4386ad19fb
Clients now must call bindPipeline() before drawing. Also renames GrOpsRenderPass::draw() to drawMeshes(), in order to ensure every call site gets updated. drawMeshes() will soon be replaced by individual calls for each draw type (indexed, instanced, indexed-patterned, indirect, etc.). Change-Id: I93ef579ded7d0048c5aa1bf1d7c0eb7bc1cd27b2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270424 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
377 lines
15 KiB
C++
377 lines
15 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/GrRecordingContext.h"
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#include "include/private/GrTypesPriv.h"
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#include "include/private/SkColorData.h"
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#include "src/gpu/GrBuffer.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrClip.h"
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#include "src/gpu/GrColorSpaceXform.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrMesh.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrOpsRenderPass.h"
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#include "src/gpu/GrPaint.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrPrimitiveProcessor.h"
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#include "src/gpu/GrProcessor.h"
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#include "src/gpu/GrProcessorSet.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/GrSamplerState.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "src/gpu/GrShaderVar.h"
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#include "src/gpu/GrSurfaceProxy.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/GrUserStencilSettings.h"
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#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrOp.h"
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#include "tools/gpu/ProxyUtils.h"
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#include <memory>
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#include <utility>
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class GrAppliedClip;
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class GrGLSLProgramDataManager;
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namespace skiagm {
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enum class GradType : bool {
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kHW,
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kSW
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};
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/**
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* This test ensures that the shaderBuilder's sample offsets and sample mask are correlated with
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* actual HW sample locations. It does so by drawing pseudo-random subpixel boxes, and only turning
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* off the samples whose locations fall inside the boxes.
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*/
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class SampleLocationsGM : public GpuGM {
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public:
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SampleLocationsGM(GradType gradType, GrSurfaceOrigin origin)
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: fGradType(gradType)
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, fOrigin(origin) {}
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private:
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SkString onShortName() override {
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return SkStringPrintf("samplelocations%s%s",
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(GradType::kHW == fGradType) ? "_hwgrad" : "_swgrad",
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(kTopLeft_GrSurfaceOrigin == fOrigin) ? "_topleft" : "_botleft");
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}
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SkISize onISize() override { return SkISize::Make(200, 200); }
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DrawResult onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*, SkString* errorMsg) override;
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const GradType fGradType;
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const GrSurfaceOrigin fOrigin;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class SampleLocationsTestProcessor : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena, GradType gradType) {
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return arena->make<SampleLocationsTestProcessor>(gradType);
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}
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const char* name() const override { return "SampleLocationsTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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b->add32((uint32_t)fGradType);
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}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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friend class ::SkArenaAlloc; // for access to ctor
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SampleLocationsTestProcessor(GradType gradType)
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: GrGeometryProcessor(kSampleLocationsTestProcessor_ClassID)
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, fGradType(gradType) {
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this->setWillUseCustomFeature(CustomFeatures::kSampleLocations);
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}
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const GradType fGradType;
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class Impl;
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typedef GrGeometryProcessor INHERITED;
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};
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class SampleLocationsTestProcessor::Impl : public GrGLSLGeometryProcessor {
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const auto& proc = args.fGP.cast<SampleLocationsTestProcessor>();
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auto* v = args.fVertBuilder;
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auto* f = args.fFragBuilder;
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GrGLSLVarying coord(kFloat2_GrSLType);
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GrGLSLVarying grad(kFloat2_GrSLType);
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args.fVaryingHandler->addVarying("coord", &coord);
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if (GradType::kSW == proc.fGradType) {
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args.fVaryingHandler->addVarying("grad", &grad);
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}
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// Pixel grid.
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v->codeAppendf("int x = sk_InstanceID %% 200;");
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v->codeAppendf("int y = sk_InstanceID / 200;");
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// Create pseudo-random rectangles inside a 16x16 subpixel grid. This works out nicely
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// because there are 17 positions on the grid (including both edges), and 17 is a great
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// prime number for generating pseudo-random numbers.
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v->codeAppendf("int ileft = (sk_InstanceID*929) %% 17;");
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v->codeAppendf("int iright = ileft + 1 + ((sk_InstanceID*1637) %% (17 - ileft));");
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v->codeAppendf("int itop = (sk_InstanceID*313) %% 17;");
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v->codeAppendf("int ibot = itop + 1 + ((sk_InstanceID*1901) %% (17 - itop));");
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// Outset (or inset) the rectangle, for the very likely scenario that samples fall on exact
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// 16ths of a pixel. GL_SUBPIXEL_BITS is allowed to be as low as 4, so try not to let the
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// outset value to get too small.
