6d3fe022d6
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/418143004
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
/*
|
|
* Copyright 2014 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrGpuResource_DEFINED
|
|
#define GrGpuResource_DEFINED
|
|
|
|
#include "SkInstCnt.h"
|
|
#include "SkTInternalLList.h"
|
|
|
|
class GrResourceCacheEntry;
|
|
class GrGpu;
|
|
class GrContext;
|
|
|
|
/**
|
|
* Base class for objects that can be kept in the GrResourceCache.
|
|
*/
|
|
class GrGpuResource : public SkNoncopyable {
|
|
public:
|
|
SK_DECLARE_INST_COUNT_ROOT(GrGpuResource)
|
|
|
|
// These method signatures are written to mirror SkRefCnt. However, we don't require
|
|
// thread safety as GrCacheable objects are not intended to cross thread boundaries.
|
|
// internal_dispose() exists because of GrTexture's reliance on it. It will be removed
|
|
// soon.
|
|
void ref() const { ++fRefCnt; }
|
|
void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } }
|
|
virtual void internal_dispose() const { SkDELETE(this); }
|
|
bool unique() const { return 1 == fRefCnt; }
|
|
#ifdef SK_DEBUG
|
|
void validate() const {
|
|
SkASSERT(fRefCnt > 0);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Frees the object in the underlying 3D API. It must be safe to call this
|
|
* when the object has been previously abandoned.
|
|
*/
|
|
void release();
|
|
|
|
/**
|
|
* Removes references to objects in the underlying 3D API without freeing
|
|
* them. Used when the API context has been torn down before the GrContext.
|
|
*/
|
|
void abandon();
|
|
|
|
/**
|
|
* Tests whether a object has been abandoned or released. All objects will
|
|
* be in this state after their creating GrContext is destroyed or has
|
|
* contextLost called. It's up to the client to test wasDestroyed() before
|
|
* attempting to use an object if it holds refs on objects across
|
|
* ~GrContext, freeResources with the force flag, or contextLost.
|
|
*
|
|
* @return true if the object has been released or abandoned,
|
|
* false otherwise.
|
|
*/
|
|
bool wasDestroyed() const { return NULL == fGpu; }
|
|
|
|
/**
|
|
* Retrieves the context that owns the object. Note that it is possible for
|
|
* this to return NULL. When objects have been release()ed or abandon()ed
|
|
* they no longer have an owning context. Destroying a GrContext
|
|
* automatically releases all its resources.
|
|
*/
|
|
const GrContext* getContext() const;
|
|
GrContext* getContext();
|
|
|
|
/**
|
|
* Retrieves the amount of GPU memory used by this resource in bytes. It is
|
|
* approximate since we aren't aware of additional padding or copies made
|
|
* by the driver.
|
|
*
|
|
* @return the amount of GPU memory used in bytes
|
|
*/
|
|
virtual size_t gpuMemorySize() const = 0;
|
|
|
|
void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
|
|
GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
|
|
|
|
/**
|
|
* Gets an id that is unique for this GrCacheable object. It is static in that it does
|
|
* not change when the content of the GrCacheable object changes. This will never return
|
|
* 0.
|
|
*/
|
|
uint32_t getUniqueID() const { return fUniqueID; }
|
|
|
|
protected:
|
|
GrGpuResource(GrGpu*, bool isWrapped);
|
|
virtual ~GrGpuResource();
|
|
|
|
bool isInCache() const { return NULL != fCacheEntry; }
|
|
|
|
GrGpu* getGpu() const { return fGpu; }
|
|
|
|
// Derived classes should always call their parent class' onRelease
|
|
// and onAbandon methods in their overrides.
|
|
virtual void onRelease() {};
|
|
virtual void onAbandon() {};
|
|
|
|
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
|
|
|
|
/**
|
|
* This entry point should be called whenever gpuMemorySize() begins
|
|
* reporting a different size. If the object is in the cache, it will call
|
|
* gpuMemorySize() immediately and pass the new size on to the resource
|
|
* cache.
|
|
*/
|
|
void didChangeGpuMemorySize() const;
|
|
|
|
private:
|
|
#ifdef SK_DEBUG
|
|
friend class GrGpu; // for assert in GrGpu to access getGpu
|
|
#endif
|
|
|
|
static uint32_t CreateUniqueID();
|
|
|
|
// We're in an internal doubly linked list
|
|
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource);
|
|
|
|
GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
|
|
// are still live GrGpuResources. It will call
|
|
// release() on all such objects in its destructor.
|
|
enum Flags {
|
|
/**
|
|
* This object wraps a GPU object given to us by the user.
|
|
* Lifetime management is left up to the user (i.e., we will not
|
|
* free it).
|
|
*/
|
|
kWrapped_FlagBit = 0x1,
|
|
};
|
|
|
|
uint32_t fFlags;
|
|
|
|
mutable int32_t fRefCnt;
|
|
GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
|
|
const uint32_t fUniqueID;
|
|
|
|
typedef SkNoncopyable INHERITED;
|
|
};
|
|
|
|
#endif
|