maximum number of bytes of video memory
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* that can be held in the cache.
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*/
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void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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/**
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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/**
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* This method should be called whenever a GrResource is unreffed or
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* switched from exclusive to non-exclusive. This
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* gives the resource cache a chance to discard unneeded resources.
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* Note: this entry point will be removed once totally ref-driven
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* cache maintenance is implemented.
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*/
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void purgeCache();
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/**
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* Purge all the unlocked resources from the cache.
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* This entry point is mainly meant for timing texture uploads
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* and is not defined in normal builds of Skia.
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*/
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void purgeAllUnlockedResources();
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/** Sets a content key on the resource. The resource must not already have a content key and
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* the key must not already be in use for this to succeed.
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*/
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bool addResourceToCache(const GrContentKey&, GrGpuResource*);
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/**
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* Finds a resource in the cache, based on the specified key. This is intended for use in
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* conjunction with addResourceToCache(). The return value will be NULL if not found. The
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* caller must balance with a call to unref().
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*/
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GrGpuResource* findAndRefCachedResource(const GrContentKey&);
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/** Helper for casting resource to a texture. Caller must be sure that the resource cached
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with the key is either NULL or a texture and not another resource type. */
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GrTexture* findAndRefCachedTexture(const GrContentKey& key) {
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GrGpuResource* resource = this->findAndRefCachedResource(key);
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if (resource) {
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GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture();
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SkASSERT(texture);
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return texture;
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}
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return NULL;
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}
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/**
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* Determines whether a resource is in the cache. If the resource is found it
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* will not be locked or returned. This call does not affect the priority of
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* the resource for deletion.
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*/
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bool isResourceInCache(const GrContentKey& key) const;
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/**
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* Creates a new text rendering context that is optimal for the
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* render target and the context. Caller assumes the ownership
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* of the returned object. The returned object must be deleted
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* before the context is destroyed.
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*/
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GrTextContext* createTextContext(GrRenderTarget*,
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const SkDeviceProperties&,
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bool enableDistanceFieldFonts);
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///////////////////////////////////////////////////////////////////////////
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// Textures
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/**
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* Creates a new texture in the resource cache and returns it. The caller owns a
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* ref on the returned texture which must be balanced by a call to unref.
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*
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* @param desc Description of the texture properties.
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* @param srcData Pointer to the pixel values.
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* @param rowBytes The number of bytes between rows of the texture. Zero
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* implies tightly packed rows. For compressed pixel configs, this
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* field is ignored.
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*/
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GrTexture* createTexture(const GrSurfaceDesc& desc, const void* srcData, size_t rowBytes);
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GrTexture* createTexture(const GrSurfaceDesc& desc) {
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return this->createTexture(desc, NULL, 0);
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}
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/**
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* Creates a texture that is outside the cache. Does not count against
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* cache's budget.
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*
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* TODO: Add a budgeted param to createTexture and remove this function.
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*/
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GrTexture* createUncachedTexture(const GrSurfaceDesc& desc, void* srcData, size_t rowBytes);
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/**
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* Enum that determines how closely a returned scratch texture must match
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* a provided GrSurfaceDesc.
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*/
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enum ScratchTexMatch {
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/**
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* Finds a texture that exactly matches the descriptor.
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*/
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kExact_ScratchTexMatch,
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/**
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* Finds a texture that approximately matches the descriptor. Will be
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* at least as large in width and height as desc specifies. If desc
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* specifies that texture is a render target then result will be a
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* render target. If desc specifies a render target and doesn't set the
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* no stencil flag then result will have a stencil. Format and aa level
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* will always match.
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*/
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kApprox_ScratchTexMatch
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};
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/**
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* Returns a texture matching the desc. It's contents are unknown. The caller
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* owns a ref on the returned texture and must balance with a call to unref.
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* It is guaranteed that the same texture will not be returned in subsequent
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* calls until all refs to the texture are dropped.
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*
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* Textures created by createTexture() hide the complications of
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* tiling non-power-of-two textures on APIs that don't support this (e.g.
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* unextended GLES2). NPOT scratch textures are not tilable on such APIs.
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*
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* internalFlag is a temporary workaround until changes in the internal
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* architecture are complete. Use the default value.
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*/
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GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match,
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bool internalFlag = false);
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/**
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* Returns true if index8 textures are supported.
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*/
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bool supportsIndex8PixelConfig() const;
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/**
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* Return the max width or height of a texture supported by the current GPU.
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*/
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int getMaxTextureSize() const;
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/**
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* Temporarily override the true max texture size. Note: an override
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* larger then the true max texture size will have no effect.
