skia2/tools/VisualBench/VisualBench.cpp
kkinnunen 973d92cf91 SampleApp: Remove SkWindow::setColorType
Remove SkWindow::setColorType, it is used wrong and inconsistently.

The color type is actually property of window backbuffer, used when the
window is painted with software. This is as opposed to a generic window
property that would affect all operation.

Similar to MSAA sample count for window GPU backbuffer, the bitmap
backbuffer color type should be a parameter of "attach" or "create
window" functions, should this property ever be added back.

The apps use the call wrong, setting the type as kRGBA_8888
or kBGRRA_8888 without no apparent rationale. These color types
are incorrect, as the raster surface can not work with these.

Reorganize the SkWindow::resize, since no change in SkWindow backbuffer size does not neccessarily mean that SkView would not need the call.

Do not show the sw backbuffer color type in SampleApp title, as
it does not really provide any information. On small screens,
kBGRA_8888_ColorType fills up the whole title.

BUG=skia:4733
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1595503002

Review URL: https://codereview.chromium.org/1595503002
2016-01-18 01:18:35 -08:00

196 lines
4.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include "VisualBench.h"
#include "GrContext.h"
#include "ProcStats.h"
#include "SkApplication.h"
#include "SkCanvas.h"
#include "SkCommandLineFlags.h"
#include "SkGraphics.h"
#include "SkGr.h"
#include "SkOSFile.h"
#include "SkStream.h"
#include "Stats.h"
#include "VisualDebugModule.h"
#include "VisualLightweightBenchModule.h"
#include "VisualInteractiveModule.h"
#include "gl/GrGLInterface.h"
#include <stdlib.h>
DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
DEFINE_string(mode, "classic", "one of: classic interactive debugger");
DEFINE_bool2(dif, d, false, "Use device-independent fonts.");
VisualBench::VisualBench(void* hwnd, int argc, char** argv)
: INHERITED(hwnd) {
SkDebugf("Command line arguments: ");
for (int i = 1; i < argc; ++i) {
SkDebugf("%s ", argv[i]);
}
SkDebugf("\n");
SkCommandLineFlags::Parse(argc, argv);
if (FLAGS_nvpr && !FLAGS_msaa) {
SkDebugf("Got nvpr without msaa. Exiting.\n");
exit(-1);
}
// these have to happen after commandline parsing
if (FLAGS_dif) {
const SkSurfaceProps& props(INHERITED::getSurfaceProps());
uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props.flags();
INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry()));
}
fModule.reset(new VisualLightweightBenchModule(this));
if (FLAGS_mode.count()) {
SkASSERT(FLAGS_mode.count() == 1);
SkString mode(FLAGS_mode[0]);
if (mode == SkString("interactive")) {
fModule.reset(new VisualInteractiveModule(this));
} else if (mode == SkString("debugger")) {
fModule.reset(new VisualDebugModule(this));
}
}
this->setTitle();
this->setupBackend();
}
VisualBench::~VisualBench() {
this->tearDownContext();
}
void VisualBench::setTitle() {
SkString title("VisualBench");
INHERITED::setTitle(title.c_str());
}
SkSurface* VisualBench::createSurface() {
if (!fSurface) {
SkSurfaceProps props(INHERITED::getSurfaceProps());
fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props));
}
// The caller will wrap the SkSurface in an SkAutoTUnref
return SkRef(fSurface.get());
}
bool VisualBench::setupBackend() {
this->setVisibleP(true);
this->setClipToBounds(false);
if (FLAGS_fullscreen) {
if (!this->makeFullscreen()) {
SkDebugf("Could not go fullscreen!");
}
}
this->resetContext();
return true;
}
void VisualBench::resetContext() {
this->tearDownContext();
this->setupContext();
}
void VisualBench::setupContext() {
int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa;
if (!this->attach(kNativeGL_BackEndType, screenSamples, &fAttachmentInfo)) {
SkDebugf("Not possible to create backend.\n");
INHERITED::detach();
SkFAIL("Could not create backend\n");
}
this->setVsync(false);
fSurface.reset(nullptr);
fInterface.reset(GrGLCreateNativeInterface());
// TODO use the GLContext creation factories and also set this all up in configs
if (!FLAGS_nvpr) {
fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface));
}
SkASSERT(fInterface);
// setup contexts
fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
SkASSERT(fContext);
// setup rendertargets
this->setupRenderTarget();
}
void VisualBench::tearDownContext() {
if (fContext) {
// We abandon the context in case SkWindow has kept a ref to the surface
fContext->abandonContext();
fContext.reset();
fSurface.reset();
fInterface.reset();
this->detach();
}
}
void VisualBench::setupRenderTarget() {
if (fContext) {
fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
}
}
void VisualBench::draw(SkCanvas* canvas) {
fModule->draw(canvas);
// Invalidate the window to force a redraw. Poor man's animation mechanism.
this->inval(nullptr);
}
void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) {
canvas->clear(color);
for (int i = 0; i < frames - 1; ++i) {
canvas->flush();
this->present();
canvas->clear(color);
}
}
void VisualBench::onSizeChange() {
this->setupRenderTarget();
}
bool VisualBench::onHandleChar(SkUnichar unichar) {
static const auto kEscKey = 27;
if (kEscKey == unichar) {
this->closeWindow();
return true;
}
return fModule->onHandleChar(unichar);
}
// Externally declared entry points
void application_init() {
SkGraphics::Init();
SkEvent::Init();
}
void application_term() {
SkEvent::Term();
}
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
return new VisualBench(hwnd, argc, argv);
}