skia2/tests/OnceTest.cpp
mtklein 406654be7a SkThreadPool ~~> SkTaskGroup
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.

This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt).  We just create a new SkTaskGroup and wait for that
to complete.  This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places.  E.g. we can probably now use these in nanobench
for CPU .skp rendering.

Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading.  They'll just ride on the global pool
with all other tests now.

This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.

On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s).  The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f

R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/531653002
2014-09-03 15:34:37 -07:00

77 lines
1.5 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkOnce.h"
#include "SkTaskGroup.h"
#include "Test.h"
static void add_five(int* x) {
*x += 5;
}
DEF_TEST(SkOnce_Singlethreaded, r) {
int x = 0;
SK_DECLARE_STATIC_ONCE(once);
// No matter how many times we do this, x will be 5.
SkOnce(&once, add_five, &x);
SkOnce(&once, add_five, &x);
SkOnce(&once, add_five, &x);
SkOnce(&once, add_five, &x);
SkOnce(&once, add_five, &x);
REPORTER_ASSERT(r, 5 == x);
}
static void add_six(int* x) {
*x += 6;
}
class Racer : public SkRunnable {
public:
SkOnceFlag* once;
int* ptr;
virtual void run() SK_OVERRIDE {
SkOnce(once, add_six, ptr);
}
};
DEF_TEST(SkOnce_Multithreaded, r) {
const int kTasks = 16;
// Make a bunch of tasks that will race to be the first to add six to x.
Racer racers[kTasks];
SK_DECLARE_STATIC_ONCE(once);
int x = 0;
for (int i = 0; i < kTasks; i++) {
racers[i].once = &once;
racers[i].ptr = &x;
}
// Let them race.
SkTaskGroup tg;
for (int i = 0; i < kTasks; i++) {
tg.add(&racers[i]);
}
tg.wait();
// Only one should have done the +=.
REPORTER_ASSERT(r, 6 == x);
}
static int gX = 0;
static void inc_gX() { gX++; }
DEF_TEST(SkOnce_NoArg, r) {
SK_DECLARE_STATIC_ONCE(once);
SkOnce(&once, inc_gX);
SkOnce(&once, inc_gX);
SkOnce(&once, inc_gX);
REPORTER_ASSERT(r, 1 == gX);
}