skia2/gm/blurroundrect.cpp
scroggo@google.com 9d3c422ea6 Int to scalar (again)
git-svn-id: http://skia.googlecode.com/svn/trunk@12139 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 17:29:23 +00:00

212 lines
7.7 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkColorFilter.h"
#include "SkLayerDrawLooper.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkRRect.h"
#include "SkString.h"
#include "SkXfermode.h"
class BlurRoundRectGM : public skiagm::GM {
public:
BlurRoundRectGM(int width, int height,
// X and Y radii for the upper left corner
int ulX, int ulY,
// X and Y radii for the upper right corner
int urX, int urY,
// X and Y radii for the lower right corner
int lrX, int lrY,
// X and Y radii for the lower left corner
int llX, int llY,
int scaleX, int scaleY)
: fName("blurroundrect")
, fWidth(width)
, fHeight(height)
, fScaleX(SkIntToScalar(scaleX))
, fScaleY(SkIntToScalar(scaleY)) {
fName.appendf("-WH[%ix%i]-UL[%ix%i]-UR[%ix%i]-LR[%ix%i]-LL[%ix%i]-scale[%ix%i]",
width, height,
ulX, ulY,
urX, urY,
lrX, lrY,
llX, llY,
scaleX, scaleY);
SkVector radii[4];
radii[0].set(SkIntToScalar(ulX), SkIntToScalar(ulY));
radii[1].set(SkIntToScalar(urX), SkIntToScalar(urY));
radii[2].set(SkIntToScalar(lrX), SkIntToScalar(lrY));
radii[3].set(SkIntToScalar(llX), SkIntToScalar(llY));
SkRect r = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight));
fRRect.setRectRadii(r, radii);
}
virtual SkString onShortName() SK_OVERRIDE {
return fName;
}
virtual SkISize onISize() SK_OVERRIDE {
SkISize size = this->getUnscaledSize();
return SkISize::Make(SkScalarCeilToInt(SkScalarMul(size.fWidth, fScaleX)),
SkScalarCeilToInt(SkScalarMul(size.fHeight, fScaleY)));
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->scale(fScaleX, fScaleY);
}
const SkRRect& getRRect() const {
return fRRect;
}
// The subclass will implement this to inform us how big they
// draw before scaling.
virtual SkISize getUnscaledSize() const = 0;
// So subclasses can modify the name.
SkString* getName() {
return &fName;
}
private:
SkString fName;
const int fWidth;
const int fHeight;
const SkScalar fScaleX;
const SkScalar fScaleY;
SkRRect fRRect;
typedef skiagm::GM INHERITED;
};
class SKPBlurRoundRectGM : public BlurRoundRectGM {
public:
SKPBlurRoundRectGM(int width, int height,
int ulX, int ulY,
int urX, int urY,
int lrX, int lrY,
int llX, int llY,
int scaleX, int scaleY)
: INHERITED(width, height, ulX, ulY, urX, urY, lrX, lrY, llX, llY, scaleX, scaleY) {
this->getName()->prepend("skp-");
}
protected:
virtual SkISize getUnscaledSize() const SK_OVERRIDE {
return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width()),
SkScalarCeilToInt(this->getRRect().rect().height()));
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
this->INHERITED::onDraw(canvas);
SkLayerDrawLooper* looper = new SkLayerDrawLooper;
{
SkLayerDrawLooper::LayerInfo info;
info.fFlagsMask = 0;
info.fPaintBits = 40;
info.fColorMode = SkXfermode::kSrc_Mode;
info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
info.fPostTranslate = false;
SkPaint* paint = looper->addLayerOnTop(info);
SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(SK_ScalarHalf,
SkBlurMaskFilter::kNormal_BlurStyle,
SkBlurMaskFilter::kHighQuality_BlurFlag);
paint->setMaskFilter(maskFilter)->unref();
SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(SK_ColorLTGRAY,
SkXfermode::kSrcIn_Mode);
paint->setColorFilter(colorFilter)->unref();
paint->setColor(SK_ColorGRAY);
}
{
SkLayerDrawLooper::LayerInfo info;
looper->addLayerOnTop(info);
}
SkPaint paint;
canvas->drawRect(this->getRRect().rect(), paint);
paint.setLooper(looper)->unref();
paint.setColor(SK_ColorCYAN);
paint.setAntiAlias(true);
canvas->drawRRect(this->getRRect(), paint);
}
private:
typedef BlurRoundRectGM INHERITED;
};
class SimpleBlurRoundRectGM : public BlurRoundRectGM {
public:
SimpleBlurRoundRectGM(int width, int height,
int blurRadius, int cornerRadius,
int scaleX = 1, int scaleY = 1)
: INHERITED(width, height, cornerRadius, cornerRadius,
cornerRadius, cornerRadius, cornerRadius,
cornerRadius, cornerRadius, cornerRadius, scaleX, scaleY)
, fBlurRadius(blurRadius) {
// For now at least, change the name to reflect only the
// variables that are changing.
this->getName()->printf("blurround-blur[%i]-corner[%i]-scale[%ix%i]", fBlurRadius, cornerRadius, scaleX, scaleY);
}
protected:
virtual SkISize getUnscaledSize() const SK_OVERRIDE {
return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width() + 20),
SkScalarCeilToInt(this->getRRect().rect().height() + 20));
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
// Handle the scaling.
this->INHERITED::onDraw(canvas);
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
SkMaskFilter* filter = SkBlurMaskFilter::Create(SkIntToScalar(fBlurRadius),
SkBlurMaskFilter::kNormal_BlurStyle);
SkPaint paint;
paint.setColor(SK_ColorBLUE);
paint.setMaskFilter(filter)->unref();
canvas->drawRRect(this->getRRect(), paint);
}
private:
const int fBlurRadius;
typedef BlurRoundRectGM INHERITED;
};
// Create one with dimensions/rounded corners based on the skp
DEF_GM(return new SKPBlurRoundRectGM(600, 5514, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1);)
// Same radii, much smaller rectangle
DEF_GM(return new SKPBlurRoundRectGM(100, 100, 6, 6, 6, 6, 6, 6, 6, 6, 2, 2);)
// Rounded rect with two opposite corners with large radii, the other two
// small.
DEF_GM(return new SKPBlurRoundRectGM(100, 100, 30, 30, 10, 10, 30, 30, 10, 10, 3, 4);)
DEF_GM(return new SKPBlurRoundRectGM(100, 100, 90, 90, 90, 90, 90, 90, 90, 90, 2, 3);)
// Try a few blur values with a small corner radius
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 1));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 1, 2, 2));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 1));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 1, 3, 3));
// Now a few blur values with a larger corner radius
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 3, 2, 2));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 3));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 3, 3, 3));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 3));
// Even larger corner radius
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 6, 2, 4));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 6));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 6));
DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 6, 1, 3));