..
BlendClear.asm.frag
Replace scalar/vector ID caches with op cache.
2022-04-12 21:33:50 +00:00
BlendClear.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendClear.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendClearStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendColor.asm.frag
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendColor.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendColor.metal
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendColorBurn.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendColorBurn.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorBurn.metal
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorBurnStandaloneSettings.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorDodge.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendColorDodge.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorDodge.metal
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorDodgeStandaloneSettings.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendColorStandaloneSettings.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendDarken.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendDarken.glsl
Collapse darken/lighten blend functions into one.
2022-04-05 20:27:09 +00:00
BlendDarken.metal
Collapse darken/lighten blend functions into one.
2022-04-05 20:27:09 +00:00
BlendDarkenStandaloneSettings.glsl
Collapse darken/lighten blend functions into one.
2022-04-05 20:27:09 +00:00
BlendDifference.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendDifference.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDifference.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDifferenceStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDst.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
BlendDst.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDst.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDstAtop.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendDstAtop.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstAtop.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDstAtopStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstIn.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendDstIn.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstIn.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDstInStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstOut.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendDstOut.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstOut.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDstOutStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstOver.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendDstOver.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstOver.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendDstOverStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendDstStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendExclusion.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendExclusion.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendExclusion.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendExclusionStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendHardLight.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendHardLight.glsl
Collapse overlay/hard-light blend functions into one.
2022-04-05 20:21:47 +00:00
BlendHardLight.metal
Collapse overlay/hard-light blend functions into one.
2022-04-05 20:21:47 +00:00
BlendHardLightStandaloneSettings.glsl
Collapse overlay/hard-light blend functions into one.
2022-04-05 20:21:47 +00:00
BlendHue.asm.frag
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendHue.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendHue.metal
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendHueStandaloneSettings.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendLighten.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendLighten.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendLighten.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendLightenStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendLuminosity.asm.frag
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendLuminosity.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendLuminosity.metal
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendLuminosityStandaloneSettings.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendModulate.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
BlendModulate.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendModulate.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendModulateStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendMultiply.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendMultiply.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendMultiply.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendMultiplyStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendOverlay.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendOverlay.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendOverlay.metal
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendOverlayStandaloneSettings.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendPlus.asm.frag
Replace scalar/vector ID caches with op cache.
2022-04-12 21:33:50 +00:00
BlendPlus.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendPlus.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendPlusStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSaturation.asm.frag
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendSaturation.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendSaturation.metal
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendSaturationStandaloneSettings.glsl
Add ReducedBlendModeInfo to shared code.
2022-04-22 17:18:31 +00:00
BlendScreen.asm.frag
Replace scalar/vector ID caches with op cache.
2022-04-12 21:33:50 +00:00
BlendScreen.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendScreen.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendScreenStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSoftLight.asm.frag
Eliminate redundant loads following stores.
2022-04-18 14:57:48 +00:00
BlendSoftLight.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendSoftLight.metal
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendSoftLightStandaloneSettings.glsl
Use $ prefix on built-in private functions.
2022-01-25 15:21:42 +00:00
BlendSrc.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
BlendSrc.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrc.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendSrcAtop.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendSrcAtop.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcAtop.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendSrcAtopStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcIn.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendSrcIn.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcIn.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendSrcInStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcOut.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendSrcOut.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcOut.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendSrcOutStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcOver.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendSrcOver.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcOver.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendSrcOverStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendSrcStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendXor.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BlendXor.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BlendXor.metal
Reland "Add support for half-precision types in Metal."
2021-10-30 14:33:52 +00:00
BlendXorStandaloneSettings.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00