c75e2401a8
We need to discriminate between nodes whose bounds updates contribute to the dirty region, and nodes whose bounds changes do not. E.g. animated shape in a group: the animated shape node bounds should yield damage, but the ancestor group bounds should not. To accomplish this, we refine the invalidation state: 1) self invalidation == the node itself was invalidated, and its bounds updates yield damage. 2) descendant invalidation == the node has some (self-)invalidated descendant, but its own bounds are not contributing damage. Also: * hoist the bounding box invalidation logic into the base class (Node::revalidate) and update to respect the states described above. * remove (now-redundant) GeometryNode bbox logic. * update revalidation methods to return the node bbox instead of void TBR= Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade Reviewed-on: https://skia-review.googlesource.com/90581 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
46 lines
880 B
C++
46 lines
880 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGeometryNode_DEFINED
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#define SkSGGeometryNode_DEFINED
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#include "SkSGNode.h"
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class SkCanvas;
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class SkPaint;
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namespace sksg {
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/**
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* Base class for nodes which provide 'geometry' (as opposed to paint)
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* for drawing.
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*
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* Think SkRect, SkPath, etc.
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*/
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class GeometryNode : public Node {
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public:
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void draw(SkCanvas*, const SkPaint&) const;
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// SkPath asPath() const; // unused for now
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protected:
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GeometryNode() = default;
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virtual void onDraw(SkCanvas*, const SkPaint&) const = 0;
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// virtual SkPath onAsPath() const = 0; // unused for now
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private:
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friend class Draw; // wants to know the cached bounds.
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typedef Node INHERITED;
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};
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} // namespace sksg
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#endif // SkSGGeometryNode_DEFINED
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