4d45e09202
Bug: skia:11837 Change-Id: Id111281d0ec9ab0ebf93b9352a64eef9574bfcb0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424040 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
253 lines
7.3 KiB
C++
253 lines
7.3 KiB
C++
// Copyright 2021 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "experimental/sorttoy/Cmds.h"
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#include "experimental/sorttoy/Fake.h"
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#include "experimental/sorttoy/SortKey.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRRect.h"
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#include "include/effects/SkGradientShader.h"
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//------------------------------------------------------------------------------------------------
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SortKey SaveCmd::getKey() {
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SkASSERT(0);
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return {};
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}
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void SaveCmd::execute(FakeCanvas* f) const {
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f->save();
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}
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void SaveCmd::execute(SkCanvas* c) const {
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c->save();
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}
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//------------------------------------------------------------------------------------------------
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SortKey RestoreCmd::getKey() {
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SkASSERT(0);
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return {};
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}
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void RestoreCmd::execute(FakeCanvas* f) const {
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f->restore();
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}
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void RestoreCmd::execute(SkCanvas* c) const {
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c->restore();
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}
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//------------------------------------------------------------------------------------------------
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DrawCmd::DrawCmd(ID id,
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Shape shape,
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SkIRect r,
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const FakePaint& p)
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: Cmd(id)
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, fShape(shape)
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, fRect(r)
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, fPaint(p) {
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}
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DrawCmd::DrawCmd(ID id,
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PaintersOrder paintersOrder,
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Shape shape,
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SkIRect r,
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const FakePaint& p,
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sk_sp<FakeMCBlob> state)
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: Cmd(id)
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, fPaintersOrder(paintersOrder)
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, fShape(shape)
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, fRect(r)
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, fPaint(p)
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, fMCState(std::move(state)) {
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}
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static bool shared_contains(int x, int y, Shape s, SkIRect r) {
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if (s == Shape::kRect) {
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return r.contains(x, y);
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} else {
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float a = r.width() / 2.0f; // horizontal radius
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float b = r.height() / 2.0f; // vertical radius
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float h = 0.5f * (r.fLeft + r.fRight); // center X
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float k = 0.5f * (r.fTop + r.fBottom); // center Y
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float xTerm = x + 0.5f - h;
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float yTerm = y + 0.5f - k;
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return (xTerm * xTerm) / (a * a) + (yTerm * yTerm) / (b * b) < 1.0f;
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}
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}
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bool DrawCmd::contains(int x, int y) const {
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return shared_contains(x, y, fShape, fRect);
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}
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uint32_t DrawCmd::getSortZ() const {
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return fPaintersOrder.toUInt();
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}
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// Opaque and transparent draws both write their painter's index to the depth buffer
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uint32_t DrawCmd::getDrawZ() const {
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return fPaintersOrder.toUInt();
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}
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SortKey DrawCmd::getKey() {
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return SortKey(fPaint.isTransparent(), this->getSortZ(), fPaint.toID());
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}
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void DrawCmd::execute(FakeCanvas* c) const {
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c->drawShape(fID, fShape, fRect, fPaint);
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}
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void DrawCmd::execute(SkCanvas* c) const {
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SkColor4f colors[2] = {
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SkColor4f::FromColor(fPaint.c0()),
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SkColor4f::FromColor(fPaint.c1())
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};
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SkPaint p;
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if (fPaint.toID() == kSolidMat) {
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p.setColor(fPaint.c0());
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} else if (fPaint.toID() == kLinearMat) {
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SkPoint pts[] = { { 0.0f, 0.0f, }, { 256.0f, 256.0f } };
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p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, nullptr, 2,
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SkTileMode::kClamp));
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} else {
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SkASSERT(fPaint.toID() == kRadialMat);
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auto shader = SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f),
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128.0f,
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colors,
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nullptr,
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nullptr,
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2,
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SkTileMode::kRepeat);
