skia2/experimental/skotty/SkottyPriv.h
Florin Malita 094ccde238 Initial Lottie loader impl (Skotty)
Coarse workflow:

* Construction

  1) build a Json tree
  2) collect asset IDs (for preComp/image layer resolution)
  3) "attach" pass
     - traverse the Json tree
     - build an SkSG dom, one fragment at a time
     - attach "animator" objects to the dom, for each animated prop
  4) done, we can throw away the Json tree

* For each animation tick

  1) iterate over active animators and poke their respective dom nodes/attributes
  2) revalidate the SkSG dom
  3) draw the SkSG dom

Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).

Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-30 22:55:39 +00:00

42 lines
1.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottyPriv_DEFINED
#define SkottyPriv_DEFINED
#include "SkJSONCPP.h"
#include "SkScalar.h"
#include "SkString.h"
namespace skotty {
#define LOG SkDebugf
static inline SkScalar ParseScalar(const Json::Value& v, SkScalar defaultValue) {
return !v.isNull() && v.isConvertibleTo(Json::realValue)
? v.asFloat() : defaultValue;
}
static inline SkString ParseString(const Json::Value& v, const char defaultValue[]) {
return SkString(!v.isNull() && v.isConvertibleTo(Json::stringValue)
? v.asCString() : defaultValue);
}
static inline int ParseInt(const Json::Value& v, int defaultValue) {
return !v.isNull() && v.isConvertibleTo(Json::intValue)
? v.asInt() : defaultValue;
}
static inline bool ParseBool(const Json::Value& v, bool defaultValue) {
return !v.isNull() && v.isConvertibleTo(Json::booleanValue)
? v.asBool() : defaultValue;
}
} // namespace
#endif // SkottyPriv_DEFINED