skia2/include/views/SkOSWindow_Win.h
caryclark c8fcafb3f0 First cut at cleaning up Sergio's example code and moving some common code to SkWindow.
Eventually, this will be moved to be a peer of SampleApp so it is compiled by the bots to avoid future bit rot.

Also ignore XCode auto-generated flag in CommandLineFlags, and remove the unused multiple-example part.

Review URL: https://codereview.chromium.org/890873003
2015-01-30 12:37:02 -08:00

97 lines
2.1 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_Win_DEFINED
#define SkOSWindow_Win_DEFINED
#include "SkWindow.h"
#if SK_ANGLE
#include "EGL/egl.h"
#endif
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
virtual ~SkOSWindow();
void* getHWND() const { return fHWND; }
void setSize(int width, int height);
void updateSize();
static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay);
enum SkBackEndTypes {
kNone_BackEndType,
#if SK_SUPPORT_GPU
kNativeGL_BackEndType,
#if SK_ANGLE
kANGLE_BackEndType,
#endif // SK_ANGLE
#endif // SK_SUPPORT_GPU
};
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void detach();
void present();
bool wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static bool QuitOnDeactivate(HWND hWnd);
enum {
SK_WM_SkEvent = WM_APP + 1000,
SK_WM_SkTimerID = 0xFFFF // just need a non-zero value
};
protected:
virtual bool quitOnDeactivate() { return true; }
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onSetTitle(const char title[]);
private:
void* fHWND;
void doPaint(void* ctx);
#if SK_SUPPORT_GPU
void* fHGLRC;
#if SK_ANGLE
EGLDisplay fDisplay;
EGLContext fContext;
EGLSurface fSurface;
EGLConfig fConfig;
#endif // SK_ANGLE
#endif // SK_SUPPORT_GPU
HMENU fMBar;
SkBackEndTypes fAttached;
#if SK_SUPPORT_GPU
bool attachGL(int msaaSampleCount, AttachmentInfo* info);
void detachGL();
void presentGL();
#if SK_ANGLE
bool attachANGLE(int msaaSampleCount, AttachmentInfo* info);
void detachANGLE();
void presentANGLE();
#endif // SK_ANGLE
#endif // SK_SUPPORT_GPU
typedef SkWindow INHERITED;
};
#endif