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v->codeAppendf("float outset = 1/32.0;");
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v->codeAppendf("outset = (0 == (x + y) %% 2) ? -outset : +outset;");
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v->codeAppendf("float l = ileft/16.0 - outset;");
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v->codeAppendf("float r = iright/16.0 + outset;");
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v->codeAppendf("float t = itop/16.0 - outset;");
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v->codeAppendf("float b = ibot/16.0 + outset;");
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v->codeAppendf("float2 vertexpos;");
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v->codeAppendf("vertexpos.x = float(x) + ((0 == (sk_VertexID %% 2)) ? l : r);");
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v->codeAppendf("vertexpos.y = float(y) + ((0 == (sk_VertexID / 2)) ? t : b);");
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
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v->codeAppendf("%s.x = (0 == (sk_VertexID %% 2)) ? -1 : +1;", coord.vsOut());
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v->codeAppendf("%s.y = (0 == (sk_VertexID / 2)) ? -1 : +1;", coord.vsOut());
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if (GradType::kSW == proc.fGradType) {
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v->codeAppendf("%s = 2/float2(r - l, b - t);", grad.vsOut());
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}
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// Fragment shader: Output RED.
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f->codeAppendf("%s = half4(1,0,0,1);", args.fOutputColor);
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f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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// Now turn off all the samples inside our sub-rectangle. As long as the shaderBuilder's
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// sample offsets and sample mask are correlated with actual HW sample locations, no red
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// will bleed through.
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f->codeAppendf("for (int i = 0; i < %i; ++i) {",
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f->getProgramBuilder()->effectiveSampleCnt());
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if (GradType::kHW == proc.fGradType) {
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f->codeAppendf("float2x2 grad = float2x2(dFdx(%s), dFdy(%s));",
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coord.fsIn(), coord.fsIn());
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} else {
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f->codeAppendf("float2x2 grad = float2x2(%s.x, 0, 0, %s.y);", grad.fsIn(), grad.fsIn());
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}
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f->codeAppendf( "float2 samplecoord = %s[i] * grad + %s;",
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f->sampleOffsets(), coord.fsIn());
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f->codeAppendf( "if (all(lessThanEqual(abs(samplecoord), float2(1)))) {");
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f->maskOffMultisampleCoverage(
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"~(1 << i)", GrGLSLFPFragmentBuilder::ScopeFlags::kInsideLoop);
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f->codeAppendf( "}");
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f->codeAppendf("}");
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}
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void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
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const CoordTransformRange&) override {}
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};
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GrGLSLPrimitiveProcessor* SampleLocationsTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new Impl();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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static constexpr GrUserStencilSettings gStencilWrite(
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GrUserStencilSettings::StaticInit<
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0x0001,
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GrUserStencilTest::kAlways,
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0xffff,
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GrUserStencilOp::kReplace,
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GrUserStencilOp::kKeep,
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0xffff>()
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);
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class SampleLocationsTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(
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GrRecordingContext* ctx, const SkMatrix& viewMatrix, GradType gradType) {
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GrOpMemoryPool* pool = ctx->priv().opMemoryPool();
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return pool->allocate<SampleLocationsTestOp>(gradType);
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}
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private:
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SampleLocationsTestOp(GradType gradType) : GrDrawOp(ClassID()), fGradType(gradType) {
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this->setBounds(SkRect::MakeIWH(200, 200), HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "SampleLocationsTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kUsesHWAA | FixedFunctionFlags::kUsesStencil;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
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bool hasMixedSampledCoverage, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrePrepare(GrRecordingContext* context,
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const GrSurfaceProxyView* dstView,
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GrAppliedClip* clip,
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const GrXferProcessor::DstProxyView& dstProxyView) final {
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// We're going to create the GrProgramInfo (and the GrPipeline and geometry processor
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// it relies on) in the DDL-record-time arena.
