6b2552f109
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339213002 Review-Url: https://codereview.chromium.org/2339213002
75 lines
2.9 KiB
C
75 lines
2.9 KiB
C
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextOptions_DEFINED
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#define GrContextOptions_DEFINED
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#include "SkTypes.h"
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struct GrContextOptions {
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GrContextOptions() {};
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// Suppress prints for the GrContext.
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bool fSuppressPrints = false;
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/** Overrides: These options override feature detection using backend API queries. These
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overrides can only reduce the feature set or limits, never increase them beyond the
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detected values. */
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int fMaxTextureSizeOverride = SK_MaxS32;
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/** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
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by SkGpuDevice. */
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int fMaxTileSizeOverride = 0;
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bool fSuppressDualSourceBlending = false;
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/** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
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buffers to CPU memory in order to update them. A value of -1 means the GrContext should
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deduce the optimal value for this platform. */
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int fBufferMapThreshold = -1;
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/** some gpus have problems with partial writes of the rendertarget */
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bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
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/** The GrContext operates in immediate mode. It will issue all draws to the backend API
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immediately. Intended to ease debugging. */
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bool fImmediateMode = false;
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/** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to
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verify that the clip bounds are conservative. */
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bool fClipBatchToBounds = false;
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/** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire
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frame rect is draw before the GrBatch in order to visualize batches that draw outside
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of their dev bounds. */
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bool fDrawBatchBounds = false;
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/** For debugging, override the default maximum look-back or look-ahead window for GrBatch
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combining. */
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int fMaxBatchLookback = -1;
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int fMaxBatchLookahead = -1;
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/** Force us to do all swizzling manually in the shader and don't rely on extensions to do
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swizzling. */
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bool fUseShaderSwizzling = false;
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/** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
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the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
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level and LOD control (ie desktop or ES3). */
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bool fDoManualMipmapping = false;
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/** Enable instanced rendering as long as all required functionality is supported by the HW.
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Instanced rendering is still experimental at this point and disabled by default. */
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bool fEnableInstancedRendering = false;
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/** Disables distance field rendering for paths. Distance field computation can be expensive
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and yields no benefit if a path is not rendered multiple times with different transforms */
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bool fDisableDistanceFieldPaths = false;
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};
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#endif
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