ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
333 B
Plaintext
12 lines
333 B
Plaintext
void main() {
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if (half4(int4(0, 0, 1, 2)) == half4(int4(half4(0.01, 0.99, 1.49, 2.75))))
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sk_FragColor = half4(1);
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else
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sk_FragColor = half4(-1);
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if (half4(int4(0, 0, -1, -2)) == half4(int4(half4(-0.01, -0.99, -1.49, -2.75))))
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sk_FragColor = half4(2);
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else
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sk_FragColor = half4(-2);
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}
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