778edc883b
Since each corner uses a different reference point, it's possible that FP rounding can cause the edges of very close radii on a common edge to accidentally overlap. This can cause a pixel to be drawn/blended more than once. This CL addresses the issue by not allowing neighboring radii on a common edge to get closer than 1/16 pixel from one another. Bug: skia:8562 Change-Id: Ifda97c9a4c3973405f86f7fc6846a4073b3ab581 Reviewed-on: https://skia-review.googlesource.com/c/173036 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
compute | ||
core | ||
effects | ||
fonts | ||
gpu | ||
image | ||
images | ||
lazy | ||
opts | ||
pathops | ||
ports | ||
sfnt | ||
shaders | ||
sksl | ||
svg | ||
utils | ||
xml | ||
xps |