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* This entry point is mainly meant for testing texture size dependent
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* features and is only available if defined outside of Skia (see
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* bleed GM.
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*/
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void setMaxTextureSizeOverride(int maxTextureSizeOverride);
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///////////////////////////////////////////////////////////////////////////
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// Render targets
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/**
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* Sets the render target.
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* @param target the render target to set.
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*/
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void setRenderTarget(GrRenderTarget* target) {
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fRenderTarget.reset(SkSafeRef(target));
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}
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/**
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* Gets the current render target.
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* @return the currently bound render target.
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*/
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const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
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GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
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/**
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* Can the provided configuration act as a color render target?
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*/
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
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/**
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* Return the max width or height of a render target supported by the
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* current GPU.
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*/
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int getMaxRenderTargetSize() const;
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/**
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* Returns the max sample count for a render target. It will be 0 if MSAA
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* is not supported.
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*/
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int getMaxSampleCount() const;
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/**
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* Returns the recommended sample count for a render target when using this
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* context.
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*
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* @param config the configuration of the render target.
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* @param dpi the display density in dots per inch.
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*
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* @return sample count that should be perform well and have good enough
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* rendering quality for the display. Alternatively returns 0 if
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* MSAA is not supported or recommended to be used by default.
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*/
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int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
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///////////////////////////////////////////////////////////////////////////
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// Backend Surfaces
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/**
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* Wraps an existing texture with a GrTexture object.
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*
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* OpenGL: if the object is a texture Gr may change its GL texture params
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* when it is drawn.
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
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/**
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* Wraps an existing render target with a GrRenderTarget object. It is
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* similar to wrapBackendTexture but can be used to draw into surfaces
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* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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* the client will resolve to a texture).
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
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///////////////////////////////////////////////////////////////////////////
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// Clip state
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/**
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* Gets the current clip.
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* @return the current clip.
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*/
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const GrClipData* getClip() const { return fClip; }
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/**
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* Sets the clip.
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* @param clipData the clip to set.
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*/
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void setClip(const GrClipData* clipData) { fClip = clipData; }
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///////////////////////////////////////////////////////////////////////////
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// Draws
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/**
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* Clear the entire or rect of the render target, ignoring any clips.
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* @param rect the rect to clear or the whole thing if rect is NULL.
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* @param color the color to clear to.
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* @param canIgnoreRect allows partial clears to be converted to whole
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* clears on platforms for which that is cheap
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* @param target The render target to clear.
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*/
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void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* target);
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/**
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* Draw everywhere (respecting the clip) with the paint.
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*/
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void drawPaint(const GrPaint&, const SkMatrix& viewMatrix);
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/**
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* Draw the rect using a paint.
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param strokeInfo the stroke information (width, join, cap), and.
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* the dash information (intervals, count, phase).
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* If strokeInfo == NULL, then the rect is filled.
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* Otherwise, if stroke width == 0, then the stroke
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* is always a single pixel thick, else the rect is
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* mitered/beveled stroked based on stroke width.
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* The rects coords are used to access the paint (through texture matrix)
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*/
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void drawRect(const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect&,
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const GrStrokeInfo* strokeInfo = NULL);
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/**
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* Maps a rectangle of shader coordinates to a rectangle and draws that rectangle
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix which applies to rectToDraw
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* @param rectToDraw the rectangle to draw
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* @param localRect the rectangle of shader coordinates applied to rectToDraw
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* @param localMatrix an optional matrix to transform the shader coordinates before applying
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* to rectToDraw
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*/
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void drawNonAARectToRect(const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rectToDraw,
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const SkRect& localRect,
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const SkMatrix* localMatrix = NULL);
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/**
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* Draws a non-AA rect with paint and a localMatrix
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*/
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void drawNonAARectWithLocalMatrix(const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkMatrix& localMatrix) {
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this->drawNonAARectToRect(paint, viewMatrix, rect, rect, &localMatrix);
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}
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/**
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* Draw a roundrect using a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param rrect the roundrect to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect,
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const GrStrokeInfo&);
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/**
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* Shortcut for drawing an SkPath consisting of nested rrects using a paint.
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* Does not support stroking. The result is undefined if outer does not contain
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* inner.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param outer the outer roundrect
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* @param inner the inner roundrect
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*/
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void drawDRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& outer,
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const SkRRect& inner);
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/**
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* Draws a path.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param path the path to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawPath(const GrPaint&, const SkMatrix& viewMatrix, const SkPath&, const GrStrokeInfo&);
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/**
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* Draws vertices with a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param primitiveType primitives type to draw.
