skia2/docs/examples/Path_lineTo.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

28 lines
1.1 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=e311cdd451edacec33b50cc22a4dd5dc
REG_FIDDLE(Path_lineTo, 256, 100, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(72);
canvas->drawString("#", 120, 80, paint);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(5);
SkPath path;
SkPoint hash[] = {{58, 28}, {43, 80}, {37, 45}, {85, 45}};
SkVector offsets[] = {{0, 0}, {17, 0}, {0, 0}, {-5, 17}};
unsigned o = 0;
for (unsigned i = 0; i < SK_ARRAY_COUNT(hash); i += 2) {
for (unsigned j = 0; j < 2; o++, j++) {
path.moveTo(hash[i].fX + offsets[o].fX, hash[i].fY + offsets[o].fY);
path.lineTo(hash[i + 1].fX + offsets[o].fX, hash[i + 1].fY + offsets[o].fY);
}
}
canvas->drawPath(path, paint);
}
} // END FIDDLE
#endif // Disabled until updated to use current API.