skia2/resources/SkVMTest.expected
Mike Klein f996311003 extend lifetimes for hoisted used in loop
This makes the register recycling checks a bit more
precise.  At head we never recycle a register that's
holding a hoisted value, which is overly conservative.

We really should never recycle a register that's still
needed.  By extending the lifetime of any hoisted value
that's used in the loop, we prevent that, while still
allowing hoisted values that are only used in hoisted
computation to be reused.

This takes just a small tweak in the JIT code (removing
the !hoisted({x,y,z}) checks), and a somewhat larger
refactoring in the interpreter, making both hoisted and
non-hoisted code go through the same recycling register
assignment flow.

There's one diff in the existing cases where we now
reuse a hoisted register, and I've added a second test
just to make sure it's covered explicitly.

Change-Id: I25b37ab1f1fea3042d7fd167529abc8fed1dddff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233239
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-13 02:08:16 +00:00

749 lines
16 KiB
Plaintext

A8 over A8
17 values:
☠️ v0 = splat 0 (0)
v1 = load8 arg(0)
↑ v2 = splat 3B808081 (0.0039215689)
v3 = to_f32 v1
v4 = mul_f32 v2 v3
v5 = load8 arg(1)
v6 = to_f32 v5
v7 = mul_f32 v2 v6
↑ v8 = splat 3F800000 (1)
v9 = sub_f32 v8 v4
☠️ v10 = mul_f32 v0 v9
v11 = mad_f32 v7 v9 v4
↑ v12 = splat 437F0000 (255)
↑ v13 = splat 3F000000 (0.5)
v14 = mad_f32 v11 v12 v13
v15 = to_i32 v14
store8 arg(1) v15
7 registers, 15 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat 3F800000 (1)
r2 = splat 437F0000 (255)
r3 = splat 3F000000 (0.5)
loop:
r4 = load8 arg(0)
r4 = to_f32 r4
r4 = mul_f32 r0 r4
r5 = load8 arg(1)
r5 = to_f32 r5
r5 = mul_f32 r0 r5
r6 = sub_f32 r1 r4
r4 = mad_f32 r5 r6 r4
r4 = mad_f32 r4 r2 r3
r4 = to_i32 r4
store8 arg(1) r4
A8 over G8
23 values:
☠️ v0 = splat 0 (0)
v1 = load8 arg(0)
↑ v2 = splat 3B808081 (0.0039215689)
v3 = to_f32 v1
v4 = mul_f32 v2 v3
v5 = load8 arg(1)
v6 = to_f32 v5
v7 = mul_f32 v2 v6
↑ v8 = splat 3F800000 (1)
v9 = sub_f32 v8 v4
v10 = mul_f32 v7 v9
☠️ v11 = mad_f32 v8 v9 v4
↑ v12 = splat 3E59B3D0 (0.21259999)
↑ v13 = splat 3F371759 (0.71520001)
↑ v14 = splat 3D93DD98 (0.0722)
v15 = mul_f32 v10 v14
v16 = mad_f32 v10 v13 v15
v17 = mad_f32 v10 v12 v16
↑ v18 = splat 437F0000 (255)
↑ v19 = splat 3F000000 (0.5)