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p.setShader(std::move(shader));
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}
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if (fShape == Shape::kRect) {
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c->drawRect(SkRect::Make(fRect), p);
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} else {
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c->drawOval(SkRect::Make(fRect), p);
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}
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}
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static bool is_opaque(SkColor c) {
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return 0xFF == SkColorGetA(c);
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}
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void DrawCmd::rasterize(uint32_t zBuffer[256][256], SkBitmap* dstBM) const {
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uint32_t z = this->getDrawZ();
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SkIRect scissor = fMCState->scissor();
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for (int y = fRect.fTop; y < fRect.fBottom; ++y) {
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for (int x = fRect.fLeft; x < fRect.fRight; ++x) {
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if (!scissor.contains(x, y)) {
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continue;
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}
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if (!this->contains(x, y)) {
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continue;
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}
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if (z > zBuffer[x][y]) {
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zBuffer[x][y] = z;
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SkColor c = fPaint.evalColor(x, y);
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if (is_opaque(c)) {
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*dstBM->getAddr32(x, y) = c;
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} else {
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SkColor4f bot = SkColor4f::FromColor(*dstBM->getAddr32(x, y));
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SkColor4f top = SkColor4f::FromColor(c);
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SkColor4f result = {
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top.fA * top.fR + (1.0f - top.fA) * bot.fR,
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top.fA * top.fG + (1.0f - top.fA) * bot.fG,
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top.fA * top.fB + (1.0f - top.fA) * bot.fB,
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top.fA + (1.0f - top.fA) * bot.fA
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};
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*dstBM->getAddr32(x, y) = result.toSkColor();
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}
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}
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}
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}
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}
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//------------------------------------------------------------------------------------------------
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ClipCmd::ClipCmd(ID id, Shape shape, SkIRect r)
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: Cmd(id)
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, fShape(shape)
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, fRect(r) {
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}
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ClipCmd::ClipCmd(ID id, PaintersOrder paintersOrderWhenAdded, Shape shape, SkIRect r)
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: Cmd(id)
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, fShape(shape)
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, fRect(r)
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, fPaintersOrderWhenAdded(paintersOrderWhenAdded) {
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}
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ClipCmd::~ClipCmd() {}
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bool ClipCmd::contains(int x, int y) const {
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return shared_contains(x, y, fShape, fRect);
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}
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uint32_t ClipCmd::getSortZ() const {
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SkASSERT(fPaintersOrderWhenAdded.isValid());
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return fPaintersOrderWhenAdded.toUInt();
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}
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// A clip writes the painter's index corresponding to when it's "popped" off the clip stack
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uint32_t ClipCmd::getDrawZ() const {
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SkASSERT(fPaintersOrderWhenPopped.isValid());
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return fPaintersOrderWhenPopped.toUInt();
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}
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SortKey ClipCmd::getKey() {
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return SortKey(false, this->getSortZ(), kInvalidMat);
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}
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void ClipCmd::onAboutToBePopped(PaintersOrder paintersOrderWhenPopped) {
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SkASSERT(!fPaintersOrderWhenPopped.isValid() && paintersOrderWhenPopped.isValid());
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fPaintersOrderWhenPopped = paintersOrderWhenPopped;
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}
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void ClipCmd::execute(FakeCanvas* c) const {
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// This call is creating the 'real' ClipCmd for the "actual" case
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SkASSERT(!fPaintersOrderWhenAdded.isValid() && !fPaintersOrderWhenPopped.isValid());
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c->clipShape(fID, fShape, fRect);
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}
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void ClipCmd::execute(SkCanvas* c) const {
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if (fShape == Shape::kRect) {
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c->clipRect(SkRect::Make(fRect));
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} else {
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c->clipRRect(SkRRect::MakeOval(SkRect::Make(fRect)));
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}
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}
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void ClipCmd::rasterize(uint32_t zBuffer[256][256], SkBitmap* /* dstBM */) const {
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uint32_t drawZ = this->getDrawZ();
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// TODO: limit this via the scissor!
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for (int y = 0; y < 256; ++y) {
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for (int x = 0; x < 256; ++x) {
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if (!this->contains(x, y) && drawZ > zBuffer[x][y]) {
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zBuffer[x][y] = drawZ;
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}
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}
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}
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}
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//------------------------------------------------------------------------------------------------
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