ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
short s = short(sqrt(1));
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int i = int(sqrt(1));
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ushort us = ushort(sqrt(1));
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uint ui = uint(sqrt(1));
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half h = half(sqrt(1));
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float f = sqrt(1);
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short s2s = s;
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short i2s = short(i);
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short us2s = short(us);
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short ui2s = short(ui);
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short h2s = short(h);
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short f2s = short(f);
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int s2i = s;
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int i2i = i;
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int us2i = int(us);
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int ui2i = int(ui);
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int h2i = int(h);
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int f2i = int(f);
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ushort s2us = ushort(s);
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ushort i2us = ushort(i);
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ushort us2us = us;
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ushort ui2us = ushort(ui);
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ushort h2us = ushort(h);
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ushort f2us = ushort(f);
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uint s2ui = uint(s);
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uint i2ui = uint(i);
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uint us2ui = us;
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uint ui2ui = ui;
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uint h2ui = uint(h);
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uint f2ui = uint(f);
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float s2f = s;
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float i2f = i;
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float us2f = us;
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float ui2f = ui;
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float h2f = h;
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float f2f = f;
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void main() {
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sk_FragColor.r = half(s + i + us + half(ui) + h + f + s2s + i2s + us2s + ui2s + h2s + f2s +
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s2i + i2i + us2i + ui2i + h2i + f2i + s2us + i2us + us2us);
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sk_FragColor.r += half(ui2us + h2us + f2us + half(s2ui) + half(i2ui) + half(us2ui) + half(ui2ui)
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+ half(h2ui) + half(f2ui) + s2f + i2f + us2f + ui2f + h2f + f2f);
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}
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