f91aeb259e
In GrRecordingContext I moved the auditTrail onto the heap and only there when compiling for tests. This allowed us to move a lot of files out of include private. Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Auto-Submit: Greg Daniel <egdaniel@google.com>
525 lines
20 KiB
C++
525 lines
20 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkPicture.h"
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#include "include/core/SkTextBlob.h"
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#include "include/utils/SkPaintFilterCanvas.h"
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#include "src/core/SkCanvasPriv.h"
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#include "src/core/SkClipOpPriv.h"
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#include "src/core/SkRectPriv.h"
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#include "src/utils/SkJSONWriter.h"
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#include "tools/debugger/DebugCanvas.h"
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#include "tools/debugger/DrawCommand.h"
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#include "include/gpu/GrContext.h"
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#include "src/gpu/GrAuditTrail.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#define SKDEBUGCANVAS_VERSION 1
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#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
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#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
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#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
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class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
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public:
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DebugPaintFilterCanvas(SkCanvas* canvas, bool overdrawViz)
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: INHERITED(canvas), fOverdrawViz(overdrawViz) {}
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protected:
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bool onFilter(SkPaint& paint) const override {
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if (fOverdrawViz) {
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paint.setColor(SK_ColorRED);
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paint.setAlpha(0x08);
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paint.setBlendMode(SkBlendMode::kSrcOver);
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}
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return true;
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}
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void onDrawPicture(const SkPicture* picture,
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const SkMatrix* matrix,
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const SkPaint* paint) override {
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// We need to replay the picture onto this canvas in order to filter its internal paints.
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this->SkCanvas::onDrawPicture(picture, matrix, paint);
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}
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private:
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bool fOverdrawViz;
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typedef SkPaintFilterCanvas INHERITED;
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};
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DebugCanvas::DebugCanvas(int width, int height)
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: INHERITED(width, height)
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, fOverdrawViz(false)
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, fClipVizColor(SK_ColorTRANSPARENT)
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, fDrawGpuOpBounds(false) {
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// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
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// operations. This can lead to problems in the debugger which expects all
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// the operations in the captured skp to appear in the debug canvas. To
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// circumvent this we create a wide open clip here (an empty clip rect
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// is not sufficient).
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// Internally, the SkRect passed to clipRect is converted to an SkIRect and
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// rounded out. The following code creates a nearly maximal rect that will
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// not get collapsed by the coming conversions (Due to precision loss the
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// inset has to be surprisingly large).
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SkIRect largeIRect = SkRectPriv::MakeILarge();
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largeIRect.inset(1024, 1024);
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SkRect large = SkRect::Make(largeIRect);
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#ifdef SK_DEBUG
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SkASSERT(!large.roundOut().isEmpty());
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#endif
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// call the base class' version to avoid adding a draw command
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this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
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}
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DebugCanvas::DebugCanvas(SkIRect bounds) { DebugCanvas(bounds.width(), bounds.height()); }
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DebugCanvas::~DebugCanvas() { fCommandVector.deleteAll(); }
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void DebugCanvas::addDrawCommand(DrawCommand* command) { fCommandVector.push_back(command); }
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void DebugCanvas::draw(SkCanvas* canvas) {
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if (!fCommandVector.isEmpty()) {
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this->drawTo(canvas, fCommandVector.count() - 1);
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}
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}
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void DebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
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SkASSERT(!fCommandVector.isEmpty());
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SkASSERT(index < fCommandVector.count());
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int saveCount = originalCanvas->save();
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SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
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SkIntToScalar(originalCanvas->getBaseLayerSize().height()));
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originalCanvas->clear(SK_ColorTRANSPARENT);
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originalCanvas->resetMatrix();
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if (!windowRect.isEmpty()) {
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originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
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}
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DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz);
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// If we have a GPU backend we can also visualize the op information
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GrAuditTrail* at = nullptr;
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if (fDrawGpuOpBounds || m != -1) {
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// The audit trail must be obtained from the original canvas.
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at = this->getAuditTrail(originalCanvas);
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}
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for (int i = 0; i <= index; i++) {
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// We need to flush any pending operations, or they might combine with commands below.
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// Previous operations were not registered with the audit trail when they were
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// created, so if we allow them to combine, the audit trail will fail to find them.
