skia2/gn
Mike Reed 98b7a6a955 rasterpipeline:
+ only dither if the paint asks for it
- don't special case if the shader is a gradient

guard: SK_SUPPORT_LEGACY_RASTERPIPELINE

Bug: skia:
Change-Id: I7f0c101049e5cb32a80306dcfff3bc21bcf318be
Reviewed-on: https://skia-review.googlesource.com/17931
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2017-05-26 18:19:37 +00:00
..
__init__.py
android_framework_defines.gni rasterpipeline: 2017-05-26 18:19:37 +00:00
ar.py
bench.gni Add microbench for shadows 2017-05-18 18:57:24 +00:00
BUILD.gn Describe GCC-like asm steps as "assemble ..." 2017-04-26 14:59:55 +00:00
BUILDCONFIG.gn
core.gni Revert "Relocate shaders to own dir" 2017-05-25 22:30:19 +00:00
cp.py
effects.gni Revert "Relocate shaders to own dir" 2017-05-25 22:30:19 +00:00
find_headers.py Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h 2017-04-20 13:09:27 +00:00
find_ios_sysroot.py
gm.gni Remove compressed (ETC1) texture support from Ganesh (take 2) 2017-05-23 12:45:21 +00:00
gn_helpers.py
gn_meta_sln.py
gn_to_bp.py remove unused etc logic 2017-05-03 12:55:43 +00:00
gn_to_cmake.py
gpu.gni Attempt to work around iOS varying limit in GLPrograms test 2017-05-15 15:41:01 +00:00
gypi_to_gn.py
is_clang.py
opts.gni
package_ios.py
pdf.gni
push_to_android.py
samples.gni Add Material Design shadow reference sample 2017-05-23 18:12:15 +00:00
shared_sources.gni
sksl.gni skslc can now be compiled with no Skia dependencies, in preparation for its eventual 2017-03-31 18:49:51 +00:00
tests.gni Add tail handling for SSE* to SkJumper. 2017-05-25 20:42:08 +00:00
utils.gni Remove EXPERIMENTAL_SHADOWING, Part 1 2017-05-02 17:22:44 +00:00
xps.gni