c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
37 lines
1.6 KiB
C++
37 lines
1.6 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=640321e8ecfb3f9329f3bc6e1f02485f
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REG_FIDDLE(Surface_MakeRenderTarget_2, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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auto test_draw = [](SkCanvas* surfaceCanvas) -> void {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setLCDRenderText(true);
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paint.setColor(0xFFBBBBBB);
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surfaceCanvas->drawRect(SkRect::MakeWH(128, 64), paint);
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paint.setColor(SK_ColorWHITE);
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paint.setTextSize(32);
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surfaceCanvas->drawString("Pest", 0, 25, paint);
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};
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GrContext* context = canvas->getGrContext();
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SkImageInfo info = SkImageInfo::MakeN32(128, 64, kOpaque_SkAlphaType);
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int y = 0;
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for (auto geometry : { kRGB_H_SkPixelGeometry, kBGR_H_SkPixelGeometry,
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kRGB_V_SkPixelGeometry, kBGR_V_SkPixelGeometry } ) {
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SkSurfaceProps props(0, geometry);
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sk_sp<SkSurface> surface = context ? SkSurface::MakeRenderTarget(
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context, SkBudgeted::kNo, info, 0, &props) : SkSurface::MakeRaster(info, &props);
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test_draw(surface->getCanvas());
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surface->draw(canvas, 0, y, nullptr);
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sk_sp<SkImage> image(surface->makeImageSnapshot());
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SkAutoCanvasRestore acr(canvas, true);
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canvas->scale(8, 8);
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canvas->drawImage(image, 12, y / 8);
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y += 64;
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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