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SkArenaAlloc* arena = context->priv().recordTimeAllocator();
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// This is equivalent to a GrOpFlushState::detachAppliedClip
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GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip();
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GrGeometryProcessor* geomProc = SampleLocationsTestProcessor::Make(arena, fGradType);
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fProgramInfo = sk_gpu_test::CreateProgramInfo(context->priv().caps(), arena, dstView,
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std::move(appliedClip), dstProxyView,
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geomProc, SkBlendMode::kSrcOver,
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GrPrimitiveType::kTriangleStrip,
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GrPipeline::InputFlags::kHWAntialias,
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&gStencilWrite);
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}
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void onPrepare(GrOpFlushState*) final {}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) final {
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if (!fProgramInfo) {
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auto geomProc = SampleLocationsTestProcessor::Make(flushState->allocator(),
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fGradType);
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fProgramInfo = sk_gpu_test::CreateProgramInfo(&flushState->caps(),
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flushState->allocator(),
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flushState->view(),
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flushState->detachAppliedClip(),
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flushState->dstProxyView(),
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geomProc, SkBlendMode::kSrcOver,
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GrPrimitiveType::kTriangleStrip,
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GrPipeline::InputFlags::kHWAntialias,
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&gStencilWrite);
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}
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GrMesh mesh;
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mesh.setInstanced(nullptr, 200*200, 0, 4);
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flushState->opsRenderPass()->bindPipeline(*fProgramInfo, SkRect::MakeIWH(200, 200));
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flushState->opsRenderPass()->drawMeshes(*fProgramInfo, &mesh, 1);
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}
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const GradType fGradType;
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// The program info (and both the GrPipeline and GrPrimitiveProcessor it relies on), when
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// allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
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// arena's job to free up their memory so we just have a bare programInfo pointer here. We
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// don't even store the GrPipeline and GrPrimitiveProcessor pointers here bc they are
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// guaranteed to have the same lifetime as the program info.
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GrProgramInfo* fProgramInfo = nullptr;
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friend class ::GrOpMemoryPool; // for ctor
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typedef GrDrawOp INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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DrawResult SampleLocationsGM::onDraw(
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GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas, SkString* errorMsg) {
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if (!ctx->priv().caps()->sampleLocationsSupport()) {
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*errorMsg = "Requires support for sample locations.";
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return DrawResult::kSkip;
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}
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if (!ctx->priv().caps()->shaderCaps()->sampleMaskSupport()) {
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*errorMsg = "Requires support for sample mask.";
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return DrawResult::kSkip;
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}
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if (rtc->numSamples() <= 1 && !ctx->priv().caps()->mixedSamplesSupport()) {
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*errorMsg = "MSAA and mixed samples only.";
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return DrawResult::kSkip;
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}
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auto offscreenRTC = GrRenderTargetContext::Make(
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ctx, rtc->colorInfo().colorType(), nullptr, SkBackingFit::kExact, {200, 200},
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rtc->numSamples(), GrMipMapped::kNo, GrProtected::kNo, fOrigin);
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if (!offscreenRTC) {
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*errorMsg = "Failed to create offscreen render target.";
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return DrawResult::kFail;
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}
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if (offscreenRTC->numSamples() <= 1 &&
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!offscreenRTC->asRenderTargetProxy()->canUseMixedSamples(*ctx->priv().caps())) {
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*errorMsg = "MSAA and mixed samples only.";
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return DrawResult::kSkip;
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}
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static constexpr GrUserStencilSettings kStencilCover(
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GrUserStencilSettings::StaticInit<
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0x0000,
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GrUserStencilTest::kNotEqual,
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0xffff,
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GrUserStencilOp::kZero,
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GrUserStencilOp::kKeep,
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0xffff>()
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);
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offscreenRTC->clear(nullptr, {0,1,0,1}, GrRenderTargetContext::CanClearFullscreen::kYes);
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// Stencil.
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offscreenRTC->priv().testingOnly_addDrawOp(
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SampleLocationsTestOp::Make(ctx, canvas->getTotalMatrix(), fGradType));
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// Cover.
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GrPaint coverPaint;
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coverPaint.setColor4f({1,0,0,1});
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coverPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrcOver));
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rtc->priv().stencilRect(GrNoClip(), &kStencilCover, std::move(coverPaint), GrAA::kNo,
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SkMatrix::I(), SkRect::MakeWH(200, 200));
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// Copy offscreen texture to canvas.
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rtc->drawTexture(GrNoClip(), offscreenRTC->readSurfaceView(),
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offscreenRTC->colorInfo().alphaType(),
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrc, SK_PMColor4fWHITE,
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{0,0,200,200}, {0,0,200,200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr);
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return skiagm::DrawResult::kOk;
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}
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DEF_GM( return new SampleLocationsGM(GradType::kHW, kTopLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kHW, kBottomLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kSW, kTopLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kSW, kBottomLeft_GrSurfaceOrigin); )
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}
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