skia2/dm/DMChecksumTask.h
mtklein@google.com ee21a3e395 DM: some refactoring
- rename ComparisonTask to ChecksumTask
  - have ChecksumTask handle all the checksum-checking
  - turn on all extra modes by default
  - simplify progress output to a countdown

BUG=
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/88543002

git-svn-id: http://skia.googlecode.com/svn/trunk@12398 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-26 18:52:31 +00:00

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C++

#ifndef DMChecksumTask_DEFINED
#define DMChecksumTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "gm_expectations.h"
namespace DM {
// ChecksumTask compares an SkBitmap against some Expectations.
// Moving this off the GPU threadpool is a nice (~30%) runtime win.
class ChecksumTask : public Task {
public:
ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE { return false; }
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
const skiagm::Expectations fExpectations;
const SkBitmap fBitmap;
};
} // namespace DM
#endif // DMChecksumTask_DEFINED