skia2/tests/sksl
John Stiles 9e13fe86b1 Rewrite matrix * vector multiplication on ARM GPUs.
If sk_Caps.rewriteMatrixVectorMultiply is false, we generate the same
code as before.

If sk_Caps.rewriteMatrixVectorMultiply is true, and optimization is
enabled, medium-precision multiplication of `matrix * vector` is
rewritten in BinaryExpression as the sum of
(m[0]*v[0] + m[1]*v[1] + ... + m[N]*v[N]).

Change-Id: I9796158fd4203b5cd2278c0d0e9a2e8cda82b136
Bug: skia:11769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-24 19:21:44 +00:00
..
blend Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
errors Fix up outdated tests. 2021-03-22 21:11:47 +00:00
folding Mangle function names in GLSL. 2021-03-22 17:18:26 +00:00
fp Add new style key information to several core effects 2021-03-04 14:49:07 +00:00
glsl Remove specific blend mode layout qualifiers 2021-02-23 15:45:55 +00:00
inliner Mangle function names in GLSL. 2021-03-22 17:18:26 +00:00
intrinsics Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
metal Mangle function names in Metal. 2021-03-22 17:23:21 +00:00
runtime Revert "Inline functions of the form 'return (expr)' only." 2021-03-15 22:08:48 +00:00
runtime_errors Optimize away no-op arithmetic in ConstantFolder. 2021-03-06 01:33:35 +00:00
shared Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
spirv Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
workarounds Rewrite matrix * vector multiplication on ARM GPUs. 2021-03-24 19:21:44 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains skslc-compiled output from matching source files
in the /resources/sksl/ directory.