skia2/gm/aaa.cpp
Ben Wagner d1701ba884 IWYU for gms starting with 'a'.
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.

This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.

Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-30 19:39:37 +00:00

150 lines
4.9 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkScalar.h"
#include "include/private/SkFloatBits.h"
#define W 800
#define H 800
DEF_SIMPLE_GM(analytic_antialias_convex, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->clear(0xFFFFFFFF);
canvas->save();
SkScalar y = 0;
canvas->translate(0, y);
canvas->rotate(1);
canvas->drawRect({ 20, 20, 200, 200 }, p);
canvas->restore();
y += 200;
canvas->save();
canvas->translate(0, y);
canvas->rotate(1);
canvas->drawRect({ 20, 20, 20.2f, 200 }, p);
canvas->drawRect({ 20, 200, 200, 200.1f }, p);
canvas->drawCircle(100, 100, 30, p);
canvas->restore();
// The following path is empty but it'll reveal bug chrome:662914
SkPath path;
path.moveTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f
// 77.8075f, 231.626f, 77.8074f, 231.625f, 77.8073f, 231.625f
path.cubicTo(SkBits2Float(0x429b9d71), SkBits2Float(0x4367a022),
SkBits2Float(0x429b9d64), SkBits2Float(0x4367a009),
SkBits2Float(0x429b9d50), SkBits2Float(0x43679ff2));
path.lineTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f
path.close();
canvas->drawPath(path, p);
// The following path reveals a subtle SkAnalyticQuadraticEdge::updateQuadratic bug:
// we should not use any snapped y for the intermediate values whose error may accumulate;
// snapping should only be allowed once before updateLine.
path.reset();
path.moveTo(SkBits2Float(0x434ba71e), SkBits2Float(0x438a06d0)); // 203.653f, 276.053f
path.lineTo(SkBits2Float(0x43492a74), SkBits2Float(0x4396d70d)); // 201.166f, 301.68f
// 200.921f, 304.207f, 196.939f, 303.82f, 0.707107f
path.conicTo(SkBits2Float(0x4348ebaf), SkBits2Float(0x43981a75),
SkBits2Float(0x4344f079), SkBits2Float(0x4397e900), SkBits2Float(0x3f3504f3));
path.close();
// Manually setting convexity is required. Otherwise, this path will be considered concave.
path.setConvexity(SkPath::kConvex_Convexity);
canvas->drawPath(path, p);
// skbug.com/7573
y += 200;
canvas->save();
canvas->translate(0, y);
p.setAntiAlias(true);
path.reset();
path.moveTo(1.98009784f, 9.0162744f);
path.lineTo(47.843992f, 10.1922744f);
path.lineTo(47.804008f, 11.7597256f);
path.lineTo(1.93990216f, 10.5837256f);
canvas->drawPath(path, p);
canvas->restore();
// skbug.com/7813
// t8888 splits the 800-high canvas into 3 pieces; the boundary is close to 266 and 534
path.reset();
path.moveTo(700, 266);
path.lineTo(710, 266);
path.lineTo(710, 534);
path.lineTo(700, 534);
canvas->drawPath(path, p);
}
DEF_SIMPLE_GM(analytic_antialias_general, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->clear(0xFFFFFFFF);
canvas->save();
canvas->rotate(1);
const SkScalar R = 115.2f, C = 128.0f;
SkPath path;
path.moveTo(C + R, C);
for (int i = 1; i < 8; ++i) {
SkScalar a = 2.6927937f * i;
path.lineTo(C + R * SkScalarCos(a), C + R * SkScalarSin(a));
}
canvas->drawPath(path, p);
canvas->restore();
canvas->save();
canvas->translate(200, 0);
canvas->rotate(1);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(5);
canvas->drawPath(path, p);
canvas->restore();
// The following two paths test if we correctly cumulates the alpha on the middle pixel
// column where the left rect and the right rect abut.
p.setStyle(SkPaint::kFill_Style);
canvas->translate(0, 300);
path.reset();
path.addRect({20, 20, 100.4999f, 100});
path.addRect({100.5001f, 20, 200, 100});
canvas->drawPath(path, p);
canvas->translate(300, 0);
path.reset();
path.addRect({20, 20, 100.1f, 100});
path.addRect({100.9f, 20, 200, 100});
canvas->drawPath(path, p);
}
DEF_SIMPLE_GM(analytic_antialias_inverse, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->save();
SkPath path;
path.addCircle(100, 100, 30);
path.setFillType(SkPath::kInverseWinding_FillType);
canvas->drawPath(path, p);
canvas->restore();
}