9d24b02c2f
This reverts commit d90e09b1ae
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Reason for revert: MacMini failing CompressedBackendAllocationTest
Original change's description:
> Add support for half-precision types in Metal.
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> This will hopefully improve performance on lower-end GPUs.
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> Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
> Bug: skia:12339
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12339
Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
29 lines
1.0 KiB
Metal
29 lines
1.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float2x2 testMatrix2x2;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4 float4_from_float2x2(float2x2 x) {
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return float4(x[0].xy, x[1].xy);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool ok = true;
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ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
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ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
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ok = ok && all(int4(float4_from_float2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4));
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ok = ok && all(bool4(float4_from_float2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true));
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_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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