c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
277 lines
8.5 KiB
C++
277 lines
8.5 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/skiaserve/Request.h"
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#include "include/core/SkPictureRecorder.h"
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#include "src/utils/SkJSONWriter.h"
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#include "tools/ToolUtils.h"
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using namespace sk_gpu_test;
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static int kDefaultWidth = 1920;
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static int kDefaultHeight = 1080;
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static int kMaxWidth = 8192;
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static int kMaxHeight = 8192;
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Request::Request(SkString rootUrl)
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: fUploadContext(nullptr)
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, fUrlDataManager(rootUrl)
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, fGPUEnabled(false)
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, fOverdraw(false)
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, fColorMode(0) {
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// create surface
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GrContextOptions grContextOpts;
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fContextFactory = new GrContextFactory(grContextOpts);
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}
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Request::~Request() {
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if (fContextFactory) {
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delete fContextFactory;
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}
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}
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sk_sp<SkData> Request::writeCanvasToPng(SkCanvas* canvas) {
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// capture pixels
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SkBitmap bmp;
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bmp.allocPixels(canvas->imageInfo());
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SkAssertResult(canvas->readPixels(bmp, 0, 0));
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// write to an opaque png (black background)
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SkDynamicMemoryWStream buffer;
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DrawCommand::WritePNG(bmp, buffer);
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return buffer.detachAsData();
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}
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SkCanvas* Request::getCanvas() {
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GrContextFactory* factory = fContextFactory;
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GLTestContext* gl = factory->getContextInfo(GrContextFactory::kGL_ContextType,
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GrContextFactory::ContextOverrides::kNone).glContext();
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if (!gl) {
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gl = factory->getContextInfo(GrContextFactory::kGLES_ContextType,
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GrContextFactory::ContextOverrides::kNone).glContext();
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}
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if (gl) {
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gl->makeCurrent();
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}
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SkASSERT(fDebugCanvas);
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// create the appropriate surface if necessary
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if (!fSurface) {
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this->enableGPU(fGPUEnabled);
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}
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SkCanvas* target = fSurface->getCanvas();
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return target;
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}
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sk_sp<SkData> Request::drawToPng(int n, int m) {
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//fDebugCanvas->setOverdrawViz(true);
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fDebugCanvas->drawTo(this->getCanvas(), n, m);
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//fDebugCanvas->setOverdrawViz(false);
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return writeCanvasToPng(this->getCanvas());
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}
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sk_sp<SkData> Request::writeOutSkp() {
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// Playback into picture recorder
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SkIRect bounds = this->getBounds();
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(bounds.width()),
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SkIntToScalar(bounds.height()));
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fDebugCanvas->draw(canvas);
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return recorder.finishRecordingAsPicture()->serialize();
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}
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GrContext* Request::getContext() {
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GrContext* result = fContextFactory->get(GrContextFactory::kGL_ContextType,
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GrContextFactory::ContextOverrides::kNone);
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if (!result) {
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result = fContextFactory->get(GrContextFactory::kGLES_ContextType,
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GrContextFactory::ContextOverrides::kNone);
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}
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return result;
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}
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SkIRect Request::getBounds() {
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SkIRect bounds;
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if (fPicture) {
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bounds = fPicture->cullRect().roundOut();
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if (fGPUEnabled) {
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int maxRTSize = this->getContext()->maxRenderTargetSize();
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), maxRTSize),
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SkTMin(bounds.height(), maxRTSize));
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}
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} else {
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bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight);
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}
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// We clip to kMaxWidth / kMaxHeight for performance reasons.