v20 = mad_f32 v17 v18 v19
v21 = to_i32 v20
store8 arg(1) v21
9 registers, 21 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat 3F800000 (1)
r2 = splat 3E59B3D0 (0.21259999)
r3 = splat 3F371759 (0.71520001)
r4 = splat 3D93DD98 (0.0722)
r5 = splat 437F0000 (255)
r6 = splat 3F000000 (0.5)
loop:
r7 = load8 arg(0)
r7 = to_f32 r7
r7 = mul_f32 r0 r7
r8 = load8 arg(1)
r8 = to_f32 r8
r8 = mul_f32 r0 r8
r7 = sub_f32 r1 r7
r7 = mul_f32 r8 r7
r8 = mul_f32 r7 r4
r8 = mad_f32 r7 r3 r8
r8 = mad_f32 r7 r2 r8
r8 = mad_f32 r8 r5 r6
r8 = to_i32 r8
store8 arg(1) r8
A8 over RGBA_8888
39 values:
☠️ v0 = splat 0 (0)
v1 = load8 arg(0)
↑ v2 = splat 3B808081 (0.0039215689)
v3 = to_f32 v1
v4 = mul_f32 v2 v3
v5 = load32 arg(1)
↑ v6 = splat FF (3.5733111e-43)
v7 = extract v5 0 v6
v8 = to_f32 v7
v9 = mul_f32 v2 v8
v10 = extract v5 8 v6
v11 = to_f32 v10
v12 = mul_f32 v2 v11
v13 = extract v5 16 v6
v14 = to_f32 v13
v15 = mul_f32 v2 v14
v16 = extract v5 24 v6
v17 = to_f32 v16
v18 = mul_f32 v2 v17
↑ v19 = splat 3F800000 (1)
v20 = sub_f32 v19 v4
v21 = mul_f32 v9 v20
v22 = mul_f32 v12 v20
v23 = mul_f32 v15 v20
v24 = mad_f32 v18 v20 v4
↑ v25 = splat 437F0000 (255)
↑ v26 = splat 3F000000 (0.5)
v27 = mad_f32 v21 v25 v26
v28 = to_i32 v27
v29 = mad_f32 v22 v25 v26
v30 = to_i32 v29
v31 = mad_f32 v23 v25 v26
v32 = to_i32 v31
v33 = mad_f32 v24 v25 v26
v34 = to_i32 v33
v35 = pack v28 v30 8
v36 = pack v32 v34 8
v37 = pack v35 v36 16
store32 arg(1) v37
11 registers, 38 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat FF (3.5733111e-43)
r2 = splat 3F800000 (1)
r3 = splat 437F0000 (255)
r4 = splat 3F000000 (0.5)
loop:
r5 = load8 arg(0)
r5 = to_f32 r5
r5 = mul_f32 r0 r5
r6 = load32 arg(1)
r7 = extract r6 0 r1
r7 = to_f32 r7
r7 = mul_f32 r0 r7
r8 = extract r6 8 r1
r8 = to_f32 r8
r8 = mul_f32 r0 r8
r9 = extract r6 16 r1
r9 = to_f32 r9
r9 = mul_f32 r0 r9
r6 = extract r6 24 r1
r6 = to_f32 r6
r6 = mul_f32 r0 r6
r10 = sub_f32 r2 r5
r7 = mul_f32 r7 r10
r8 = mul_f32 r8 r10
r9 = mul_f32 r9 r10
r5 = mad_f32 r6 r10 r5
r7 = mad_f32 r7 r3 r4
r7 = to_i32 r7
r8 = mad_f32 r8 r3 r4
r8 = to_i32 r8
r9 = mad_f32 r9 r3 r4
r9 = to_i32 r9
r5 = mad_f32 r5 r3 r4
r5 = to_i32 r5
r8 = pack r7 r8 8
r5 = pack r9 r5 8
r5 = pack r8 r5 16
store32 arg(1) r5
G8 over A8
17 values:
☠️ v0 = load8 arg(0)
↑ v1 = splat 3B808081 (0.0039215689)
☠️ v2 = to_f32 v0
☠️ v3 = mul_f32 v1 v2