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* @param vertexCount number of vertices.
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* @param positions array of vertex positions, required.
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* @param texCoords optional array of texture coordinates used
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* to access the paint.
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* @param colors optional array of per-vertex colors, supercedes
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* the paint's color field.
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* @param indices optional array of indices. If NULL vertices
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* are drawn non-indexed.
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* @param indexCount if indices is non-null then this is the
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* number of indices.
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*/
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void drawVertices(const GrPaint& paint,
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const SkMatrix& viewMatrix,
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GrPrimitiveType primitiveType,
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int vertexCount,
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const SkPoint positions[],
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const SkPoint texs[],
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const GrColor colors[],
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const uint16_t indices[],
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int indexCount);
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/**
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* Draws an oval.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param oval the bounding rect of the oval.
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawOval(const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& oval,
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const GrStrokeInfo& strokeInfo);
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///////////////////////////////////////////////////////////////////////////
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// Misc.
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/**
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* Flags that affect flush() behavior.
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*/
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enum FlushBits {
|
|
/**
|
|
* A client may reach a point where it has partially rendered a frame
|
|
* through a GrContext that it knows the user will never see. This flag
|
|
* causes the flush to skip submission of deferred content to the 3D API
|
|
* during the flush.
|
|
*/
|
|
kDiscard_FlushBit = 0x2,
|
|
};
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the
|
|
* underlying 3D API.
|
|
* @param flagsBitfield flags that control the flushing behavior. See
|
|
* FlushBits.
|
|
*/
|
|
void flush(int flagsBitfield = 0);
|
|
|
|
/**
|
|
* These flags can be used with the read/write pixels functions below.
|
|
*/
|
|
enum PixelOpsFlags {
|
|
/** The GrContext will not be flushed before the surface read or write. This means that
|
|
the read or write may occur before previous draws have executed. */
|
|
kDontFlush_PixelOpsFlag = 0x1,
|
|
/** Any surface writes should be flushed to the backend 3D API after the surface operation
|
|
is complete */
|
|
kFlushWrites_PixelOp = 0x2,
|
|
/** The src for write or dst read is unpremultiplied. This is only respected if both the
|
|
config src and dst configs are an RGBA/BGRA 8888 format. */
|
|
kUnpremul_PixelOpsFlag = 0x4,
|
|
};
|
|
|
|
/**
|
|
* Reads a rectangle of pixels from a render target.
|
|
* @param target the render target to read from.
|
|
* @param left left edge of the rectangle to read (inclusive)
|
|
* @param top top edge of the rectangle to read (inclusive)
|
|
* @param width width of rectangle to read in pixels.
|
|
* @param height height of rectangle to read in pixels.
|
|
* @param config the pixel config of the destination buffer
|
|
* @param buffer memory to read the rectangle into.
|
|
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
|
|
* packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
*
|
|
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
|
|
* pixel config or because no render target is currently set and NULL was passed for
|
|
* target.
|
|
*/
|
|
bool readRenderTargetPixels(GrRenderTarget* target,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, void* buffer,
|
|
size_t rowBytes = 0,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Writes a rectangle of pixels to a surface.
|
|
* @param surface the surface to write to.
|
|
* @param left left edge of the rectangle to write (inclusive)
|
|
* @param top top edge of the rectangle to write (inclusive)
|
|
* @param width width of rectangle to write in pixels.
|
|
* @param height height of rectangle to write in pixels.
|
|
* @param config the pixel config of the source buffer
|
|
* @param buffer memory to read pixels from
|
|
* @param rowBytes number of bytes between consecutive rows. Zero
|
|
* means rows are tightly packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
* @return true if the write succeeded, false if not. The write can fail because of an
|
|
* unsupported combination of surface and src configs.
|
|
*/
|
|
bool writeSurfacePixels(GrSurface* surface,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, const void* buffer,
|
|
size_t rowBytes,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Copies a rectangle of texels from src to dst.
|
|
* bounds.
|
|
* @param dst the surface to copy to.
|
|
* @param src the surface to copy from.
|
|
* @param srcRect the rectangle of the src that should be copied.
|
|
* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
|
|
*/
|
|
void copySurface(GrSurface* dst,
|
|
GrSurface* src,
|
|
const SkIRect& srcRect,
|
|
const SkIPoint& dstPoint,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/** Helper that copies the whole surface but fails when the two surfaces are not identically
|
|
sized. */
|
|
bool copySurface(GrSurface* dst, GrSurface* src) {
|
|
if (NULL == dst || NULL == src || dst->width() != src->width() ||
|
|
dst->height() != src->height()) {
|
|
return false;
|
|
}
|
|
this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
|
|
SkIPoint::Make(0,0));
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* After this returns any pending writes to the surface will have been issued to the backend 3D API.
