49c417621b
The tests now check bool4-mat2 conversions, which fortunately do work, and the vector-to-matrix tests include int and bool conversions as well. Change-Id: I971271838a93081b9258deb7c1d13b7732fb2440 Bug: skia:12067 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426757 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
18 lines
694 B
GLSL
18 lines
694 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 testInputs;
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vec4 main() {
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bool ok = true;
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ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
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ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
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return ok ? colorGreen : colorRed;
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}
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