↑ v4 = splat 3F800000 (1)
☠️ v5 = splat 0 (0)
v6 = load8 arg(1)
v7 = to_f32 v6
v8 = mul_f32 v1 v7
↑ v9 = sub_f32 v4 v4
☠️ v10 = mad_f32 v5 v9 v3
v11 = mad_f32 v8 v9 v4
↑ v12 = splat 437F0000 (255)
↑ v13 = splat 3F000000 (0.5)
v14 = mad_f32 v11 v12 v13
v15 = to_i32 v14
store8 arg(1) v15
6 registers, 12 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat 3F800000 (1)
r2 = sub_f32 r1 r1
r3 = splat 437F0000 (255)
r4 = splat 3F000000 (0.5)
loop:
r5 = load8 arg(1)
r5 = to_f32 r5
r5 = mul_f32 r0 r5
r5 = mad_f32 r5 r2 r1
r5 = mad_f32 r5 r3 r4
r5 = to_i32 r5
store8 arg(1) r5
G8 over G8
22 values:
v0 = load8 arg(0)
↑ v1 = splat 3B808081 (0.0039215689)
v2 = to_f32 v0
v3 = mul_f32 v1 v2
↑ v4 = splat 3F800000 (1)
v5 = load8 arg(1)
v6 = to_f32 v5
v7 = mul_f32 v1 v6
↑ v8 = sub_f32 v4 v4
v9 = mad_f32 v7 v8 v3
☠️ v10 = mad_f32 v4 v8 v4
↑ v11 = splat 3E59B3D0 (0.21259999)
↑ v12 = splat 3F371759 (0.71520001)
↑ v13 = splat 3D93DD98 (0.0722)
v14 = mul_f32 v9 v13
v15 = mad_f32 v9 v12 v14
v16 = mad_f32 v9 v11 v15
↑ v17 = splat 437F0000 (255)
↑ v18 = splat 3F000000 (0.5)
v19 = mad_f32 v16 v17 v18
v20 = to_i32 v19
store8 arg(1) v20
9 registers, 21 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat 3F800000 (1)
r1 = sub_f32 r1 r1
r2 = splat 3E59B3D0 (0.21259999)
r3 = splat 3F371759 (0.71520001)
r4 = splat 3D93DD98 (0.0722)
r5 = splat 437F0000 (255)
r6 = splat 3F000000 (0.5)
loop:
r7 = load8 arg(0)
r7 = to_f32 r7
r7 = mul_f32 r0 r7
r8 = load8 arg(1)
r8 = to_f32 r8
r8 = mul_f32 r0 r8
r7 = mad_f32 r8 r1 r7
r8 = mul_f32 r7 r4
r8 = mad_f32 r7 r3 r8
r8 = mad_f32 r7 r2 r8
r8 = mad_f32 r8 r5 r6
r8 = to_i32 r8
store8 arg(1) r8
G8 over RGBA_8888
38 values:
v0 = load8 arg(0)
↑ v1 = splat 3B808081 (0.0039215689)
v2 = to_f32 v0
v3 = mul_f32 v1 v2
↑ v4 = splat 3F800000 (1)
v5 = load32 arg(1)
↑ v6 = splat FF (3.5733111e-43)
v7 = extract v5 0 v6
v8 = to_f32 v7
v9 = mul_f32 v1 v8
v10 = extract v5 8 v6
v11 = to_f32 v10
v12 = mul_f32 v1 v11
v13 = extract v5 16 v6
v14 = to_f32 v13
v15 = mul_f32 v1 v14
v16 = extract v5 24 v6
v17 = to_f32 v16
v18 = mul_f32 v1 v17
↑ v19 = sub_f32 v4 v4
v20 = mad_f32 v9 v19 v3
v21 = mad_f32 v12 v19 v3
v22 = mad_f32 v15 v19 v3
v23 = mad_f32 v18 v19 v4
↑ v24 = splat 437F0000 (255)
↑ v25 = splat 3F000000 (0.5)
v26 = mad_f32 v20 v24 v25
v27 = to_i32 v26
v28 = mad_f32 v21 v24 v25
v29 = to_i32 v28
v30 = mad_f32 v22 v24 v25
v31 = to_i32 v30
