c75e2401a8
We need to discriminate between nodes whose bounds updates contribute to the dirty region, and nodes whose bounds changes do not. E.g. animated shape in a group: the animated shape node bounds should yield damage, but the ancestor group bounds should not. To accomplish this, we refine the invalidation state: 1) self invalidation == the node itself was invalidated, and its bounds updates yield damage. 2) descendant invalidation == the node has some (self-)invalidated descendant, but its own bounds are not contributing damage. Also: * hoist the bounding box invalidation logic into the base class (Node::revalidate) and update to respect the states described above. * remove (now-redundant) GeometryNode bbox logic. * update revalidation methods to return the node bbox instead of void TBR= Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade Reviewed-on: https://skia-review.googlesource.com/90581 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkSGNode_DEFINED
|
|
#define SkSGNode_DEFINED
|
|
|
|
#include "SkRect.h"
|
|
#include "SkRefCnt.h"
|
|
#include "SkTDArray.h"
|
|
|
|
class SkCanvas;
|
|
class SkMatrix;
|
|
|
|
namespace sksg {
|
|
|
|
class InvalidationController;
|
|
|
|
/**
|
|
* Base class for all scene graph nodes.
|
|
*
|
|
* Handles ingress edge management for the DAG (i.e. node -> "parent" node mapping),
|
|
* and invalidation.
|
|
*
|
|
* Note: egress edges are only implemented/supported in container subclasses
|
|
* (e.g. Group, Effect, Draw).
|
|
*/
|
|
class Node : public SkRefCnt {
|
|
public:
|
|
// Traverse the DAG and revalidate any dependant/invalidated nodes.
|
|
// Returns the bounding box for the DAG fragment.
|
|
const SkRect& revalidate(InvalidationController*, const SkMatrix&);
|
|
|
|
protected:
|
|
Node();
|
|
~Node() override;
|
|
|
|
void invalidateSelf();
|
|
void invalidateAncestors();
|
|
|
|
bool hasSelfInval() const { return fFlags & kInvalSelf_Flag; }
|
|
bool hasDescendantInval() const { return fFlags & kInvalDescendant_Flag; }
|
|
bool hasInval() const { return this->hasSelfInval() || this->hasDescendantInval(); }
|
|
|
|
// Dispatched on revalidation. Subclasses are expected to recompute/cache their properties
|
|
// and return their bounding box in local coordinates.
|
|
virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0;
|
|
|
|
private:
|
|
void addInvalReceiver(Node*);
|
|
void removeInvalReceiver(Node*);
|
|
friend class Draw;
|
|
friend class EffectNode;
|
|
friend class Group;
|
|
friend class Stroke;
|
|
|
|
template <typename Func>
|
|
void forEachInvalReceiver(Func&&) const;
|
|
|
|
enum Flags {
|
|
kInvalSelf_Flag = 1 << 0, // the node requires revalidation
|
|
kInvalDescendant_Flag = 1 << 1, // the node's descendents require invalidation
|
|
kReceiverArray_Flag = 1 << 2, // the node has more than one inval receiver
|
|
kInTraversal_Flag = 1 << 3, // the node is part of a traversal (cycle detection)
|
|
};
|
|
|
|
class ScopedFlag;
|
|
|
|
union {
|
|
Node* fInvalReceiver;
|
|
SkTDArray<Node*>* fInvalReceiverArray;
|
|
};
|
|
SkRect fBounds;
|
|
uint32_t fFlags;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
// Helper for defining attribute getters/setters in subclasses.
|
|
#define SG_ATTRIBUTE(attr_name, attr_type, attr_container) \
|
|
attr_type get##attr_name() const { return attr_container; } \
|
|
void set##attr_name(attr_type v) { \
|
|
if (attr_container == v) return; \
|
|
attr_container = v; \
|
|
this->invalidateSelf(); \
|
|
}
|
|
|
|
} // namespace sksg
|
|
|
|
#endif // SkSGNode_DEFINED
|