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// TODO make this configurable
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), kMaxWidth),
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SkTMin(bounds.height(), kMaxHeight));
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return bounds;
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}
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namespace {
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struct ColorAndProfile {
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SkColorType fColorType;
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bool fSRGB;
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};
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ColorAndProfile ColorModes[] = {
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{ kN32_SkColorType, false },
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{ kN32_SkColorType, true },
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{ kRGBA_F16_SkColorType, true },
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};
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}
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SkSurface* Request::createCPUSurface() {
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
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? SkColorSpace::MakeSRGBLinear()
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: SkColorSpace::MakeSRGB();
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fSRGB ? colorSpace : nullptr);
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return SkSurface::MakeRaster(info).release();
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}
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SkSurface* Request::createGPUSurface() {
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GrContext* context = this->getContext();
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
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? SkColorSpace::MakeSRGBLinear()
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: SkColorSpace::MakeSRGB();
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fSRGB ? colorSpace: nullptr);
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SkSurface* surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info).release();
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return surface;
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}
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bool Request::setOverdraw(bool enable) {
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fOverdraw = enable;
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return true;
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}
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bool Request::setColorMode(int mode) {
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fColorMode = mode;
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return enableGPU(fGPUEnabled);
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}
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bool Request::enableGPU(bool enable) {
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if (enable) {
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SkSurface* surface = this->createGPUSurface();
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if (surface) {
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fSurface.reset(surface);
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fGPUEnabled = true;
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// When we switch to GPU, there seems to be some mystery draws in the canvas. So we
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// draw once to flush the pipe
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// TODO understand what is actually happening here
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if (fDebugCanvas) {
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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}
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return true;
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}
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return false;
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}
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fSurface.reset(this->createCPUSurface());
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fGPUEnabled = false;
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return true;
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}
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bool Request::initPictureFromStream(SkStream* stream) {
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// parse picture from stream
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fPicture = SkPicture::MakeFromStream(stream);
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if (!fPicture) {
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fprintf(stderr, "Could not create picture from stream.\n");
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return false;
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}
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// reinitialize canvas with the new picture dimensions
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this->enableGPU(fGPUEnabled);
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// pour picture into debug canvas
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SkIRect bounds = this->getBounds();
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fDebugCanvas.reset(new DebugCanvas(bounds.width(), bounds.height()));
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fDebugCanvas->drawPicture(fPicture);
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// for some reason we need to 'flush' the debug canvas by drawing all of the ops
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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return true;
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}
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sk_sp<SkData> Request::getJsonOps(int n) {
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SkCanvas* canvas = this->getCanvas();
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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writer.beginObject(); // root
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writer.appendString("mode", fGPUEnabled ? "gpu" : "cpu");
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writer.appendBool("drawGpuOpBounds", fDebugCanvas->getDrawGpuOpBounds());
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writer.appendS32("colorMode", fColorMode);
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fDebugCanvas->toJSON(writer, fUrlDataManager, n, canvas);
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writer.endObject(); // root
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writer.flush();
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return stream.detachAsData();
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}
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sk_sp<SkData> Request::getJsonOpList(int n) {
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SkCanvas* canvas = this->getCanvas();
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SkASSERT(fGPUEnabled);
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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fDebugCanvas->toJSONOpList(writer, n, canvas);
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writer.flush();
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return stream.detachAsData();
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}
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sk_sp<SkData> Request::getJsonInfo(int n) {
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// drawTo
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sk_sp<SkSurface> surface(this->createCPUSurface());
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SkCanvas* canvas = surface->getCanvas();
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// TODO this is really slow and we should cache the matrix and clip
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fDebugCanvas->drawTo(canvas, n);
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// make some json
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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SkMatrix vm = fDebugCanvas->getCurrentMatrix();
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SkIRect clip = fDebugCanvas->getCurrentClip();
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writer.beginObject(); // root
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writer.appendName("ViewMatrix");
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DrawCommand::MakeJsonMatrix(writer, vm);
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writer.appendName("ClipRect");
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DrawCommand::MakeJsonIRect(writer, clip);
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writer.endObject(); // root
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// TODO: Old code explicitly avoided the null terminator in the returned data. Important?
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writer.flush();
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return stream.detachAsData();
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}
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SkColor Request::getPixel(int x, int y) {
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SkBitmap bmp;
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bmp.allocPixels(this->getCanvas()->imageInfo().makeWH(1, 1));
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SkAssertResult(this->getCanvas()->readPixels(bmp, x, y));
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return bmp.getColor(0, 0);
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}
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