skia2/docs/examples/Path_interpolate.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
768 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=404f11c5c9c9ca8a64822d484552a473
REG_FIDDLE(Path_interpolate, 256, 60, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
SkPath path, path2;
path.moveTo(20, 20);
path.lineTo(40, 40);
path.lineTo(20, 40);
path.lineTo(40, 20);
path.close();
path2.addRect({20, 20, 40, 40});
for (SkScalar i = 0; i <= 1; i += 1.f / 6) {
SkPath interp;
path.interpolate(path2, i, &interp);
canvas->drawPath(interp, paint);
canvas->translate(30, 0);
}
}
} // END FIDDLE