c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
752 B
C++
22 lines
752 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=a7e04447b2081010c50d7920e80a6bb2
|
|
REG_FIDDLE(Bitmap_installPixels_2, 256, 256, false, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkRandom random;
|
|
SkBitmap bitmap;
|
|
const int width = 8;
|
|
const int height = 8;
|
|
uint32_t pixels[width * height];
|
|
for (unsigned x = 0; x < width * height; ++x) {
|
|
pixels[x] = random.nextU();
|
|
}
|
|
SkImageInfo info = SkImageInfo::MakeN32(width, height, kUnpremul_SkAlphaType);
|
|
if (bitmap.installPixels(info, pixels, info.minRowBytes())) {
|
|
canvas->scale(32, 32);
|
|
canvas->drawBitmap(bitmap, 0, 0);
|
|
}
|
|
}
|
|
} // END FIDDLE
|