skia2/tools/fiddle
Brian Salomon 58389b90cd Initial texture data is never flipped when uploaded.
The first bytes of the data always refer to the pixel accessed by texture coord (0, 0).

Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a
Reviewed-on: https://skia-review.googlesource.com/112261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-03-07 18:22:40 +00:00
..
.gitignore
animate.sh [fiddle] Add simple animation support. 2017-04-19 18:46:52 +00:00
draw.cpp Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
egl_context.cpp Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>. 2017-12-11 17:54:38 +00:00
fiddle_main.cpp Initial texture data is never flipped when uploaded. 2018-03-07 18:22:40 +00:00
fiddle_main.h Add Fiddle DrawOptions for the backend objects 2017-11-27 17:22:26 +00:00
null_context.cpp [fiddle] Report GL driver info. 2017-06-01 18:03:45 +00:00
parse-fiddle-output [fiddle] Report GL driver info. 2017-06-01 18:03:45 +00:00