skia2/gm/drawbitmaprect.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

256 lines
8.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkFont.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "src/core/SkBlurMask.h"
#include "src/core/SkMathPriv.h"
#include "tools/ToolUtils.h"
static SkBitmap make_chessbm(int w, int h) {
SkBitmap bm;
bm.allocN32Pixels(w, h);
for (int y = 0; y < bm.height(); y++) {
uint32_t* p = bm.getAddr32(0, y);
for (int x = 0; x < bm.width(); x++) {
p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
}
}
return bm;
}
// Creates a bitmap and a matching image.
static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) {
SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
auto surface(ToolUtils::makeSurface(origCanvas, info));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorTRANSPARENT);
SkScalar wScalar = SkIntToScalar(w);
SkScalar hScalar = SkIntToScalar(h);
SkPoint pt = { wScalar / 2, hScalar / 2 };
SkScalar radius = 4 * SkMaxScalar(wScalar, hScalar);
SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW,
SK_ColorGREEN, SK_ColorMAGENTA,
SK_ColorBLUE, SK_ColorCYAN,
SK_ColorRED};
SkScalar pos[] = {0,
SK_Scalar1 / 6,
2 * SK_Scalar1 / 6,
3 * SK_Scalar1 / 6,
4 * SK_Scalar1 / 6,
5 * SK_Scalar1 / 6,
SK_Scalar1};
SkPaint paint;
SkRect rect = SkRect::MakeWH(wScalar, hScalar);
SkMatrix mat = SkMatrix::I();
for (int i = 0; i < 4; ++i) {
paint.setShader(SkGradientShader::MakeRadial(
pt, radius,
colors, pos,
SK_ARRAY_COUNT(colors),
SkTileMode::kRepeat,
0, &mat));
canvas->drawRect(rect, paint);
rect.inset(wScalar / 8, hScalar / 8);
mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
}
auto image = surface->makeImageSnapshot();
SkBitmap tempBM;
image->asLegacyBitmap(&tempBM);
// Let backends know we won't change this, so they don't have to deep copy it defensively.
tempBM.setImmutable();
*resultBM = tempBM;
return image;
}
static void bitmapproc(SkCanvas* canvas, SkImage*, const SkBitmap& bm, const SkIRect& srcR,
const SkRect& dstR, const SkPaint* paint) {
canvas->drawBitmapRect(bm, srcR, dstR, paint);
}
static void bitmapsubsetproc(SkCanvas* canvas, SkImage*, const SkBitmap& bm, const SkIRect& srcR,
const SkRect& dstR, const SkPaint* paint) {
if (!bm.bounds().contains(srcR)) {
bitmapproc(canvas, nullptr, bm, srcR, dstR, paint);
return;
}
SkBitmap subset;
if (bm.extractSubset(&subset, srcR)) {
canvas->drawBitmapRect(subset, dstR, paint);
}
}
static void imageproc(SkCanvas* canvas, SkImage* image, const SkBitmap&, const SkIRect& srcR,
const SkRect& dstR, const SkPaint* paint) {
canvas->drawImageRect(image, srcR, dstR, paint);
}
static void imagesubsetproc(SkCanvas* canvas, SkImage* image, const SkBitmap& bm,
const SkIRect& srcR, const SkRect& dstR, const SkPaint* paint) {
if (!image->bounds().contains(srcR)) {
imageproc(canvas, image, bm, srcR, dstR, paint);
return;
}
if (sk_sp<SkImage> subset = image->makeSubset(srcR)) {
canvas->drawImageRect(subset, dstR, paint);
}
}
typedef void DrawRectRectProc(SkCanvas*, SkImage*, const SkBitmap&, const SkIRect&, const SkRect&,
const SkPaint*);
constexpr int gSize = 1024;
constexpr int gBmpSize = 2048;
class DrawBitmapRectGM : public skiagm::GM {
public:
DrawBitmapRectGM(DrawRectRectProc proc, const char suffix[]) : fProc(proc) {
fName.set("drawbitmaprect");
if (suffix) {
fName.append(suffix);
}
}
DrawRectRectProc* fProc;
SkBitmap fLargeBitmap;
sk_sp<SkImage> fImage;
SkString fName;
protected:
SkString onShortName() override { return fName; }
SkISize onISize() override { return SkISize::Make(gSize, gSize); }
void setupImage(SkCanvas* canvas) {
fImage = makebm(canvas, &fLargeBitmap, gBmpSize, gBmpSize);
}
void onDraw(SkCanvas* canvas) override {
if (!fImage || !fImage->isValid(canvas->getGrContext())) {
this->setupImage(canvas);
}
SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
const int kMaxSrcRectSize = 1 << (SkNextLog2(gBmpSize) + 2);
const int kPadX = 30;
const int kPadY = 40;
SkPaint paint;
paint.setAlphaf(0.125f);
canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), &paint);
canvas->translate(SK_Scalar1 * kPadX / 2,
SK_Scalar1 * kPadY / 2);
SkPaint blackPaint;
SkScalar titleHeight = SK_Scalar1 * 24;
blackPaint.setColor(SK_ColorBLACK);
blackPaint.setAntiAlias(true);
SkFont font(ToolUtils::create_portable_typeface(), titleHeight);
SkString title;
title.printf("Bitmap size: %d x %d", gBmpSize, gBmpSize);
canvas->drawString(title, 0, titleHeight, font, blackPaint);
canvas->translate(0, SK_Scalar1 * kPadY / 2 + titleHeight);
int rowCount = 0;
canvas->save();
for (int w = 1; w <= kMaxSrcRectSize; w *= 4) {
for (int h = 1; h <= kMaxSrcRectSize; h *= 4) {
SkIRect srcRect = SkIRect::MakeXYWH((gBmpSize - w) / 2, (gBmpSize - h) / 2, w, h);
fProc(canvas, fImage.get(), fLargeBitmap, srcRect, dstRect, nullptr);
SkString label;
label.appendf("%d x %d", w, h);
blackPaint.setAntiAlias(true);
blackPaint.setStyle(SkPaint::kFill_Style);
font.setSize(SK_Scalar1 * 10);
SkScalar baseline = dstRect.height() + font.getSize() + SK_Scalar1 * 3;
canvas->drawString(label, 0, baseline, font, blackPaint);
blackPaint.setStyle(SkPaint::kStroke_Style);
blackPaint.setStrokeWidth(SK_Scalar1);
blackPaint.setAntiAlias(false);
canvas->drawRect(dstRect, blackPaint);
canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
++rowCount;
if ((dstRect.width() + kPadX) * rowCount > gSize) {
canvas->restore();
canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
canvas->save();
rowCount = 0;
}
}
}
{
// test the following code path:
// SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
SkIRect srcRect;
SkPaint paint;
SkBitmap bm;
bm = make_chessbm(5, 5);
paint.setFilterQuality(kLow_SkFilterQuality);
srcRect.setXYWH(1, 1, 3, 3);
paint.setMaskFilter(SkMaskFilter::MakeBlur(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
sk_sp<SkImage> image(SkImage::MakeFromBitmap(bm));
fProc(canvas, image.get(), bm, srcRect, dstRect, &paint);
}
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new DrawBitmapRectGM(bitmapproc , nullptr); )
DEF_GM( return new DrawBitmapRectGM(bitmapsubsetproc, "-subset"); )
DEF_GM( return new DrawBitmapRectGM(imageproc , "-imagerect"); )
DEF_GM( return new DrawBitmapRectGM(imagesubsetproc , "-imagerect-subset"); )