skia2/gm/matrixconvolution.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

138 lines
5.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkMatrixConvolutionImageFilter.h"
#include "tools/ToolUtils.h"
namespace skiagm {
class MatrixConvolutionGM : public GM {
public:
MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, const char* nameSuffix)
: fNameSuffix(nameSuffix) {
this->setBGColor(0x00000000);
fColors[0] = colorOne;
fColors[1] = colorTwo;
}
protected:
SkString onShortName() override {
return SkStringPrintf("matrixconvolution%s", fNameSuffix);
}
void makeBitmap() {
// Draw our bitmap in N32, so legacy devices get "premul" values they understand
fBitmap.allocN32Pixels(80, 80);
SkCanvas canvas(fBitmap);
canvas.clear(0x00000000);
SkPaint paint;
paint.setColor(0xFFFFFFFF);
SkPoint pts[2] = { {0, 0},
{0, 80.0f} };
SkScalar pos[2] = { 0, 80.0f };
paint.setShader(SkGradientShader::MakeLinear(
pts, fColors, pos, 2, SkTileMode::kClamp));
SkFont font(ToolUtils::create_portable_typeface(), 180.0f);
canvas.drawString("e", -10.0f, 80.0f, font, paint);
}
SkISize onISize() override {
return SkISize::Make(500, 300);
}
void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset,
SkMatrixConvolutionImageFilter::TileMode tileMode, bool convolveAlpha,
const SkImageFilter::CropRect* cropRect = nullptr) {
SkScalar kernel[9] = {
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
};
SkISize kernelSize = SkISize::Make(3, 3);
SkScalar gain = 0.3f, bias = SkIntToScalar(100);
SkPaint paint;
paint.setImageFilter(SkMatrixConvolutionImageFilter::Make(kernelSize,
kernel,
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha,
nullptr,
cropRect));
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
const SkRect layerBounds = SkRect::MakeIWH(fBitmap.width(), fBitmap.height());
canvas->clipRect(layerBounds);
// This GM is, in part, intended to display the wrapping behavior of the
// matrix image filter. The only (rational) way to achieve that for repeat mode
// is to create a tight layer.
canvas->saveLayer(layerBounds, &paint);
canvas->drawBitmap(fBitmap, 0, 0, nullptr);
canvas->restore();
canvas->restore();
}
typedef SkMatrixConvolutionImageFilter MCIF;
void onOnceBeforeDraw() override {
this->makeBitmap();
}
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorBLACK);
SkIPoint kernelOffset = SkIPoint::Make(1, 0);
SkImageFilter::CropRect rect(SkRect::Make(fBitmap.bounds()));
for (int x = 10; x < 310; x += 100) {
this->draw(canvas, x, 10, kernelOffset, MCIF::kClamp_TileMode, true, &rect);
this->draw(canvas, x, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true, &rect);
this->draw(canvas, x, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &rect);
kernelOffset.fY++;
}
kernelOffset.fY = 1;
SkImageFilter::CropRect smallRect(SkRect::MakeXYWH(10, 5, 60, 60));
this->draw(canvas, 310, 10, kernelOffset, MCIF::kClamp_TileMode, true, &smallRect);
this->draw(canvas, 310, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true, &smallRect);
this->draw(canvas, 310, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &smallRect);
this->draw(canvas, 410, 10, kernelOffset, MCIF::kClamp_TileMode, false, &rect);
this->draw(canvas, 410, 110, kernelOffset, MCIF::kClampToBlack_TileMode, false, &rect);
this->draw(canvas, 410, 210, kernelOffset, MCIF::kRepeat_TileMode, false, &rect);
}
private:
SkBitmap fBitmap;
SkColor fColors[2];
const char* fNameSuffix;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, "");)
DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, "_color");)
}