9d24b02c2f
This reverts commit d90e09b1ae
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Reason for revert: MacMini failing CompressedBackendAllocationTest
Original change's description:
> Add support for half-precision types in Metal.
>
> This will hopefully improve performance on lower-end GPUs.
>
> Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
> Bug: skia:12339
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12339
Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
29 lines
2.1 KiB
Metal
29 lines
2.1 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float huge = (((((((((9.0000007644071214e+35 * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0) * 1000000000.0;
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int hugeI = int((((((((((((((((((((1073741824 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2);
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uint hugeU = ((((((((((((((((((2147483648u * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u;
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int hugeS = ((((((((((((((((16384 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2;
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uint hugeUS = (((((((((((((((32768u * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u;
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int hugeNI = int(((((((((((((((((((-2147483648 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2);
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int hugeNS = (((((((((((((((-32768 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2;
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const int4 i4 = int4(2, 2, 2, 2);
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int4 hugeIvec = ((((((((((((((int4(1073741824, 1073741824, 1073741824, 1073741824) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4) * i4;
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const uint4 u4 = uint4(2u, 2u, 2u, 2u);
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uint4 hugeUvec = (((((((((((((uint4(2147483648u, 2147483648u, 2147483648u, 2147483648u) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4) * u4;
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_out.sk_FragColor = ((((((((_uniforms.colorGreen * saturate(huge)) * saturate(float(hugeI))) * saturate(float(hugeU))) * saturate(float(hugeS))) * saturate(float(hugeUS))) * saturate(float(hugeNI))) * saturate(float(hugeNS))) * saturate(float4(hugeIvec))) * saturate(float4(hugeUvec));
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return _out;
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}
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