c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=4e8b7409531c9211a2afcf632005a38c
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REG_FIDDLE(Canvas_drawPatch_2_a, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
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/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
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/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
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/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
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SkColor colors[] = { SK_ColorRED, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorCYAN };
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canvas->scale(30, 30);
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canvas->drawPatch(cubics, colors, nullptr, paint);
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SkPoint text[] = { {3,0.9f}, {4,2.5f}, {5,0.9f}, {7.5f,3.2f}, {5.5f,4.2f},
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{7.5f,5.2f}, {5,7.5f}, {4,5.9f}, {3,7.5f}, {0.5f,5.2f}, {2.5f,4.2f},
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{0.5f,3.2f} };
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paint.setTextSize(18.f / 30);
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for (int i = 0; i< 10; ++i) {
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char digit = '0' + i;
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canvas->drawText(&digit, 1, text[i].fX, text[i].fY, paint);
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}
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canvas->drawString("10", text[10].fX, text[10].fY, paint);
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canvas->drawString("11", text[11].fX, text[11].fY, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 12, cubics, paint);
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canvas->drawLine(cubics[11].fX, cubics[11].fY, cubics[0].fX, cubics[0].fY, paint);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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