a6b92ad1f7
Adds a "samplerPrecision" method to GrGLSLCaps and updates GrGLSLProgramBuilder to infer a sampler's precision based on its config and visibility. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1846963004 Review URL: https://codereview.chromium.org/1846963004
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrTextureAccess_DEFINED
|
|
#define GrTextureAccess_DEFINED
|
|
|
|
#include "GrGpuResourceRef.h"
|
|
#include "GrTexture.h"
|
|
#include "GrTextureParams.h"
|
|
#include "SkRefCnt.h"
|
|
#include "SkShader.h"
|
|
|
|
/**
|
|
* Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with
|
|
* an associated GrTextureParams
|
|
*/
|
|
class GrTextureAccess : public SkNoncopyable {
|
|
public:
|
|
/**
|
|
* Must be initialized before adding to a GrProcessor's texture access list.
|
|
*/
|
|
GrTextureAccess();
|
|
|
|
GrTextureAccess(GrTexture*, const GrTextureParams&);
|
|
|
|
explicit GrTextureAccess(GrTexture*,
|
|
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
|
|
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
|
|
GrShaderFlags visibility = kFragment_GrShaderFlag);
|
|
|
|
void reset(GrTexture*, const GrTextureParams&,
|
|
GrShaderFlags visibility = kFragment_GrShaderFlag);
|
|
void reset(GrTexture*,
|
|
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
|
|
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
|
|
GrShaderFlags visibility = kFragment_GrShaderFlag);
|
|
|
|
bool operator==(const GrTextureAccess& that) const {
|
|
return this->getTexture() == that.getTexture() &&
|
|
fParams == that.fParams &&
|
|
fVisibility == that.fVisibility;
|
|
}
|
|
|
|
bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
|
|
|
|
GrTexture* getTexture() const { return fTexture.get(); }
|
|
GrShaderFlags getVisibility() const { return fVisibility; }
|
|
|
|
/**
|
|
* For internal use by GrProcessor.
|
|
*/
|
|
const GrGpuResourceRef* getProgramTexture() const { return &fTexture; }
|
|
|
|
const GrTextureParams& getParams() const { return fParams; }
|
|
|
|
private:
|
|
|
|
typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
|
|
|
|
ProgramTexture fTexture;
|
|
GrTextureParams fParams;
|
|
GrShaderFlags fVisibility;
|
|
|
|
typedef SkNoncopyable INHERITED;
|
|
};
|
|
|
|
#endif
|