9c49bc3e64
This means we have to be even more cautious about when we call lock, and we should always check getTexture() first if we can handle a texture directly, rather than forcing the read-back to get the bits. git-svn-id: http://skia.googlecode.com/svn/trunk@1815 2bbb7eff-a529-9590-31e7-b0007b416f81
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef SkGrTexturePixelRef_DEFINED
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#define SkGrTexturePixelRef_DEFINED
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#include "SkBitmap.h"
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#include "SkPixelRef.h"
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#include "GrGpu.h"
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/**
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* Common baseclass that implements onLockPixels() by calling onReadPixels().
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* Since it has a copy, it always returns false for onLockPixelsAreWritable().
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*/
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class SkROLockPixelsPixelRef : public SkPixelRef {
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public:
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SkROLockPixelsPixelRef();
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virtual ~SkROLockPixelsPixelRef();
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protected:
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// override from SkPixelRef
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virtual void* onLockPixels(SkColorTable** ptr);
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virtual void onUnlockPixels();
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virtual bool onLockPixelsAreWritable() const; // return false;
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private:
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SkBitmap fBitmap;
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typedef SkPixelRef INHERITED;
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};
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/**
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* PixelRef that wraps a GrTexture
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*/
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class SkGrTexturePixelRef : public SkROLockPixelsPixelRef {
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public:
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SkGrTexturePixelRef(GrTexture*);
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virtual ~SkGrTexturePixelRef();
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// override from SkPixelRef
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virtual SkGpuTexture* getTexture();
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protected:
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// override from SkPixelRef
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
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private:
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GrTexture* fTexture;
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typedef SkROLockPixelsPixelRef INHERITED;
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};
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/**
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* PixelRef that wraps a GrRenderTarget
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*/
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class SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef {
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public:
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SkGrRenderTargetPixelRef(GrRenderTarget* rt);
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virtual ~SkGrRenderTargetPixelRef();
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// override from SkPixelRef
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virtual SkGpuTexture* getTexture();
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protected:
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// override from SkPixelRef
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
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private:
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GrRenderTarget* fRenderTarget;
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typedef SkROLockPixelsPixelRef INHERITED;
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};
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#endif
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