c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=e311cdd451edacec33b50cc22a4dd5dc
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REG_FIDDLE(Path_lineTo, 256, 100, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(72);
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canvas->drawString("#", 120, 80, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(5);
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SkPath path;
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SkPoint hash[] = {{58, 28}, {43, 80}, {37, 45}, {85, 45}};
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SkVector offsets[] = {{0, 0}, {17, 0}, {0, 0}, {-5, 17}};
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unsigned o = 0;
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for (unsigned i = 0; i < SK_ARRAY_COUNT(hash); i += 2) {
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for (unsigned j = 0; j < 2; o++, j++) {
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path.moveTo(hash[i].fX + offsets[o].fX, hash[i].fY + offsets[o].fY);
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path.lineTo(hash[i + 1].fX + offsets[o].fX, hash[i + 1].fY + offsets[o].fY);
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}
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}
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canvas->drawPath(path, paint);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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