9c9005a347
As a first step towards removing SkShader::setLocalMatrix, which will make SkShader thread-safe, remove calls to setLocalMatrix that happen immediately after the shader is being created. Instead, pass the matrix into the constructor or factory method. BUG=skia:1976 R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/245963010 git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
184 lines
6.1 KiB
C++
184 lines
6.1 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkColorPriv.h"
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#include "SkGradientShader.h"
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#include "SkShader.h"
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namespace skiagm {
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static SkBitmap make_chessbm(int w, int h) {
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SkBitmap bm;
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bm.allocN32Pixels(w, h);
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for (int y = 0; y < bm.height(); y++) {
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uint32_t* p = bm.getAddr32(0, y);
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for (int x = 0; x < bm.width(); x++) {
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p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
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}
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}
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bm.unlockPixels();
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return bm;
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}
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static void makebm(SkBitmap* bm, int w, int h) {
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bm->allocN32Pixels(w, h);
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bm->eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(*bm);
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SkScalar wScalar = SkIntToScalar(w);
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SkScalar hScalar = SkIntToScalar(h);
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SkPoint pt = { wScalar / 2, hScalar / 2 };
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SkScalar radius = 4 * SkMaxScalar(wScalar, hScalar);
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SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW,
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SK_ColorGREEN, SK_ColorMAGENTA,
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SK_ColorBLUE, SK_ColorCYAN,
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SK_ColorRED};
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SkScalar pos[] = {0,
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SK_Scalar1 / 6,
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2 * SK_Scalar1 / 6,
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3 * SK_Scalar1 / 6,
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4 * SK_Scalar1 / 6,
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5 * SK_Scalar1 / 6,
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SK_Scalar1};
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SkPaint paint;
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SkRect rect = SkRect::MakeWH(wScalar, hScalar);
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SkMatrix mat = SkMatrix::I();
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for (int i = 0; i < 4; ++i) {
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paint.setShader(SkGradientShader::CreateRadial(
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pt, radius,
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colors, pos,
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SK_ARRAY_COUNT(colors),
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SkShader::kRepeat_TileMode,
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NULL, 0, &mat))->unref();
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canvas.drawRect(rect, paint);
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rect.inset(wScalar / 8, hScalar / 8);
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mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
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}
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}
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static const int gSize = 1024;
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class DrawBitmapRectGM : public GM {
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public:
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DrawBitmapRectGM() {
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}
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SkBitmap fLargeBitmap;
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protected:
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SkString onShortName() {
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return SkString("drawbitmaprect");
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}
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SkISize onISize() { return make_isize(gSize, gSize); }
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virtual void onDraw(SkCanvas* canvas) {
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static const int kBmpSize = 2048;
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if (fLargeBitmap.isNull()) {
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makebm(&fLargeBitmap, kBmpSize, kBmpSize);
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}
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SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
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static const int kMaxSrcRectSize = 1 << (SkNextLog2(kBmpSize) + 2);
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static const int kPadX = 30;
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static const int kPadY = 40;
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SkPaint paint;
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paint.setAlpha(0x20);
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canvas->drawBitmapRect(fLargeBitmap, NULL,
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SkRect::MakeWH(gSize * SK_Scalar1,
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gSize * SK_Scalar1),
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&paint);
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canvas->translate(SK_Scalar1 * kPadX / 2,
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SK_Scalar1 * kPadY / 2);
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SkPaint blackPaint;
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SkScalar titleHeight = SK_Scalar1 * 24;
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blackPaint.setColor(SK_ColorBLACK);
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blackPaint.setTextSize(titleHeight);
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blackPaint.setAntiAlias(true);
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SkString title;
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title.printf("Bitmap size: %d x %d", kBmpSize, kBmpSize);
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canvas->drawText(title.c_str(), title.size(), 0,
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titleHeight, blackPaint);
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canvas->translate(0, SK_Scalar1 * kPadY / 2 + titleHeight);
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int rowCount = 0;
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canvas->save();
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for (int w = 1; w <= kMaxSrcRectSize; w *= 4) {
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for (int h = 1; h <= kMaxSrcRectSize; h *= 4) {
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SkIRect srcRect = SkIRect::MakeXYWH((kBmpSize - w) / 2,
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(kBmpSize - h) / 2,
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w, h);
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canvas->drawBitmapRect(fLargeBitmap, &srcRect, dstRect);
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SkString label;
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label.appendf("%d x %d", w, h);
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blackPaint.setAntiAlias(true);
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blackPaint.setStyle(SkPaint::kFill_Style);
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blackPaint.setTextSize(SK_Scalar1 * 10);
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SkScalar baseline = dstRect.height() +
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blackPaint.getTextSize() + SK_Scalar1 * 3;
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canvas->drawText(label.c_str(), label.size(),
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0, baseline,
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blackPaint);
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blackPaint.setStyle(SkPaint::kStroke_Style);
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blackPaint.setStrokeWidth(SK_Scalar1);
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blackPaint.setAntiAlias(false);
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canvas->drawRect(dstRect, blackPaint);
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canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
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++rowCount;
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if ((dstRect.width() + kPadX) * rowCount > gSize) {
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canvas->restore();
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canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
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canvas->save();
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rowCount = 0;
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}
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}
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}
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{
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// test the following code path:
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// SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
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SkIRect srcRect;
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SkPaint paint;
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SkBitmap bm;
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bm = make_chessbm(5, 5);
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paint.setFilterLevel(SkPaint::kLow_FilterLevel);
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srcRect.setXYWH(1, 1, 3, 3);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(
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SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
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SkBlurMaskFilter::kHighQuality_BlurFlag |
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SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
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paint.setMaskFilter(mf)->unref();
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canvas->drawBitmapRect(bm, &srcRect, dstRect, &paint);
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new DrawBitmapRectGM; }
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static GMRegistry reg(MyFactory);
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}
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