9e4ecdc9f8
The Invariant output holds information about final post blended color and other general information like will it blend with dst. Having this new struct allowed me to also remove some functions that were previously querying subsets of the invariant output. BUG=skia: Review URL: https://codereview.chromium.org/814933002
212 lines
7.0 KiB
C++
212 lines
7.0 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrPaint_DEFINED
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#define GrPaint_DEFINED
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#include "GrColor.h"
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#include "GrFragmentStage.h"
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#include "GrXferProcessor.h"
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#include "effects/GrPorterDuffXferProcessor.h"
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#include "SkXfermode.h"
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/**
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* The paint describes how color and coverage are computed at each pixel by GrContext draw
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* functions and the how color is blended with the destination pixel.
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*
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* The paint allows installation of custom color and coverage stages. New types of stages are
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* created by subclassing GrProcessor.
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*
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* The primitive color computation starts with the color specified by setColor(). This color is the
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* input to the first color stage. Each color stage feeds its output to the next color stage. The
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* final color stage's output color is input to the color filter specified by
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* setXfermodeColorFilter which produces the final source color, S.
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*
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* Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
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* by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
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* together in the same manner as color stages. The output of the last stage is modulated by any
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* fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
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*
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* setBlendFunc() specifies blending coefficients for S (described above) and D, the initial value
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* of the destination pixel, labeled Bs and Bd respectively. The final value of the destination
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* pixel is then D' = (1-C)*D + C*(Bd*D + Bs*S).
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*
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* Note that the coverage is applied after the blend. This is why they are computed as distinct
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* values.
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*
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* TODO: Encapsulate setXfermodeColorFilter in a GrProcessor and remove from GrPaint.
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*/
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class GrPaint {
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public:
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GrPaint() { this->reset(); }
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GrPaint(const GrPaint& paint) { *this = paint; }
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~GrPaint() {}
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/**
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* The initial color of the drawn primitive. Defaults to solid white.
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*/
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void setColor(GrColor color) { fColor = color; }
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GrColor getColor() const { return fColor; }
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/**
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* Should primitives be anti-aliased or not. Defaults to false.
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*/
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void setAntiAlias(bool aa) { fAntiAlias = aa; }
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bool isAntiAlias() const { return fAntiAlias; }
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/**
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* Should dithering be applied. Defaults to false.
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*/
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void setDither(bool dither) { fDither = dither; }
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bool isDither() const { return fDither; }
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const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) {
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fXPFactory.reset(SkRef(xpFactory));
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return xpFactory;
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}
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void setPorterDuffXPFactory(SkXfermode::Mode mode) {
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fXPFactory.reset(GrPorterDuffXPFactory::Create(mode));
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}
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void setPorterDuffXPFactory(GrBlendCoeff src, GrBlendCoeff dst) {
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fXPFactory.reset(GrPorterDuffXPFactory::Create(src, dst));
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}
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/**
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* Appends an additional color processor to the color computation.
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*/
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const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* fp) {
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SkASSERT(fp);
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SkNEW_APPEND_TO_TARRAY(&fColorStages, GrFragmentStage, (fp));
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return fp;
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}
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/**
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* Appends an additional coverage processor to the coverage computation.
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*/
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const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) {
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SkASSERT(fp);
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SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrFragmentStage, (fp));
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return fp;
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}
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/**
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* Helpers for adding color or coverage effects that sample a texture. The matrix is applied
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* to the src space position to compute texture coordinates.
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*/
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void addColorTextureProcessor(GrTexture*, const SkMatrix&);
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void addCoverageTextureProcessor(GrTexture*, const SkMatrix&);
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void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
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void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
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int numColorStages() const { return fColorStages.count(); }
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int numCoverageStages() const { return fCoverageStages.count(); }
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int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); }
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const GrXPFactory* getXPFactory() const { return fXPFactory.get(); }
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const GrFragmentStage& getColorStage(int s) const { return fColorStages[s]; }
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const GrFragmentStage& getCoverageStage(int s) const { return fCoverageStages[s]; }
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GrPaint& operator=(const GrPaint& paint) {
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fAntiAlias = paint.fAntiAlias;
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fDither = paint.fDither;
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fColor = paint.fColor;
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fColorStages = paint.fColorStages;
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fCoverageStages = paint.fCoverageStages;
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fXPFactory.reset(SkRef(paint.getXPFactory()));
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return *this;
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}
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/**
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* Resets the paint to the defaults.
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*/
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void reset() {
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this->resetOptions();
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this->resetColor();
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this->resetStages();
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}
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/**
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* Returns true if isOpaque would return true and the paint represents a solid constant color
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* draw. If the result is true, constantColor will be updated to contain the constant color.
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*/
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bool isOpaqueAndConstantColor(GrColor* constantColor) const;
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/**
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* Called when the source coord system from which geometry is rendered changes. It ensures that
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* the local coordinates seen by effects remains unchanged. oldToNew gives the transformation
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* from the previous coord system to the new coord system.
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*/
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void localCoordChange(const SkMatrix& oldToNew) {
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for (int i = 0; i < fColorStages.count(); ++i) {
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fColorStages[i].localCoordChange(oldToNew);
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}
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for (int i = 0; i < fCoverageStages.count(); ++i) {
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fCoverageStages[i].localCoordChange(oldToNew);
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}
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}
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bool localCoordChangeInverse(const SkMatrix& newToOld) {
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SkMatrix oldToNew;
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bool computed = false;
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for (int i = 0; i < fColorStages.count(); ++i) {
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if (!computed && !newToOld.invert(&oldToNew)) {
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return false;
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} else {
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computed = true;
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}
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fColorStages[i].localCoordChange(oldToNew);
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}
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for (int i = 0; i < fCoverageStages.count(); ++i) {
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if (!computed && !newToOld.invert(&oldToNew)) {
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return false;
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} else {
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computed = true;
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}
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fCoverageStages[i].localCoordChange(oldToNew);
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}
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return true;
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}
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private:
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friend class GrContext; // To access above two functions
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friend class GrStencilAndCoverTextContext; // To access above two functions
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SkAutoTUnref<const GrXPFactory> fXPFactory;
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SkSTArray<4, GrFragmentStage> fColorStages;
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SkSTArray<2, GrFragmentStage> fCoverageStages;
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bool fAntiAlias;
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bool fDither;
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GrColor fColor;
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void resetOptions() {
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fAntiAlias = false;
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fDither = false;
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}
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void resetColor() {
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fColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
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}
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void resetStages();
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};
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#endif
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