skia2/modules/sksg/include/SkSGRect.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

114 lines
3.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGRect_DEFINED
#define SkSGRect_DEFINED
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "include/core/SkPath.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, wrapping an SkRect.
*/
class Rect final : public GeometryNode {
public:
static sk_sp<Rect> Make() { return sk_sp<Rect>(new Rect(SkRect::MakeEmpty())); }
static sk_sp<Rect> Make(const SkRect& r) { return sk_sp<Rect>(new Rect(r)); }
SG_ATTRIBUTE(L, SkScalar, fRect.fLeft )
SG_ATTRIBUTE(T, SkScalar, fRect.fTop )
SG_ATTRIBUTE(R, SkScalar, fRect.fRight )
SG_ATTRIBUTE(B, SkScalar, fRect.fBottom)
SG_MAPPED_ATTRIBUTE(Direction , SkPath::Direction, fAttrContaier)
SG_MAPPED_ATTRIBUTE(InitialPointIndex, uint8_t , fAttrContaier)
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
bool onContains(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit Rect(const SkRect&);
SkRect fRect;
struct AttrContainer {
uint8_t fDirection : 1;
uint8_t fInitialPointIndex : 2;
SkPath::Direction getDirection() const {
return static_cast<SkPath::Direction>(fDirection);
}
void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); }
uint8_t getInitialPointIndex() const { return fInitialPointIndex; }
void setInitialPointIndex(uint8_t idx) { fInitialPointIndex = idx; }
};
AttrContainer fAttrContaier = { SkPath::kCW_Direction, 0 };
using INHERITED = GeometryNode;
};
/**
* Concrete Geometry node, wrapping an SkRRect.
*/
class RRect final : public GeometryNode {
public:
static sk_sp<RRect> Make() { return sk_sp<RRect>(new RRect(SkRRect())); }
static sk_sp<RRect> Make(const SkRRect& rr) { return sk_sp<RRect>(new RRect(rr)); }
SG_ATTRIBUTE(RRect, SkRRect, fRRect)
SG_MAPPED_ATTRIBUTE(Direction , SkPath::Direction, fAttrContaier)
SG_MAPPED_ATTRIBUTE(InitialPointIndex, uint8_t , fAttrContaier)
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
bool onContains(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit RRect(const SkRRect&);
SkRRect fRRect;
struct AttrContainer {
uint8_t fDirection : 1;
uint8_t fInitialPointIndex : 2;
SkPath::Direction getDirection() const {
return static_cast<SkPath::Direction>(fDirection);
}
void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); }
uint8_t getInitialPointIndex() const { return fInitialPointIndex; }
void setInitialPointIndex(uint8_t idx) { fInitialPointIndex = idx; }
};
AttrContainer fAttrContaier = { SkPath::kCW_Direction, 0 };
using INHERITED = GeometryNode;
};
} // namespace sksg
#endif // SkSGRect_DEFINED