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filterCanvas.flush();
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GrAuditTrail::AutoCollectOps* acb = nullptr;
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if (at) {
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acb = new GrAuditTrail::AutoCollectOps(at, i);
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}
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if (fCommandVector[i]->isVisible()) {
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fCommandVector[i]->execute(&filterCanvas);
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}
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if (at && acb) {
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delete acb;
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}
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}
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if (SkColorGetA(fClipVizColor) != 0) {
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filterCanvas.save();
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#define LARGE_COORD 1000000000
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filterCanvas.clipRect(
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SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
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kReverseDifference_SkClipOp);
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SkPaint clipPaint;
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clipPaint.setColor(fClipVizColor);
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filterCanvas.drawPaint(clipPaint);
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filterCanvas.restore();
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}
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fMatrix = filterCanvas.getTotalMatrix();
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fClip = filterCanvas.getDeviceClipBounds();
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filterCanvas.restoreToCount(saveCount);
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// draw any ops if required and issue a full reset onto GrAuditTrail
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if (at) {
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// just in case there is global reordering, we flush the canvas before querying
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// GrAuditTrail
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GrAuditTrail::AutoEnable ae(at);
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filterCanvas.flush();
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// we pick three colorblind-safe colors, 75% alpha
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static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
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static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
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static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
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// get the render target of the top device (from the original canvas) so we can ignore ops
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// drawn offscreen
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GrRenderTargetContext* rtc =
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originalCanvas->internal_private_accessTopLayerRenderTargetContext();
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GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();
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// get the bounding boxes to draw
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SkTArray<GrAuditTrail::OpInfo> childrenBounds;
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if (m == -1) {
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at->getBoundsByClientID(&childrenBounds, index);
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} else {
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// the client wants us to draw the mth op
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at->getBoundsByOpListID(&childrenBounds.push_back(), m);
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}
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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for (int i = 0; i < childrenBounds.count(); i++) {
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if (childrenBounds[i].fProxyUniqueID != proxyID) {
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// offscreen draw, ignore for now
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continue;
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}
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paint.setColor(kTotalBounds);
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filterCanvas.drawRect(childrenBounds[i].fBounds, paint);
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for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
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const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
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if (op.fClientID != index) {
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paint.setColor(kOtherOpBounds);
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} else {
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paint.setColor(kCommandOpBounds);
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}
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filterCanvas.drawRect(op.fBounds, paint);
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}
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}
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}
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this->cleanupAuditTrail(originalCanvas);
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}
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void DebugCanvas::deleteDrawCommandAt(int index) {
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SkASSERT(index < fCommandVector.count());
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delete fCommandVector[index];
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fCommandVector.remove(index);
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}
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DrawCommand* DebugCanvas::getDrawCommandAt(int index) {
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SkASSERT(index < fCommandVector.count());
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return fCommandVector[index];
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}
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GrAuditTrail* DebugCanvas::getAuditTrail(SkCanvas* canvas) {
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GrAuditTrail* at = nullptr;
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GrContext* ctx = canvas->getGrContext();
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if (ctx) {
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at = ctx->priv().auditTrail();
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}
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return at;
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}
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void DebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) {
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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// loop over all of the commands and draw them, this is to collect reordering
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// information
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for (int i = 0; i < this->getSize() && i <= n; i++) {
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GrAuditTrail::AutoCollectOps enable(at, i);
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fCommandVector[i]->execute(canvas);
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}
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// in case there is some kind of global reordering
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{
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GrAuditTrail::AutoEnable ae(at);
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canvas->flush();
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}
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}
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}
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void DebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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GrAuditTrail::AutoEnable ae(at);
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at->fullReset();
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}
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}
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void DebugCanvas::toJSON(SkJSONWriter& writer,
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UrlDataManager& urlDataManager,
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int n,
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SkCanvas* canvas) {
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this->drawAndCollectOps(n, canvas);
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// now collect json
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GrAuditTrail* at = this->getAuditTrail(canvas);
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writer.appendS32(SKDEBUGCANVAS_ATTRIBUTE_VERSION, SKDEBUGCANVAS_VERSION);
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writer.beginArray(SKDEBUGCANVAS_ATTRIBUTE_COMMANDS);
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for (int i = 0; i < this->getSize() && i <= n; i++) {
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writer.beginObject(); // command
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this->getDrawCommandAt(i)->toJSON(writer, urlDataManager);
