ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
18 lines
451 B
GLSL
18 lines
451 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec2 tricky_h2hhh2h(float x, float y, inout vec2 color, float z) {
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color = color.yx;
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return vec2(x + y, z);
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}
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void func_vh4(inout vec4 color) {
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vec2 t = tricky_h2hhh2h(1.0, 2.0, color.xz, 5.0);
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color.yw = t;
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}
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vec4 main() {
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vec4 result = vec4(0.0, 1.0, 2.0, 3.0);
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func_vh4(result);
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return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed;
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}
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