c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=cedd6233848198e1fca4d1e14816baaf
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REG_FIDDLE(Paint_getFillPath, 256, 192, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint strokePaint;
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strokePaint.setAntiAlias(true);
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strokePaint.setStyle(SkPaint::kStroke_Style);
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strokePaint.setStrokeWidth(.1f);
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SkPath strokePath;
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strokePath.moveTo(.08f, .08f);
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strokePath.quadTo(.09f, .08f, .17f, .17f);
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SkPath fillPath;
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SkPaint outlinePaint(strokePaint);
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outlinePaint.setStrokeWidth(2);
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SkMatrix scale = SkMatrix::MakeScale(300, 300);
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for (SkScalar precision : { 0.01f, .1f, 1.f, 10.f, 100.f } ) {
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strokePaint.getFillPath(strokePath, &fillPath, nullptr, precision);
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fillPath.transform(scale);
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canvas->drawPath(fillPath, outlinePaint);
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canvas->translate(60, 0);
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if (1.f == precision) canvas->translate(-180, 100);
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}
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strokePath.transform(scale);
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strokePaint.setStrokeWidth(30);
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canvas->drawPath(strokePath, strokePaint);
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}
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} // END FIDDLE
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