v32 = mad_f32 v23 v24 v25
v33 = to_i32 v32
v34 = pack v27 v29 8
v35 = pack v31 v33 8
v36 = pack v34 v35 16
store32 arg(1) v36
11 registers, 38 instructions:
r0 = splat 3B808081 (0.0039215689)
r1 = splat 3F800000 (1)
r2 = splat FF (3.5733111e-43)
r3 = sub_f32 r1 r1
r4 = splat 437F0000 (255)
r5 = splat 3F000000 (0.5)
loop:
r6 = load8 arg(0)
r6 = to_f32 r6
r6 = mul_f32 r0 r6
r7 = load32 arg(1)
r8 = extract r7 0 r2
r8 = to_f32 r8
r8 = mul_f32 r0 r8
r9 = extract r7 8 r2
r9 = to_f32 r9
r9 = mul_f32 r0 r9
r10 = extract r7 16 r2
r10 = to_f32 r10
r10 = mul_f32 r0 r10
r7 = extract r7 24 r2
r7 = to_f32 r7
r7 = mul_f32 r0 r7
r8 = mad_f32 r8 r3 r6
r9 = mad_f32 r9 r3 r6
r6 = mad_f32 r10 r3 r6
r7 = mad_f32 r7 r3 r1
r8 = mad_f32 r8 r4 r5
r8 = to_i32 r8
r9 = mad_f32 r9 r4 r5
r9 = to_i32 r9
r6 = mad_f32 r6 r4 r5
r6 = to_i32 r6
r7 = mad_f32 r7 r4 r5
r7 = to_i32 r7
r9 = pack r8 r9 8
r7 = pack r6 r7 8
r7 = pack r9 r7 16
store32 arg(1) r7
RGBA_8888 over A8
30 values:
v0 = load32 arg(0)
↑ v1 = splat FF (3.5733111e-43)
☠️ v2 = extract v0 0 v1
↑ v3 = splat 3B808081 (0.0039215689)
☠️ v4 = to_f32 v2
☠️ v5 = mul_f32 v3 v4
☠️ v6 = extract v0 8 v1
☠️ v7 = to_f32 v6
☠️ v8 = mul_f32 v3 v7
☠️ v9 = extract v0 16 v1
☠️ v10 = to_f32 v9
☠️ v11 = mul_f32 v3 v10
v12 = extract v0 24 v1
v13 = to_f32 v12
v14 = mul_f32 v3 v13
☠️ v15 = splat 0 (0)
v16 = load8 arg(1)
v17 = to_f32 v16
v18 = mul_f32 v3 v17
↑ v19 = splat 3F800000 (1)
v20 = sub_f32 v19 v14
☠️ v21 = mad_f32 v15 v20 v5
☠️ v22 = mad_f32 v15 v20 v8
☠️ v23 = mad_f32 v15 v20 v11
v24 = mad_f32 v18 v20 v14
↑ v25 = splat 437F0000 (255)
↑ v26 = splat 3F000000 (0.5)
v27 = mad_f32 v24 v25 v26
v28 = to_i32 v27
store8 arg(1) v28
8 registers, 17 instructions:
r0 = splat FF (3.5733111e-43)
r1 = splat 3B808081 (0.0039215689)
r2 = splat 3F800000 (1)
r3 = splat 437F0000 (255)
r4 = splat 3F000000 (0.5)
loop:
r5 = load32 arg(0)
r5 = extract r5 24 r0
r5 = to_f32 r5
r5 = mul_f32 r1 r5
r6 = load8 arg(1)
r6 = to_f32 r6
r6 = mul_f32 r1 r6
r7 = sub_f32 r2 r5
r5 = mad_f32 r6 r7 r5
r5 = mad_f32 r5 r3 r4
r5 = to_i32 r5
store8 arg(1) r5
RGBA_8888 over G8
35 values:
v0 = load32 arg(0)
↑ v1 = splat FF (3.5733111e-43)
v2 = extract v0 0 v1
↑ v3 = splat 3B808081 (0.0039215689)
v4 = to_f32 v2
v5 = mul_f32 v3 v4
v6 = extract v0 8 v1
v7 = to_f32 v6
v8 = mul_f32 v3 v7
v9 = extract v0 16 v1
v10 = to_f32 v9
v11 = mul_f32 v3 v10