|
|
*/
|
|
void flushSurfaceWrites(GrSurface* surface);
|
|
|
|
/**
|
|
* Equivalent to flushSurfaceWrites but also performs MSAA resolve if necessary. This call is
|
|
* used to make the surface contents available to be read in the backend 3D API, usually for a
|
|
* compositing step external to Skia.
|
|
*
|
|
* It is not necessary to call this before reading the render target via Skia/GrContext.
|
|
* GrContext will detect when it must perform a resolve before reading pixels back from the
|
|
* surface or using it as a texture.
|
|
*/
|
|
void prepareSurfaceForExternalRead(GrSurface*);
|
|
|
|
/**
|
|
* Provides a perfomance hint that the render target's contents are allowed
|
|
* to become undefined.
|
|
*/
|
|
void discardRenderTarget(GrRenderTarget*);
|
|
|
|
#ifdef SK_DEVELOPER
|
|
void dumpFontCache() const;
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Helpers
|
|
|
|
class AutoRenderTarget : public ::SkNoncopyable {
|
|
public:
|
|
AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
|
|
fPrevTarget = context->getRenderTarget();
|
|
SkSafeRef(fPrevTarget);
|
|
context->setRenderTarget(target);
|
|
fContext = context;
|
|
}
|
|
AutoRenderTarget(GrContext* context) {
|
|
fPrevTarget = context->getRenderTarget();
|
|
SkSafeRef(fPrevTarget);
|
|
fContext = context;
|
|
}
|
|
~AutoRenderTarget() {
|
|
if (fContext) {
|
|
fContext->setRenderTarget(fPrevTarget);
|
|
}
|
|
SkSafeUnref(fPrevTarget);
|
|
}
|
|
private:
|
|
GrContext* fContext;
|
|
GrRenderTarget* fPrevTarget;
|
|
};
|
|
|
|
class AutoClip : public ::SkNoncopyable {
|
|
public:
|
|
// This enum exists to require a caller of the constructor to acknowledge that the clip will
|
|
// initially be wide open. It also could be extended if there are other desirable initial
|
|
// clip states.
|
|
enum InitialClip {
|
|
kWideOpen_InitialClip,
|
|
};
|
|
|
|
AutoClip(GrContext* context, InitialClip SkDEBUGCODE(initialState))
|
|
: fContext(context) {
|
|
SkASSERT(kWideOpen_InitialClip == initialState);
|
|
fNewClipData.fClipStack = &fNewClipStack;
|
|
|
|
fOldClip = context->getClip();
|
|
context->setClip(&fNewClipData);
|
|
}
|
|
|
|
AutoClip(GrContext* context, const SkRect& newClipRect)
|
|
: fContext(context)
|
|
, fNewClipStack(newClipRect) {
|
|
fNewClipData.fClipStack = &fNewClipStack;
|
|
|
|
fOldClip = fContext->getClip();
|
|
fContext->setClip(&fNewClipData);
|
|
}
|
|
|
|
~AutoClip() {
|
|
if (fContext) {
|
|
fContext->setClip(fOldClip);
|
|
}
|
|
}
|
|
private:
|
|
GrContext* fContext;
|
|
const GrClipData* fOldClip;
|
|
|
|
SkClipStack fNewClipStack;
|
|
GrClipData fNewClipData;
|
|
};
|
|
|
|
class AutoWideOpenIdentityDraw {
|
|
public:
|
|
AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
|
|
: fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
|
|
, fAutoRT(ctx, rt) {
|
|
}
|
|
|
|
private:
|
|
AutoClip fAutoClip;
|
|
AutoRenderTarget fAutoRT;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Functions intended for internal use only.
|
|
GrGpu* getGpu() { return fGpu; }
|
|
const GrGpu* getGpu() const { return fGpu; }
|
|
GrFontCache* getFontCache() { return fFontCache; }
|
|
GrLayerCache* getLayerCache() { return fLayerCache.get(); }
|
|
GrDrawTarget* getTextTarget();
|
|
const GrIndexBuffer* getQuadIndexBuffer() const;
|
|
GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
|
|
GrResourceCache2* getResourceCache2() { return fResourceCache2; }
|
|
|
|
// Called by tests that draw directly to the context via GrDrawTarget
|
|
void getTestTarget(GrTestTarget*);
|
|
|
|
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
|
|
GrPathRenderer* getPathRenderer(
|
|
const GrDrawTarget* target,
|
|
const GrPipelineBuilder*,
|
|
const SkMatrix& viewMatrix,
|
|
const SkPath& path,
|
|
const SkStrokeRec& stroke,
|
|
bool allowSW,
|
|
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
|
|
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
|
|
|
|
/**
|
|
* This returns a copy of the the GrContext::Options that was passed to the
|
|
* constructor of this class.
