c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGRect_DEFINED
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#define SkSGRect_DEFINED
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#include "modules/sksg/include/SkSGGeometryNode.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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class SkCanvas;
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class SkPaint;
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namespace sksg {
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/**
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* Concrete Geometry node, wrapping an SkRect.
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*/
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class Rect final : public GeometryNode {
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public:
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static sk_sp<Rect> Make() { return sk_sp<Rect>(new Rect(SkRect::MakeEmpty())); }
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static sk_sp<Rect> Make(const SkRect& r) { return sk_sp<Rect>(new Rect(r)); }
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SG_ATTRIBUTE(L, SkScalar, fRect.fLeft )
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SG_ATTRIBUTE(T, SkScalar, fRect.fTop )
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SG_ATTRIBUTE(R, SkScalar, fRect.fRight )
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SG_ATTRIBUTE(B, SkScalar, fRect.fBottom)
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SG_MAPPED_ATTRIBUTE(Direction , SkPath::Direction, fAttrContaier)
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SG_MAPPED_ATTRIBUTE(InitialPointIndex, uint8_t , fAttrContaier)
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protected:
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void onClip(SkCanvas*, bool antiAlias) const override;
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void onDraw(SkCanvas*, const SkPaint&) const override;
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bool onContains(const SkPoint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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explicit Rect(const SkRect&);
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SkRect fRect;
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struct AttrContainer {
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uint8_t fDirection : 1;
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uint8_t fInitialPointIndex : 2;
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SkPath::Direction getDirection() const {
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return static_cast<SkPath::Direction>(fDirection);
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}
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void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); }
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uint8_t getInitialPointIndex() const { return fInitialPointIndex; }
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void setInitialPointIndex(uint8_t idx) { fInitialPointIndex = idx; }
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};
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AttrContainer fAttrContaier = { SkPath::kCW_Direction, 0 };
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using INHERITED = GeometryNode;
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};
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/**
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* Concrete Geometry node, wrapping an SkRRect.
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*/
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class RRect final : public GeometryNode {
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public:
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static sk_sp<RRect> Make() { return sk_sp<RRect>(new RRect(SkRRect())); }
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static sk_sp<RRect> Make(const SkRRect& rr) { return sk_sp<RRect>(new RRect(rr)); }
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SG_ATTRIBUTE(RRect, SkRRect, fRRect)
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SG_MAPPED_ATTRIBUTE(Direction , SkPath::Direction, fAttrContaier)
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SG_MAPPED_ATTRIBUTE(InitialPointIndex, uint8_t , fAttrContaier)
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protected:
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void onClip(SkCanvas*, bool antiAlias) const override;
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void onDraw(SkCanvas*, const SkPaint&) const override;
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bool onContains(const SkPoint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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explicit RRect(const SkRRect&);
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SkRRect fRRect;
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struct AttrContainer {
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uint8_t fDirection : 1;
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uint8_t fInitialPointIndex : 2;
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SkPath::Direction getDirection() const {
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return static_cast<SkPath::Direction>(fDirection);
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}
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void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); }
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uint8_t getInitialPointIndex() const { return fInitialPointIndex; }
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void setInitialPointIndex(uint8_t idx) { fInitialPointIndex = idx; }
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};
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AttrContainer fAttrContaier = { SkPath::kCW_Direction, 0 };
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using INHERITED = GeometryNode;
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};
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} // namespace sksg
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#endif // SkSGRect_DEFINED
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