skia2/gpu
bsalomon@google.com 18908aacf3 When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil.
In GrGpuGL::readPixels make sure current rendertarget has been made current in GL before calling glReadPixels



git-svn-id: http://skia.googlecode.com/svn/trunk@761 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-07 14:51:55 +00:00
..
include Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. 2011-02-02 22:42:20 +00:00
src When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. 2011-02-07 14:51:55 +00:00