v12 = extract v0 24 v1
v13 = to_f32 v12
v14 = mul_f32 v3 v13
v15 = load8 arg(1)
v16 = to_f32 v15
v17 = mul_f32 v3 v16
↑ v18 = splat 3F800000 (1)
v19 = sub_f32 v18 v14
v20 = mad_f32 v17 v19 v5
v21 = mad_f32 v17 v19 v8
v22 = mad_f32 v17 v19 v11
☠️ v23 = mad_f32 v18 v19 v14
↑ v24 = splat 3E59B3D0 (0.21259999)
↑ v25 = splat 3F371759 (0.71520001)
↑ v26 = splat 3D93DD98 (0.0722)
v27 = mul_f32 v22 v26
v28 = mad_f32 v21 v25 v27
v29 = mad_f32 v20 v24 v28
↑ v30 = splat 437F0000 (255)
↑ v31 = splat 3F000000 (0.5)
v32 = mad_f32 v29 v30 v31
v33 = to_i32 v32
store8 arg(1) v33
13 registers, 34 instructions:
r0 = splat FF (3.5733111e-43)
r1 = splat 3B808081 (0.0039215689)
r2 = splat 3F800000 (1)
r3 = splat 3E59B3D0 (0.21259999)
r4 = splat 3F371759 (0.71520001)
r5 = splat 3D93DD98 (0.0722)
r6 = splat 437F0000 (255)
r7 = splat 3F000000 (0.5)
loop:
r8 = load32 arg(0)
r9 = extract r8 0 r0
r9 = to_f32 r9
r9 = mul_f32 r1 r9
r10 = extract r8 8 r0
r10 = to_f32 r10
r10 = mul_f32 r1 r10
r11 = extract r8 16 r0
r11 = to_f32 r11
r11 = mul_f32 r1 r11
r8 = extract r8 24 r0
r8 = to_f32 r8
r8 = mul_f32 r1 r8
r12 = load8 arg(1)
r12 = to_f32 r12
r12 = mul_f32 r1 r12
r8 = sub_f32 r2 r8
r9 = mad_f32 r12 r8 r9
r10 = mad_f32 r12 r8 r10
r11 = mad_f32 r12 r8 r11
r11 = mul_f32 r11 r5
r11 = mad_f32 r10 r4 r11
r11 = mad_f32 r9 r3 r11
r11 = mad_f32 r11 r6 r7
r11 = to_i32 r11
store8 arg(1) r11
RGBA_8888 over RGBA_8888
48 values:
v0 = load32 arg(0)
↑ v1 = splat FF (3.5733111e-43)
v2 = extract v0 0 v1
↑ v3 = splat 3B808081 (0.0039215689)
v4 = to_f32 v2
v5 = mul_f32 v3 v4
v6 = extract v0 8 v1
v7 = to_f32 v6
v8 = mul_f32 v3 v7
v9 = extract v0 16 v1
v10 = to_f32 v9
v11 = mul_f32 v3 v10
v12 = extract v0 24 v1
v13 = to_f32 v12
v14 = mul_f32 v3 v13
v15 = load32 arg(1)
v16 = extract v15 0 v1
v17 = to_f32 v16
v18 = mul_f32 v3 v17
v19 = extract v15 8 v1
v20 = to_f32 v19
v21 = mul_f32 v3 v20
v22 = extract v15 16 v1
v23 = to_f32 v22
v24 = mul_f32 v3 v23
v25 = extract v15 24 v1
v26 = to_f32 v25
v27 = mul_f32 v3 v26
↑ v28 = splat 3F800000 (1)
v29 = sub_f32 v28 v14
v30 = mad_f32 v18 v29 v5
v31 = mad_f32 v21 v29 v8
v32 = mad_f32 v24 v29 v11
v33 = mad_f32 v27 v29 v14
↑ v34 = splat 437F0000 (255)
↑ v35 = splat 3F000000 (0.5)
v36 = mad_f32 v30 v34 v35
v37 = to_i32 v36
v38 = mad_f32 v31 v34 v35
v39 = to_i32 v38
v40 = mad_f32 v32 v34 v35
v41 = to_i32 v40
v42 = mad_f32 v33 v34 v35