|
|
*/
|
|
const Options& getOptions() const { return fOptions; }
|
|
|
|
#if GR_CACHE_STATS
|
|
void printCacheStats() const;
|
|
#endif
|
|
|
|
class GPUStats {
|
|
public:
|
|
#if GR_GPU_STATS
|
|
GPUStats() { this->reset(); }
|
|
|
|
void reset() { fRenderTargetBinds = 0; fShaderCompilations = 0; }
|
|
|
|
int renderTargetBinds() const { return fRenderTargetBinds; }
|
|
void incRenderTargetBinds() { fRenderTargetBinds++; }
|
|
int shaderCompilations() const { return fShaderCompilations; }
|
|
void incShaderCompilations() { fShaderCompilations++; }
|
|
private:
|
|
int fRenderTargetBinds;
|
|
int fShaderCompilations;
|
|
#else
|
|
void incRenderTargetBinds() {}
|
|
void incShaderCompilations() {}
|
|
#endif
|
|
};
|
|
|
|
#if GR_GPU_STATS
|
|
const GPUStats* gpuStats() const;
|
|
#endif
|
|
|
|
private:
|
|
GrGpu* fGpu;
|
|
SkAutoTUnref<GrRenderTarget> fRenderTarget;
|
|
const GrClipData* fClip; // TODO: make this ref counted
|
|
|
|
GrResourceCache2* fResourceCache2;
|
|
GrFontCache* fFontCache;
|
|
SkAutoTDelete<GrLayerCache> fLayerCache;
|
|
|
|
GrPathRendererChain* fPathRendererChain;
|
|
GrSoftwarePathRenderer* fSoftwarePathRenderer;
|
|
|
|
GrVertexBufferAllocPool* fDrawBufferVBAllocPool;
|
|
GrIndexBufferAllocPool* fDrawBufferIBAllocPool;
|
|
GrInOrderDrawBuffer* fDrawBuffer;
|
|
|
|
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
|
|
bool fFlushToReduceCacheSize;
|
|
GrAARectRenderer* fAARectRenderer;
|
|
GrOvalRenderer* fOvalRenderer;
|
|
|
|
bool fDidTestPMConversions;
|
|
int fPMToUPMConversion;
|
|
int fUPMToPMConversion;
|
|
|
|
struct CleanUpData {
|
|
PFCleanUpFunc fFunc;
|
|
void* fInfo;
|
|
};
|
|
|
|
SkTDArray<CleanUpData> fCleanUpData;
|
|
|
|
int fMaxTextureSizeOverride;
|
|
|
|
const Options fOptions;
|
|
|
|
GrContext(const Options&); // init must be called after the constructor.
|
|
bool init(GrBackend, GrBackendContext);
|
|
void initMockContext();
|
|
void initCommon();
|
|
|
|
void setupDrawBuffer();
|
|
|
|
class AutoCheckFlush;
|
|
// Sets the paint and returns the target to draw into. This function is overloaded to either
|
|
// take a GrDrawState, GrPaint, and AutoCheckFlush, or JUST an AutoCheckFlush
|
|
GrDrawTarget* prepareToDraw(GrPipelineBuilder*, const GrPaint* paint, const AutoCheckFlush*);
|
|
|
|
void internalDrawPath(GrDrawTarget*,
|
|
GrPipelineBuilder*,
|
|
const SkMatrix& viewMatrix,
|
|
GrColor,
|
|
bool useAA,
|
|
const SkPath&,
|
|
const GrStrokeInfo&);
|
|
|
|
// TODO: Move this out of GrContext.
|
|
GrTexture* createResizedTexture(const GrSurfaceDesc&,
|
|
const GrContentKey& origKey,
|
|
const void* srcData,
|
|
size_t rowBytes,
|
|
bool filter);
|
|
|
|
/**
|
|
* These functions create premul <-> unpremul effects if it is possible to generate a pair
|
|
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
|
|
* return NULL.
|
|
*/
|
|
const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
|
const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
|
|
|
/**
|
|
* This callback allows the resource cache to callback into the GrContext
|
|
* when the cache is still over budget after a purge.
|
|
*/
|
|
static void OverBudgetCB(void* data);
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
#endif
|