d863ae52d4
In addition to various filter modes, ADBE Fractal Noise also supports a "fractal type" option which controls a post-filter function. This CL implements support for 4 types: - basic: f(N) = N - turbulent basic: f(N) = abs(N - 0.5)*2 - turbulent smooth: f(N) = (abs(N - 0.5)*2)^2 - turbulent sharp: f(N) = sqrt(abs(N - 0.5)*2) Change-Id: I4067a414272cbe1c20e1e46d8a46e3bc51d93af0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377841 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Florin Malita <fmalita@google.com> |
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animator | ||
effects | ||
layers | ||
text | ||
Adapter.h | ||
Camera.cpp | ||
Camera.h | ||
Composition.cpp | ||
Composition.h | ||
Layer.cpp | ||
Layer.h | ||
Path.cpp | ||
Skottie.cpp | ||
SkottieJson.cpp | ||
SkottieJson.h | ||
SkottiePriv.h | ||
SkottieProperty.cpp | ||
SkottieTest.cpp | ||
SkottieTool.cpp | ||
SkottieValue.h | ||
Transform.cpp | ||
Transform.h |