skia2/tests/sksl/shared/CommaSideEffects.metal
John Stiles d68069019b Fix whitespace when commas are used in a binary-expression.
Previously, any code which emitted a binary expression would always emit
a leading and trailing space. This caused comma expressions to look
goofy: `foo() , bar();` instead of `foo(), bar();`.

Operator::operatorName() now returns the operator token with appropriate
whitespace around it, and tightOperatorName() is a new method which
omits the whitespace. Functions which assemble binary expressions
should now concatenate `x + operatorName() + y` instead of hard-coding
`x + " " + operatorName() + " " + y`. Prefix/postfix expressions should
use `tightOperatorName()` because otherwise negation looks bad (` - 123`
instead of `-123`).

Super low priority, but it was easy to fix.

Change-Id: I3c92832207293a310fb1070b3b5e72455757b0ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497776
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-01-24 16:21:43 +00:00

40 lines
1.2 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorRed;
half4 colorGreen;
half4 colorWhite;
half4 colorBlack;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x);
void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) {
half4 _var0;
setToColorBlack_vh4(_uniforms, _var0);
d = _var0;
}
void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) {
x = _uniforms.colorBlack;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 a;
half4 b;
half4 c;
half4 d;
(b = _uniforms.colorRed, c = _uniforms.colorGreen);
a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d), _uniforms.colorWhite);
a *= a;
b *= b;
c *= c;
d *= d;
_out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}