..
chromium
Use layers properly in Slug drawing
2022-04-26 15:56:40 +00:00
gpu
[graphite] Move some atlas-related types to a shared header
2022-04-20 15:35:58 +00:00
BUILD.bazel
[bazel] Run buildifier on BUILD.bazel files
2022-04-14 18:13:43 +00:00
OWNERS
Reland "Add OWNERS to include (and include/private) to enforce API review"
2021-09-27 18:20:19 +00:00
SingleOwner.h
[graphite] Add basic stubs for ResourceCache.
2022-02-04 19:25:11 +00:00
SkBitmaskEnum.h
SkChecksum.h
Add std::string/string_view support to SkGoodHash.
2022-03-03 18:09:00 +00:00
SkColorData.h
SkDeque.h
SkEncodedInfo.h
[includes] Prepare for moving SkColorSpace to forward declare
2022-03-31 19:50:10 +00:00
SkFixed.h
SkFloatBits.h
SkFloatingPoint.h
Remove old sk_float_rsqrt_portable code
2022-03-23 13:14:09 +00:00
SkHalf.h
SkIDChangeListener.h
SkImageInfoPriv.h
Reland "Add kR8_unorm_SkColorType"
2022-02-10 18:00:19 +00:00
SkMacros.h
Make SkScalerContext enums scoped.
2022-03-08 16:24:47 +00:00
SkMalloc.h
SkMutex.h
Assert in ~SkMutex that the mutex is unowned.
2022-02-14 15:23:12 +00:00
SkNoncopyable.h
SkNx_neon.h
SkNx_sse.h
SkNx.h
SkOnce.h
SkOpts_spi.h
SkPathRef.h
Reland "[includes] Remove include link between SkPathRef.h and SkRRect.h"
2022-03-07 15:15:05 +00:00
SkSafe32.h
SkSafe_math.h
SkSemaphore.h
SkShadowFlags.h
Add ShadowFlag to use only blurs for concave shapes.
2022-04-27 18:02:26 +00:00
SkSLDefines.h
Add ExpressionArray::clone.
2022-01-24 14:25:46 +00:00
SkSLIRNode.h
Switched SkSL positions from int to Position
2022-03-14 17:06:17 +00:00
SkSLLayout.h
Remove no-op versions of skstd::to_string.
2022-02-03 22:33:41 +00:00
SkSLModifiers.h
Switched SkSL positions from int to Position
2022-03-14 17:06:17 +00:00
SkSLProgramElement.h
Switched SkSL positions from int to Position
2022-03-14 17:06:17 +00:00
SkSLProgramKind.h
Limit sksl_rt_shader to internal usage only.
2022-04-22 21:06:31 +00:00
SkSLSampleUsage.h
Use varyings to implement MatrixEffects applied to DeviceCoord FPs.
2021-08-02 19:39:13 +00:00
SkSLStatement.h
Switched SkSL positions from int to Position
2022-03-14 17:06:17 +00:00
SkSLString.h
[includes] Enforce IWYU on sksl code
2022-03-21 12:43:02 +00:00
SkSLSymbol.h
Switched SkSL positions from int to Position
2022-03-14 17:06:17 +00:00
SkSpinlock.h
SkStringView.h
Remove skstd::string_view entirely.
2022-02-01 21:16:41 +00:00
SkTArray.h
Add #include <algorithm> to SkTArray.h
2022-02-22 21:52:15 +00:00
SkTDArray.h
SkTemplates.h
Remove static from template functions in headers.
2022-02-08 20:17:04 +00:00
SkTFitsIn.h
SkTHash.h
Use SkTHashMap for the MetalCodeGenerator.
2022-03-04 19:01:18 +00:00
SkThreadAnnotations.h
Update Google3 thread annotations.
2022-02-09 15:47:22 +00:00
SkThreadID.h
SkTLogic.h
Remove skstd::size and skstd::data.
2022-02-03 20:47:16 +00:00
SkTo.h
SkTPin.h
SkUniquePaintParamsID.h
[graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private
2022-01-13 14:22:11 +00:00
SkVx.h
Remove unnecessary semi-colons
2022-02-11 22:13:11 +00:00
SkWeakRefCnt.h