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if (at) {
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writer.appendName(SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL);
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at->toJson(writer, i);
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}
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writer.endObject(); // command
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}
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writer.endArray(); // commands
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this->cleanupAuditTrail(canvas);
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}
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void DebugCanvas::toJSONOpList(SkJSONWriter& writer, int n, SkCanvas* canvas) {
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this->drawAndCollectOps(n, canvas);
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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GrAuditTrail::AutoManageOpList enable(at);
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at->toJson(writer);
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} else {
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writer.beginObject();
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writer.endObject();
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}
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this->cleanupAuditTrail(canvas);
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}
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void DebugCanvas::setOverdrawViz(bool overdrawViz) { fOverdrawViz = overdrawViz; }
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void DebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new ClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void DebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
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this->addDrawCommand(new ClipRegionCommand(region, op));
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}
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void DebugCanvas::didConcat(const SkMatrix& matrix) {
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this->addDrawCommand(new ConcatCommand(matrix));
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this->INHERITED::didConcat(matrix);
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}
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void DebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
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this->addDrawCommand(new DrawAnnotationCommand(rect, key, sk_ref_sp(value)));
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}
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void DebugCanvas::onDrawBitmap(const SkBitmap& bitmap,
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SkScalar left,
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SkScalar top,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawBitmapCommand(bitmap, left, top, paint));
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}
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void DebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap,
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const Lattice& lattice,
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const SkRect& dst,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
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}
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void DebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap,
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const SkRect* src,
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const SkRect& dst,
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const SkPaint* paint,
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SrcRectConstraint constraint) {
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this->addDrawCommand(
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new DrawBitmapRectCommand(bitmap, src, dst, paint, (SrcRectConstraint)constraint));
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}
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void DebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap,
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const SkIRect& center,
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const SkRect& dst,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawBitmapNineCommand(bitmap, center, dst, paint));
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}
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void DebugCanvas::onDrawImage(const SkImage* image,
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SkScalar left,
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SkScalar top,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawImageCommand(image, left, top, paint));
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}
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void DebugCanvas::onDrawImageLattice(const SkImage* image,
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const Lattice& lattice,
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const SkRect& dst,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawImageLatticeCommand(image, lattice, dst, paint));
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}
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void DebugCanvas::onDrawImageRect(const SkImage* image,
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const SkRect* src,
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const SkRect& dst,
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const SkPaint* paint,
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SrcRectConstraint constraint) {
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this->addDrawCommand(new DrawImageRectCommand(image, src, dst, paint, constraint));
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}
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void DebugCanvas::onDrawImageNine(const SkImage* image,
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const SkIRect& center,
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const SkRect& dst,
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const SkPaint* paint) {
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this->addDrawCommand(new DrawImageNineCommand(image, center, dst, paint));
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}
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void DebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
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this->addDrawCommand(new DrawOvalCommand(oval, paint));
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}
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void DebugCanvas::onDrawArc(const SkRect& oval,
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SkScalar startAngle,
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SkScalar sweepAngle,
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bool useCenter,
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const SkPaint& paint) {
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this->addDrawCommand(new DrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
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}
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void DebugCanvas::onDrawPaint(const SkPaint& paint) {
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this->addDrawCommand(new DrawPaintCommand(paint));
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}
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void DebugCanvas::onDrawBehind(const SkPaint& paint) {
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this->addDrawCommand(new DrawBehindCommand(paint));
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}
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void DebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
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this->addDrawCommand(new DrawPathCommand(path, paint));
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}
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void DebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
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this->addDrawCommand(new DrawRegionCommand(region, paint));
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}
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void DebugCanvas::onDrawPicture(const SkPicture* picture,
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const SkMatrix* matrix,
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const SkPaint* paint) {
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this->addDrawCommand(new BeginDrawPictureCommand(picture, matrix, paint));
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SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
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picture->playback(this);
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this->addDrawCommand(new EndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
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}
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void DebugCanvas::onDrawPoints(PointMode mode,
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size_t count,
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const SkPoint pts[],
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const SkPaint& paint) {
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this->addDrawCommand(new DrawPointsCommand(mode, count, pts, paint));
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}
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void DebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
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// NOTE(chudy): Messing up when renamed to DrawRect... Why?
