c75e2401a8
We need to discriminate between nodes whose bounds updates contribute to the dirty region, and nodes whose bounds changes do not. E.g. animated shape in a group: the animated shape node bounds should yield damage, but the ancestor group bounds should not. To accomplish this, we refine the invalidation state: 1) self invalidation == the node itself was invalidated, and its bounds updates yield damage. 2) descendant invalidation == the node has some (self-)invalidated descendant, but its own bounds are not contributing damage. Also: * hoist the bounding box invalidation logic into the base class (Node::revalidate) and update to respect the states described above. * remove (now-redundant) GeometryNode bbox logic. * update revalidation methods to return the node bbox instead of void TBR= Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade Reviewed-on: https://skia-review.googlesource.com/90581 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
49 lines
1021 B
C++
49 lines
1021 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGDraw_DEFINED
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#define SkSGDraw_DEFINED
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#include "SkSGRenderNode.h"
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namespace sksg {
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class GeometryNode;
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class PaintNode;
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/**
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* Concrete rendering node.
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*
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* Wraps and draws a [geometry, paint] tuple.
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*
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* Think Skia SkCanvas::drawFoo(foo, paint) calls.
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*/
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class Draw : public RenderNode {
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public:
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static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
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return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
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}
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protected:
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Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
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~Draw() override;
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void onRender(SkCanvas*) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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sk_sp<GeometryNode> fGeometry;
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sk_sp<PaintNode> fPaint;
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typedef RenderNode INHERITED;
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};
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} // namespace sksg
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#endif // SkSGDraw_DEFINED
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