v43 = to_i32 v42
v44 = pack v37 v39 8
v45 = pack v41 v43 8
v46 = pack v44 v45 16
store32 arg(1) v46
14 registers, 48 instructions:
r0 = splat FF (3.5733111e-43)
r1 = splat 3B808081 (0.0039215689)
r2 = splat 3F800000 (1)
r3 = splat 437F0000 (255)
r4 = splat 3F000000 (0.5)
loop:
r5 = load32 arg(0)
r6 = extract r5 0 r0
r6 = to_f32 r6
r6 = mul_f32 r1 r6
r7 = extract r5 8 r0
r7 = to_f32 r7
r7 = mul_f32 r1 r7
r8 = extract r5 16 r0
r8 = to_f32 r8
r8 = mul_f32 r1 r8
r5 = extract r5 24 r0
r5 = to_f32 r5
r5 = mul_f32 r1 r5
r9 = load32 arg(1)
r10 = extract r9 0 r0
r10 = to_f32 r10
r10 = mul_f32 r1 r10
r11 = extract r9 8 r0
r11 = to_f32 r11
r11 = mul_f32 r1 r11
r12 = extract r9 16 r0
r12 = to_f32 r12
r12 = mul_f32 r1 r12
r9 = extract r9 24 r0
r9 = to_f32 r9
r9 = mul_f32 r1 r9
r13 = sub_f32 r2 r5
r6 = mad_f32 r10 r13 r6
r7 = mad_f32 r11 r13 r7
r8 = mad_f32 r12 r13 r8
r5 = mad_f32 r9 r13 r5
r6 = mad_f32 r6 r3 r4
r6 = to_i32 r6
r7 = mad_f32 r7 r3 r4
r7 = to_i32 r7
r8 = mad_f32 r8 r3 r4
r8 = to_i32 r8
r5 = mad_f32 r5 r3 r4
r5 = to_i32 r5
r7 = pack r6 r7 8
r5 = pack r8 r5 8
r5 = pack r7 r5 16
store32 arg(1) r5
I32 (Naive) 8888 over 8888
29 values:
v0 = load32 arg(0)
↑ v1 = splat FF (3.5733111e-43)
v2 = extract v0 0 v1
v3 = extract v0 8 v1
v4 = extract v0 16 v1
v5 = extract v0 24 v1
v6 = load32 arg(1)
v7 = extract v6 0 v1
v8 = extract v6 8 v1
v9 = extract v6 16 v1
v10 = extract v6 24 v1
↑ v11 = splat 100 (3.5873241e-43)
v12 = sub_i32 v11 v5
v13 = mul_i32 v7 v12
v14 = shr_i32 v13 8
v15 = add_i32 v2 v14
v16 = mul_i32 v8 v12
v17 = shr_i32 v16 8
v18 = add_i32 v3 v17
v19 = mul_i32 v9 v12
v20 = shr_i32 v19 8
v21 = add_i32 v4 v20
v22 = mul_i32 v10 v12
v23 = shr_i32 v22 8
v24 = add_i32 v5 v23
v25 = pack v15 v18 8
v26 = pack v21 v24 8
v27 = pack v25 v26 16
store32 arg(1) v27
11 registers, 29 instructions:
r0 = splat FF (3.5733111e-43)
r1 = splat 100 (3.5873241e-43)
loop:
r2 = load32 arg(0)
r3 = extract r2 0 r0
r4 = extract r2 8 r0
r5 = extract r2 16 r0
r2 = extract r2 24 r0
r6 = load32 arg(1)
r7 = extract r6 0 r0
r8 = extract r6 8 r0
r9 = extract r6 16 r0
r6 = extract r6 24 r0
r10 = sub_i32 r1 r2
r7 = mul_i32 r7 r10
r7 = shr_i32 r7 8
r7 = add_i32 r3 r7
r8 = mul_i32 r8 r10
r8 = shr_i32 r8 8
r8 = add_i32 r4 r8
r9 = mul_i32 r9 r10
r9 = shr_i32 r9 8
r9 = add_i32 r5 r9
r10 = mul_i32 r6 r10
r10 = shr_i32 r10 8
r10 = add_i32 r2 r10
r8 = pack r7 r8 8
