9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
9 lines
696 B
GLSL
9 lines
696 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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return ((((((clamp(testInputs.x, -1.0, 1.0) == -1.0 && clamp(testInputs.xy, -1.0, 1.0) == vec2(-1.0, 0.0)) && clamp(testInputs.xyz, -1.0, 1.0) == vec3(-1.0, 0.0, 0.75)) && clamp(testInputs, -1.0, 1.0) == vec4(-1.0, 0.0, 0.75, 1.0)) && clamp(testInputs.x, -1.0, 1.0) == -1.0) && clamp(testInputs.xy, vec2(-1.0, -2.0), vec2(1.0, 2.0)) == vec2(-1.0, 0.0)) && clamp(testInputs.xyz, vec3(-1.0, -2.0, -2.0), vec3(1.0, 2.0, 0.5)) == vec3(-1.0, 0.0, 0.5)) && clamp(testInputs, vec4(-1.0, -2.0, -2.0, 1.0), vec4(1.0, 2.0, 0.5, 3.0)) == vec4(-1.0, 0.0, 0.5, 2.25) ? colorGreen : colorRed;
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}
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