9db12d2341
1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Review-Url: https://codereview.chromium.org/2539993002
91 lines
3.5 KiB
C
91 lines
3.5 KiB
C
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextOptions_DEFINED
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#define GrContextOptions_DEFINED
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#include "SkTypes.h"
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struct GrContextOptions {
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GrContextOptions() {}
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// Suppress prints for the GrContext.
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bool fSuppressPrints = false;
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/** Overrides: These options override feature detection using backend API queries. These
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overrides can only reduce the feature set or limits, never increase them beyond the
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detected values. */
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int fMaxTextureSizeOverride = SK_MaxS32;
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/** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
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by SkGpuDevice. */
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int fMaxTileSizeOverride = 0;
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bool fSuppressDualSourceBlending = false;
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/** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
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buffers to CPU memory in order to update them. A value of -1 means the GrContext should
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deduce the optimal value for this platform. */
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int fBufferMapThreshold = -1;
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/** some gpus have problems with partial writes of the rendertarget */
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bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
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/** The GrContext operates in immediate mode. It will issue all draws to the backend API
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immediately. Intended to ease debugging. */
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bool fImmediateMode = false;
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/** For debugging purposes turn each GrOp's bounds into a clip rect. This is used to
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verify that the clip bounds are conservative. */
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bool fClipBatchToBounds = false;
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/** For debugging, override the default maximum look-back or look-ahead window for GrOp
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combining. */
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int fMaxBatchLookback = -1;
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int fMaxBatchLookahead = -1;
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/** Force us to do all swizzling manually in the shader and don't rely on extensions to do
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swizzling. */
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bool fUseShaderSwizzling = false;
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/** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
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the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
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level and LOD control (ie desktop or ES3). */
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bool fDoManualMipmapping = false;
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/** Enable instanced rendering as long as all required functionality is supported by the HW.
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Instanced rendering is still experimental at this point and disabled by default. */
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bool fEnableInstancedRendering = false;
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/** Disables distance field rendering for paths. Distance field computation can be expensive
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and yields no benefit if a path is not rendered multiple times with different transforms */
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bool fDisableDistanceFieldPaths = false;
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/**
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* If true this allows path mask textures to be cached. This is only really useful if paths
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* are commonly rendered at the same scale and fractional translation.
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*/
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bool fAllowPathMaskCaching = false;
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/**
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* Force all path draws to go through through the sw-rasterize-to-texture code path (assuming
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* the path is not recognized as a simpler shape (e.g. a rrect). This is intended for testing
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* purposes.
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*/
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bool fForceSWPathMasks = false;
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/**
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* If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
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* extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
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* can be set to false, which will significantly expand the number of devices that qualify for
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* sRGB support.
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*/
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bool fRequireDecodeDisableForSRGB = true;
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};
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#endif
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