r10 = pack r9 r10 8
r10 = pack r8 r10 16
store32 arg(1) r10
I32 8888 over 8888
29 values:
v0 = load32 arg(0)
↑ v1 = splat FF (3.5733111e-43)
v2 = bit_and v0 v1
v3 = bytes v0 2
v4 = bytes v0 3
v5 = shr_i32 v0 24
v6 = load32 arg(1)
v7 = bit_and v6 v1
v8 = bytes v6 2
v9 = bytes v6 3
v10 = shr_i32 v6 24
↑ v11 = splat 100 (3.5873241e-43)
v12 = sub_i32 v11 v5
v13 = mul_i16x2 v7 v12
v14 = shr_i32 v13 8
v15 = add_i32 v2 v14
v16 = mul_i16x2 v8 v12
v17 = shr_i32 v16 8
v18 = add_i32 v3 v17
v19 = mul_i16x2 v9 v12
v20 = shr_i32 v19 8
v21 = add_i32 v4 v20
v22 = mul_i16x2 v10 v12
v23 = shr_i32 v22 8
v24 = add_i32 v5 v23
v25 = pack v15 v18 8
v26 = pack v21 v24 8
v27 = pack v25 v26 16
store32 arg(1) v27
11 registers, 29 instructions:
r0 = splat FF (3.5733111e-43)
r1 = splat 100 (3.5873241e-43)
loop:
r2 = load32 arg(0)
r3 = bit_and r2 r0
r4 = bytes r2 2
r5 = bytes r2 3
r2 = shr_i32 r2 24
r6 = load32 arg(1)
r7 = bit_and r6 r0
r8 = bytes r6 2
r9 = bytes r6 3
r6 = shr_i32 r6 24
r10 = sub_i32 r1 r2
r7 = mul_i16x2 r7 r10
r7 = shr_i32 r7 8
r7 = add_i32 r3 r7
r8 = mul_i16x2 r8 r10
r8 = shr_i32 r8 8
r8 = add_i32 r4 r8
r9 = mul_i16x2 r9 r10
r9 = shr_i32 r9 8
r9 = add_i32 r5 r9
r10 = mul_i16x2 r6 r10
r10 = shr_i32 r10 8
r10 = add_i32 r2 r10
r8 = pack r7 r8 8
r10 = pack r9 r10 8
r10 = pack r8 r10 16
store32 arg(1) r10
I32 (SWAR) 8888 over 8888
15 values:
v0 = load32 arg(0)
v1 = bytes v0 404
↑ v2 = splat 1000100 (2.3510604e-38)
v3 = sub_i16x2 v2 v1
v4 = load32 arg(1)
↑ v5 = splat FF00FF (2.3418409e-38)
v6 = bit_and v4 v5
v7 = shr_i16x2 v4 8
v8 = mul_i16x2 v6 v3
v9 = shr_i16x2 v8 8
v10 = mul_i16x2 v7 v3
v11 = bit_clear v10 v5
v12 = bit_or v9 v11
v13 = add_i32 v0 v12
store32 arg(1) v13
6 registers, 15 instructions:
r0 = splat 1000100 (2.3510604e-38)
r1 = splat FF00FF (2.3418409e-38)
loop:
r2 = load32 arg(0)
r3 = bytes r2 404
r3 = sub_i16x2 r0 r3
r4 = load32 arg(1)
r5 = bit_and r4 r1
r4 = shr_i16x2 r4 8
r5 = mul_i16x2 r5 r3
r5 = shr_i16x2 r5 8
r3 = mul_i16x2 r4 r3
r3 = bit_clear r3 r1
r3 = bit_or r5 r3
r3 = add_i32 r2 r3
store32 arg(1) r3
6 values:
↑ v0 = splat 1 (1.4012985e-45)
↑ v1 = splat 2 (2.8025969e-45)
↑ v2 = add_i32 v0 v1
v3 = load32 arg(0)
v4 = mul_i32 v3 v2
store32 arg(0) v4
2 registers, 6 instructions:
r0 = splat 1 (1.4012985e-45)
r1 = splat 2 (2.8025969e-45)
r1 = add_i32 r0 r1
loop:
r0 = load32 arg(0)
r0 = mul_i32 r0 r1
store32 arg(0) r0