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addDrawCommand(new DrawRectCommand(rect, paint));
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}
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void DebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
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this->addDrawCommand(new DrawRRectCommand(rrect, paint));
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}
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void DebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
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this->addDrawCommand(new DrawDRRectCommand(outer, inner, paint));
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}
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void DebugCanvas::onDrawTextBlob(const SkTextBlob* blob,
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SkScalar x,
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SkScalar y,
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const SkPaint& paint) {
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this->addDrawCommand(
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new DrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)), x, y, paint));
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}
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void DebugCanvas::onDrawPatch(const SkPoint cubics[12],
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const SkColor colors[4],
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const SkPoint texCoords[4],
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SkBlendMode bmode,
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const SkPaint& paint) {
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this->addDrawCommand(new DrawPatchCommand(cubics, colors, texCoords, bmode, paint));
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}
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void DebugCanvas::onDrawVerticesObject(const SkVertices* vertices,
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const SkVertices::Bone bones[],
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int boneCount,
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SkBlendMode bmode,
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const SkPaint& paint) {
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// TODO: ANIMATION NOT LOGGED
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this->addDrawCommand(
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new DrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)), bmode, paint));
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}
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void DebugCanvas::onDrawAtlas(const SkImage* image,
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const SkRSXform xform[],
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const SkRect tex[],
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const SkColor colors[],
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int count,
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SkBlendMode bmode,
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const SkRect* cull,
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const SkPaint* paint) {
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this->addDrawCommand(
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new DrawAtlasCommand(image, xform, tex, colors, count, bmode, cull, paint));
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}
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void DebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
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this->addDrawCommand(new DrawShadowCommand(path, rec));
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}
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void DebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
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this->addDrawCommand(new DrawDrawableCommand(drawable, matrix));
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}
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void DebugCanvas::onDrawEdgeAAQuad(const SkRect& rect,
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const SkPoint clip[4],
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QuadAAFlags aa,
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SkColor color,
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SkBlendMode mode) {
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this->addDrawCommand(new DrawEdgeAAQuadCommand(rect, clip, aa, color, mode));
|
|
}
|
|
|
|
void DebugCanvas::onDrawEdgeAAImageSet(const ImageSetEntry set[],
|
|
int count,
|
|
const SkPoint dstClips[],
|
|
const SkMatrix preViewMatrices[],
|
|
const SkPaint* paint,
|
|
SrcRectConstraint constraint) {
|
|
this->addDrawCommand(new DrawEdgeAAImageSetCommand(
|
|
set, count, dstClips, preViewMatrices, paint, constraint));
|
|
}
|
|
|
|
void DebugCanvas::willRestore() {
|
|
this->addDrawCommand(new RestoreCommand());
|
|
this->INHERITED::willRestore();
|
|
}
|
|
|
|
void DebugCanvas::willSave() {
|
|
this->addDrawCommand(new SaveCommand());
|
|
this->INHERITED::willSave();
|
|
}
|
|
|
|
SkCanvas::SaveLayerStrategy DebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
|
|
this->addDrawCommand(new SaveLayerCommand(rec));
|
|
(void)this->INHERITED::getSaveLayerStrategy(rec);
|
|
// No need for a full layer.
|
|
return kNoLayer_SaveLayerStrategy;
|
|
}
|
|
|
|
bool DebugCanvas::onDoSaveBehind(const SkRect* subset) {
|
|
// TODO
|
|
return false;
|
|
}
|
|
|
|
void DebugCanvas::didSetMatrix(const SkMatrix& matrix) {
|
|
this->addDrawCommand(new SetMatrixCommand(matrix));
|
|
this->INHERITED::didSetMatrix(matrix);
|
|
}
|
|
|
|
void DebugCanvas::toggleCommand(int index, bool toggle) {
|
|
SkASSERT(index < fCommandVector.count());
|
|
fCommandVector[index]->setVisible(toggle);
|
|
}
|